Valve have decided to remove the training wheels from Remote Play Together and give it a released sticker along with a big sale.
What is Remote Play Together? It's a feature available in the Steam client, that allows you to host a local multiplayer game for others online to actually join you. Only the host needs to own a copy too! It's pretty sweet stuff and works across Linux, macOS, Windows, Android and iOS for some sweet cross-platform online gaming together.
Direct Link
Quite a short Beta period, considering it only went live just less than a month ago. If you do need more info, you can find it here.
Valve have also announced a huge Remote Play Together Sale, to which I can highly recommend Lovers in a Dangerous Spacetime which is an absolute riot together with others. This event will also be featuring livestreams from people around the world using Remote Play Together on the sale page. The sale and streaming event ends on November 25 at 6PM UTC.
If you've made use of this feature, do let everyone know your thoughts in the comments.
I'm also surprised that game developers are okay with this as well, since it means a friend can play without owning the game and thus less game revenue?
Last edited by Xaero_Vincent on 21 November 2019 at 5:17 am UTC
Quoting: Xaero_VincentI'm surprised Valve is allowing people who don't own to play remotely with friends in Co-op. Only one person needs to own said game?
I'm also surprised that game developers are okay with this as well, since it means a friend can play without owning the game and thus less game revenue?
The idea is that if you play a game with a friend and enjoy it there's a good chance you'll buy it to play without that friend. Valve said devs who aren't happy with this can opt out.
Quoting: Xaero_VincentI'm surprised Valve is allowing people who don't own to play remotely with friends in Co-op. Only one person needs to own said game?
I'm also surprised that game developers are okay with this as well, since it means a friend can play without owning the game and thus less game revenue?
If you invite a friend over and you play together on your couch, they don't need to own the game. But if your friend likes the game and wants to play some more, they need to buy it. The idea is to allow for the same experience here with the hope for achieving the same effect.
Btw, there is also a discount on Crazy Coach Coop bundle: https://store.steampowered.com/bundle/2679/Cozy_Couch_CoOp_Bundle/
Last edited by Rooster on 21 November 2019 at 12:51 pm UTC
Input works, sound works. But graphics are garbled.
Now that I think about it again, it might be due to my using Wayland (with sway). I'll try to dig into this. Any pointers?
Quoting: MayeulCNow that I think about it again, it might be due to my using Wayland (with sway). I'll try to dig into this. Any pointers?
I think you are right about Wayland being the problem. Last time I tried (a few months ago) taking screenshots in GNOME would result in garbled images. For gaming XOrg is the right choice right now.
Quoting: LinasQuoting: MayeulCNow that I think about it again, it might be due to my using Wayland (with sway). I'll try to dig into this. Any pointers?
I think you are right about Wayland being the problem. Last time I tried (a few months ago) taking screenshots in GNOME would result in garbled images. For gaming XOrg is the right choice right now.
I wouldn't say so. Yes, some games are broken due to XWayland (Evochron mercenary via SteamPlay for instance, or Planetary anihilation, other having focus/resize issues, but I'm playing with fire with my tiling Wayland compositor...).
That said, I haven't had a single game:
- crash my compositor
- borrow the mouse pointer/keyboard/etc and never release it
- change the desktop resolution
- prevent me from multitasking
- resist my attempts at tiling them
And of course, with much better security. So it's actually quite a pleasant experience for most titles. I also don't think I've had to remap my keyboard (games that use keycodes allow remapping them in-game, the ones that use scancodes show the wrong prompt but have the right mappings, IIRC).
Now, if steam would enable Wayland support by default in their SDL build/config, that'd be great, maybe I'll toy around with SDL2's SDL_DYNAMIC_API, or just LD-preloading my system's together with SDL_VIDEODRIVER=wayland :)
It's amazing, it works pretty well. I can play Windows friend games which doesn't work on Linux in multiplayer.
I think it's a reply against Google Stadia and it's nice. Great job Valve !
Quoting: NibelheimI tried this 1 hour later.
It's amazing, it works pretty well. I can play Windows friend games which doesn't work on Linux in multiplayer.
I think it's a reply against Google Stadia and it's nice. Great job Valve !
The internet requirements are certainly similar to stadia. It needs a good internet, much much better than what you would need to play games like csgo or tf2
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