The official launch of Stadia is only days away, so Google recently hosted a Reddit AMA (Ask Me Anything) and we have some more details to share about it.
After finding out recently it's only going to have 12 games at launch, we have been wondering exactly what else from their service is going to be missing in action at launch. Now we know there's going to be a number of other limitations, thanks to the question and answer session. Here's a few newer details:
- Google are going for a "gradual rollout and continuous improvement" approach based on feedback. With new features coming as early as a week after launch and possibly new features on a weekly basis.
- You absolutely need an Android or iOS mobile device for Stadia, even if you're going to use a PC. The initial setup and to even buy games actually requires the Stadia mobile application. For playing on mobiles, Google will start by letting you play only on their Pixel line with it eventually rolling out to Apple devices and other Androids.
- Only the Chromecast Ultra will work with 4K at launch. While playing on PC in a Chrome browser will work it is limited to 1080p, PC with Chrome will not yet support 4K, HDR or 5.1 Surround Sound.
- They're not announcing the line-up of games included to play free in the Pro subscription yet. Apart from the already announced Destiny 2. If you stop paying for Pro, you lose games accessed with it.
- The State Share feature, that allows people to jump into games at a specific point, and the Crowd Play to let people watching you join in will both be missing at launch. The first games to support them will come next year.
- You won't be able to even view any achievements. The UI for it is not ready but you will still earn them right away there's just nothing available to see them.
- If you have a family, you will be able to buy Stadia games for them but there's currently no Family Sharing feature. They said it's a high priority though, to come next year.
- Stadia Names must be between 3 and 15 characters, letters or numbers.
- There will not be another Stadia Connect video before launch.
- You will be able to access Stadia even before your hardware arrives, as they will be emailing access codes to people when they ship the Founder and Premier Editions. So you can play on PC right away.
I said before this Debian Linux + Vulkan API powered streaming service faced an uphill battle, now it sounds like more of a mountain.
Overall, I can't help but feel like this is really a Beta/Soft Launch under a poor disguise given just how limited the Stadia service is actually going to be. Given the high price of entry for the Founder and Premier Editions it's a bit laughable really.
That said, I don’t understand why they would need a mobile app to be involved in any of this, and it’s just making me even more wary of the whole thing with regards to spying on the users. I’m going back from "I might consider it if..." to a big fat no.
The need for a mobile device is most likely because they integrate this into the app store (or similar) somehow, where most of the paid-for software is. It is the least of the inconveniences imo. I don't see how a service like this will succeed when there was a big uproar against "always online" games few years back. This is even worse in my opinion.
I must idly wonder if perhaps this is the same with Google. The technologies (and tools and training) developed may have more practical and profitable applications in other business endeavors. Stadia may just be a way to recover some R&D costs and be nice PR to show off new tech.
Thoughts?
Last edited by 1xok on 16 November 2019 at 6:38 pm UTC
Stadia's code of conduct (http://g.co/stadia/conduct isn't available as of the time of this post, but I would like to see it, particularly if Stadia has or will have integrated chat. I don't watch Markiplier, but as I understand it, some of his viewers recently had their accounts suspended for spamming emoticons (with his blessing) in his YouTube chat.
Given that Stadia currently doesn't feature ads in the UI (based on what I've seen of it), I am interested to know what cut of game sales Google receives. I am also curious to see the degree to which Stadia will be integrated with YouTube. Most conjecture I have seen has been focused on whether Stadia is targeted at the console market or the PC market (or both), but it may prove to be as much of a salvo against Twitch (encourage and facilitate Stadia users to stream gameplay on YouTube, and encourage and facilitate YouTube views such as having a Stadia overlay which accesses relevant game-related YouTube content).
"Twitch Continues to Dominate Live Streaming with Its Second Biggest Quarter to Date" (2019 July)
"More People Are Streaming on Twitch but YouTube Is the Platform of Choice for Mobile Game Streamers" (2019 Feb)
Chrome already dominates the browser market, but I'm not enthusiastic about Stadia essentially promoting the Chrome (and wider Google) ecosystem. It increasingly feels to me like the Internet is Google's world, we just live in it. While I do not deny the investment Google has in open source and the code contributions it has made, that Google uses Linux and other open-source software to advance its holdings is of little comfort to me, just as Microsoft having more (identifiable) employees actively contributing to open-source projects on GitHub than any other company (dating back to at least 2016) is of little comfort to me.
Last edited by vector on 16 November 2019 at 8:31 pm UTC
Instead of a "Big Bang", they do an incremental implementation of their new service.
Nothing wrong with that.
They start with a small user base and optimize it while they are bringing new features and get more customers on it.
The early adopters give feedback and you learn from that while making your product bigger - that´s how you do it.
Really not sure what their thinking, they need to make public announcements on exactly how they will handle the bought games license when their service is unavailable or shutdown! avoiding the topic is going to REALLY hurt stadia down the line!
Also it would be nice if they made the streaming service OPTIONAL, so the games you bought you could choose to install locally on either a windows/mac/linux machine, for local play (obviously syncing online each time except when in offline mode).
THAT would make the service MUCH MUCH more attractive IMO, say you only want to use their streaming service when out of the house on your mobile or laptop, but when your home you want to play it locally off your main machine.. makes sense to me....
Something tells me Valve is going to beat them to the punch on this one!
Last edited by TheRiddick on 17 November 2019 at 3:01 am UTC
i got when the government of my country (and many others) said it would use free software and the project to promote linux.
if failed, the distro chosen by oems sucked most of the time, most people replaced the default distro with an pirated version of windows and the name, linux, was burned by the bad experiences that people had with those crapy distros.
i got excited with netbooks (one laptop per children) thinking linux would finally take off
if failed
i got excited with android
its a sucess, but it dont matter from an gamer point of view (gatcha "isnt" gaming) , from the desktop point of view (as the games, many productivy apps didnt came to linux desktop) and many peopl consider android more closed than windows.
i got excited with chromeOS...
it didnt run regular linux softwares for years, and it couldnt get mainstream adoption.
i got excited with when valve anounced the steam machines,they delayed... i got my hype frozen to the point that i got anxienty problems, steam machines floped, failed to gain traction.
i got excite with might n9 and that it was coming to linux, floped (bad game)
i got excite with yooka laylee, floped (bad game)
i got excite with Blood Stained, linux version canceled (and the game is good, sigh, i'm soo excited for the game i cant play)
i got excite with we happy feel, linux version canceled and looks like the game was bad
not to mention, street fighter 5, witcher 3, darksiders...
i got excited with HTML5...
most of the flash aplications (and games) didnt got ported and lets be honest, triple A games wont be ported, google failed once with NaCl, and trying to push webGl, webGL2, webAssembly, didnt solved this issue
i got excited with stadia,come on!
If I trust you to develop the whole thing into a working service with many features, then that's Google. Especially since, in contrast to the above mentioned projects, the upcoming functions are known and there is an approximate roadmap for them.
I prefer a working start with still missing functions at the beginning rather than a chaos with errors, disconnections and login problems etc. pp. as one has already experienced with other starts.
Beta or not - you will be able to play RDR2 at the start. With Proton and GTA V it wasn't like that.
My Founders Edition comes at the end of November. And I'm looking forward to it.
Sorry, but this Stadia Bashing is annoying!
oh, no, here we go again.So you're saying we can use you getting excited as a sign to know we shouldn't get excited?
i got when the government of my country (and many others) said it would use free software and the project to promote linux.
if failed, the distro chosen by oems sucked most of the time, most people replaced the default distro with an pirated version of windows and the name, linux, was burned by the bad experiences that people had with those crapy distros.
i got excited with netbooks (one laptop per children) thinking linux would finally take off
if failed
i got excited with android
its a sucess, but it dont matter from an gamer point of view (gatcha "isnt" gaming) , from the desktop point of view (as the games, many productivy apps didnt came to linux desktop) and many peopl consider android more closed than windows.
i got excited with chromeOS...
it didnt run regular linux softwares for years, and it couldnt get mainstream adoption.
i got excited with when valve anounced the steam machines,they delayed... i got my hype frozen to the point that i got anxienty problems, steam machines floped, failed to gain traction.
i got excite with might n9 and that it was coming to linux, floped (bad game)
i got excite with yooka laylee, floped (bad game)
i got excite with Blood Stained, linux version canceled (and the game is good, sigh, i'm soo excited for the game i cant play)
i got excite with we happy feel, linux version canceled and looks like the game was bad
not to mention, street fighter 5, witcher 3, darksiders...
i got excited with HTML5...
most of the flash aplications (and games) didnt got ported and lets be honest, triple A games wont be ported, google failed once with NaCl, and trying to push webGl, webGL2, webAssembly, didnt solved this issue
i got excited with stadia,come on!
It would be interesting if Stadia expands this to a wider market of android devices, because AFAIK it only targets the Pixel phone ?
People saying they need to start at steam alpha version level of features are kinda silly. Same goes for EPIC store, lots of money but minimal spent on app and features... These are not companies that really care about the users or value of their service.....
Google claims, they can create a new way of playing games by finally making streaming playable. If they really achieve low latency with high image quality, so it's console-like experience - fantastic! Other features, games and support for hardware will follow it they prove it's valid.
But if they don't get latency and quality right, it doesn't matter if they have 10000 games running on everything, connected to social media and your toaster, when it all sucks.
So... Latency and quality is key, everything else comes second.
-> https://twitter.com/geoffkeighley/status/1196244423006277632?s=20
Assassin’s Creed Odyssey
Attack on Titan: Final Battle 2
Destiny 2: The Collection (included in Stadia Pro)
Farming Simulator 2019
Final Fantasy XV
Football Manager 2020
GRID
Gylt
Just Dance 2020
Kine
Metro Exodus
Mortal Kombat 11
NBA 2K20
Rage 2
Rise of the Tomb Raider
Red Dead Redemption 2
Samurai Shodown (included in Stadia Pro)
Shadow of the Tomb Raider
Thumper
Tomb Raider
Trials Rising
Wolfenstein: Youngblood
Given the high price of entry for the Founder and Premier Editions it's a bit laughable really.
The Founders Edition includes:
1x Chromecast Ultra (approx. 80 Euro)
-> https://store.google.com/de/product/chromecast_ultra
1x Stadia Controller (approx. 70 Euro)
-> https://store.google.com/de/product/stadia_controller
Alone with the hardware one would have a price of 150€. There are the three months Stadia Pro, the limited edition of the controller and the Buddy Pass for three months Stadia Pro and the possibility to reserve your player name early is not included yet.
For this content a bundle price of 129€ is really not expensive.
Excuse me, but if something is a little laughable, then it is this statement.
BTW "... founder ...":
https://www.macmillandictionary.com/dictionary/british/founder_1
https://www.dictionary.com/browse/founder?s=t
Last edited by KuJo on 18 November 2019 at 12:23 pm UTC
Seems you missed my point completely, my entire point was on the game lineup and feature list, not what you get in the box. Regardless of the hardware, you had no choice on getting them to access it right away.Given the high price of entry for the Founder and Premier Editions it's a bit laughable really.
The Founders Edition includes:
1x Chromecast Ultra (approx. 80 Euro)
-> https://store.google.com/de/product/chromecast_ultra
1x Stadia Controller (approx. 70 Euro)
-> https://store.google.com/de/product/stadia_controller
Alone with the hardware one would have a price of 150€. There are the three months Stadia Pro, the limited edition of the controller and the Buddy Pass for three months Stadia Pro and the possibility to reserve your player name early is not included yet.
For this content a bundle price of 129€ is really not expensive.
Excuse me, but if something is a little laughable, then it is this statement.
Personally, the whole thing leaves me deeply unimpressed. Essentially Stadia players are paying for the privilege of being data generating machines for Google. I'm simply not prepared to pay a monthly fee just to pay yet more money buying/leasing games solely to generate data for Google to sell to advertisers.
If Google wants my data, I will gladly share it with them for a small fee. In the case of Stadia, they can give me the games and controller in exchange for the data I then generate playing those games. Otherwise, like Gmail, Google docs, and the rest of it, Google can just piss off.
Last edited by Nanobang on 18 November 2019 at 1:39 pm UTC
and they are very positively surprised from the gaming experience.
I thought they could be biased against it, as PC stakeholder so to say - but no.
Now I'm waiting what Liam has to say about it.
Edit:
And heise.de a very reputable source.
They also report a very positive first experience.
Last edited by sub on 18 November 2019 at 9:43 pm UTC
twitter feed on Stadia, by @mcclure111
Interesting take on Stadia in this twitter feed:That is actually quite interesting.
twitter feed on Stadia, by @mcclure111
And I do get the feeling that Google is institutionally kind of like that--they build technologies first, and then figure out if anyone wants it or if there's a way of making money from it. But I think Google actually sees it as a strategy--like, they've got the money to do a bunch of that kind of stuff and fail a bunch of times, and it may be worth it as long as when a few of them succeed, they succeed big, which will tend to be the case with visionary tech. For that matter, they're so big it would almost be worth their time to make a bunch of cool tech that never makes them a dime, just for the morale boost from employees feeling like they're still a cool company that does cool things rather than an old school fuddy-duddy like IBM.
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