Confused on Steam Play and Proton? Be sure to check out our guide.
We do often include affiliate links to earn us some pennies. See more here.

Some fun news for game developers and the Vulkan ecosystem as another FOSS rendering engine is being ported over to Vulkan.

It's very early days yet though, to be clear on that. In a blog post written by developer Matias Goldberg, they confirmed "Yes, we’re working on Vulkan support." and showed off a really basic screenshot of getting it working to a clear screen:

They do go into a little more detail, saying that it so far works with the AMDVLK, AMD RADV and Intel Mesa drivers on X11 "but more Windowing systems are planned for later".

Goldberg also goes over some details about Vulkan, some differences and how a lot of Vulkan samples out there are "wrong or incomplete". However, the new official Vulkan samples from Khronos seem to get the green light as they "seem to perform all correct practices". They also shared a link to a great Vulkan Synchronization blog post for those interested.

Obviously there's a huge amount more work to be done but it is very much in progress and happening. Next, they said they will be focusing on shaders as "they are useful to show stuff on screen and see if they’re working", so their next blog post might have something a little more fun to show off.

Great to see more developers, game engines, rendering engines and so on look to Vulkan support. I'll be following OGRE a lot closer now to keep you updated.

Find out more on the official site.

Article taken from GamingOnLinux.com.
Tags: Game Dev, Vulkan
10 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
7 comments

Gobo Nov 6, 2019
Godot got pretty far since they started their Vulkan work in April (iirc).

But for Ogre it means abandoning the roots of their name quite literally, as I think OGRE is the OpenGLRenderingEngine.
riidom Nov 6, 2019
Amazing to see that OGRE is still around, best of wishes.
Shmerl Nov 6, 2019
But for Ogre it means abandoning the roots of their name quite literally, as I think OGRE is the OpenGLRenderingEngine.

Waiting for someone to make an engine called Wervulk.


Last edited by Shmerl on 6 November 2019 at 7:12 pm UTC
Phlebiac Nov 7, 2019
But for Ogre it means abandoning the roots of their name quite literally, as I think OGRE is the OpenGLRenderingEngine.

It was "OpenGL Next" before it was Vulkan. ;-)
https://en.wikipedia.org/wiki/Opengl_Next
Desum Nov 8, 2019
I wonder if this ups the chance of OpenMW going back to Ogre. There has been zero interest from the OSG devs to move to Vulkan.
Shmerl Nov 8, 2019
I wonder if this ups the chance of OpenMW going back to Ogre. There has been zero interest from the OSG devs to move to Vulkan.

Really? I've seen this:

* http://www.openscenegraph.org/index.php/8-news/232-vulkan-vkscenegraph-project
* https://vsg-dev.github.io/VulkanSceneGraph/


Last edited by Shmerl on 8 November 2019 at 2:12 am UTC
Desum Nov 9, 2019
I wonder if this ups the chance of OpenMW going back to Ogre. There has been zero interest from the OSG devs to move to Vulkan.

Really? I've seen this:

* http://www.openscenegraph.org/index.php/8-news/232-vulkan-vkscenegraph-project
* https://vsg-dev.github.io/VulkanSceneGraph/

Thanks. Seems things have changed since I last looked into it.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.