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Update 23:25 UTC: Well, that was a little sooner than expected. Valve have now officially confirmed Half-Life is back with their VR title Half-Life: Alyx.

Valve have now posted on Twitter to actually announce Half-Life: Alyx. Details are light right now of course so here's exactly what they said to save you an extra click around:

We’re excited to unveil Half-Life: Alyx, our flagship VR game, this Thursday at 10am Pacific Time. Can’t wait to share it with all of you!

This came along with a picture:

That's it, that's all we have until Thursday.

Begin your wild commenting.


Original article:

Valve did say they were working on three VR titles some time ago and it looks like one is almost ready to be shown off, with Half-Life: Alyx.

The information is all speculation and rumours right now though, so take it all with a heavy truckload of salt. We know a Half-Life VR game is pretty much a thing though, ValveNewsNetwork even had a video going over various details on it back in October so it's not like this is suddenly coming out of nowhere.

Now though, we have more apparent leaks. Spotted by PC Gamer, they linked to a pastebin and in a later update a Google Document (update: contents now removed, so link removed) apparently showing snippets from an interview between Geoff Keighley of The Game Awards, Robin Walker and someone else they presume to be Gabe Newell.

These leaks come from someone named Midoriyan, who apparently also leaked out Dota Underlords before it was released which is supposed to give credit to the leak in what looks like a Steam chat with Tyler McVicker from ValveNewsNetwork. Sounds like McVicker from VNN isn't particularly happy about PC Gamer running the story and all the details leaking out like this. Not sure what they expected though, and despite McVicker covering a lot of Valve news, it's not something that only they're allowed to speculate and report on.

On top of that, something else which is quite interesting is that the team from Campo Santo who joined Valve all seem to have removed mentions of In The Valley of Gods from their Twitter profiles. Something is clearly going on over at Valve, although this could be unrelated of course.

Looking over the details inside the links above, they all point to a March 2020 release for Half-Life: Alyx and it will also apparently be shown off at The Game Awards on December 12.

There's further rumours that we may see some kind of announcement as soon as this week. That would line up quite nicely, considering the original Half-Life released on November 19 back in 1998. So Valve could be marking the 21st anniversary with their announcement.

While Half-Life might be nearly 21 years old, for Linux gamers it's not all that old considering Steam only came to Linux back in 2013. I can imagine plenty of our readers playing the Half-Life series long before that though, so it has still been a long wait for a new game either way.

Since this would be a VR-only title, would something like this push you towards buying a VR kit if you were on the fence? Certainly might help me make a decision on it.

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Power-Metal-Games Nov 19, 2019
They should really have made a "real" game. Not a VR game.
I wonder what is happening with Valve They really seem to be doing a lot of wrong decisions recently. And with a title that has such a potential! :S:
VR is death. There's really nothing exciting about it. The same is with 3D movies. Interesting thing to see it once or twice, then you go back to real games.


Last edited by Power-Metal-Games on 19 November 2019 at 8:48 am UTC
Power-Metal-Games Nov 19, 2019
For a company with almost limitless access to user data, surely they must be aware that VR, while growing, would give them sales nowhere near those that a non-VR, mainstream Half-Life would. They could release absolutely anything else with the Half-Life logo and people would flock to it, there's still a community around the Half-Life series just like with their other titles such as Left 4 Dead, while the only group I regularly see going back to VR are people who wear anime avatars in VRchat.

Since this would be a VR-only title, would something like this push you towards buying a VR kit if you were on the fence?

I've had the opportunity to try out Oculus CV1 with ETS2, IL-2:BoS, DCS and Alien:Isolation quite a while ago as well as some tech demos and static museum-type presentations on a decent hardware and the VR technology just isn't there yet. Tech demos and static presentations were great, in regards to other titles - it was okay for casual, short intervals (coincidentally the type of gameplay that dominates the VR market at the moment), but overall it felt like trying to play the game while having a bag on your head while it was making you nauseous at the same time. I'd give it 5 years before trying it again.

This. I had Oculus in my possession too. I didn't put that on my head more than 10 times during 7-8 months that I had it. It's literally useless, overpriced peace of bad try. Sold it with a big pleasure for ~150€ (not joking. It was a gift instead of a payment.).

I can guarantee that the best thing to enter virtual reality is a giant 4K screen. Not some idiotic thing on your head.


Last edited by Power-Metal-Games on 19 November 2019 at 8:59 am UTC
poisond Nov 19, 2019
Why all the hate? Cause Valve released another game that isn't Half Life 3?
Yay, more VR content!

They should really have made a "real" game. Not a VR game.
I wonder what is happening with Valve They really seem to be doing a lot of wrong decisions recently. And with a title that has such a potential! :S:
VR is death. There's really nothing exciting about it. The same is with 3D movies. Interesting thing to see it once or twice, then you go back to real games.

That's great. I personally don't consider anything that isn't VR worthwhile to spend my time on these days though. Haven't touched a flat game for almost year.
Whatever rocks your boat.
Eike Nov 19, 2019
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I can guarantee that the best thing to enter virtual reality is a giant 4K screen. Not some idiotic thing on your head.

This might qualify as the greatest nonsense about VR I've ever read. There's lots of qualified critics about price, weight, cable, lack of big games, nausea, maybe even fundamental problems making "real" games with VR.

But there's nothing a flat screen can offer that's comparable to turning around - your head, not pressing some controller stick - to see what's lurking behind you. It's something that fucks with your inner ape in a way a monitor just cannot and never will.

("fucks with your inner ape", is that something a native speaker might say - if he's in a somewhat colloquial mood, of course?)


Last edited by Eike on 19 November 2019 at 10:45 am UTC
walther von stolzing Nov 19, 2019
I've seen comparisons where people claim that the high barrier to entry for VR is similar to the barrier to entry when people need to get a new graphics card, or a new console, to play the latest games. (On twitter, George Weidman (superbunnyhop) said something to the effect, 'I had to buy a $300 radeon in order to play Doom 3', so it's the same deal, etc. etc.)

I don't think that argument holds water, though. For one thing, the use of a GPU isn't limited to a handful of titles; for another, a VR headset itself requires a beefy computer.

(Off-topic, but I really think that *AR* headsets have a higher potential at this point. Jeri Ellsworth's 'tabletop AR' company carefully avoids mentioning pc/console gaming, but it's not hard to imagine exciting new applications -- e.g., I'd be very curious to play something like Papers Please with an AR headset, with the documents actually laying on my desk.)
Power-Metal-Games Nov 19, 2019
Why all the hate? Cause Valve released another game that isn't Half Life 3?
Yay, more VR content!

They should really have made a "real" game. Not a VR game.
I wonder what is happening with Valve They really seem to be doing a lot of wrong decisions recently. And with a title that has such a potential! :S:
VR is death. There's really nothing exciting about it. The same is with 3D movies. Interesting thing to see it once or twice, then you go back to real games.

That's great. I personally don't consider anything that isn't VR worthwhile to spend my time on these days though. Haven't touched a flat game for almost year.
Whatever rocks your boat.

There is absolutely no hate at all. You didn't get what the poet wanted to say. It's just an honest opinion of someone who had VR and that's all. Before you try it you think that it most be something amazing. In reality it's not worth bothering with. I honestly doubt that there are people out there who only play the VR games.
Mountain Man Nov 19, 2019
There is absolutely no hate at all. You didn't get what the poet wanted to say. It's just an honest opinion of someone who had VR and that's all. Before you try it you think that it most be something amazing. In reality it's not worth bothering with. I honestly doubt that there are people out there who only play the VR games.
I think VR is just not something the majority of consumers are interested in. My local specialty computer store used to have a prominent VR demo area, but I noticed that customers were showing less and less interest over time until it was eventually removed about a year ago and replaced with a multi-screen racing cockpit. I've also noticed that their stock of VR headsets has shrunk dramatically.

I suppose Valve thinks that Half-Life VR could be the "killer app" that will finally get a critical mass of gamers to buy into the tech, but I have my doubts.
Ehvis Nov 19, 2019
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I suppose Valve thinks that Half-Life VR could be the "killer app" that will finally get a critical mass of gamers to buy into the tech, but I have my doubts.

I doubt it. I think Valve wants to be a major player in VR when/if it gets more mainstream. To do that, you need to actually know what you're doing. And the best way to do that is to actually make something. Even if it's not an immediate commercial success, it's the best lesson in VR game development they could learn. And of course they used HL because it will at least generate a lot of interest. But they're not burning themselves by continuing the main franchise and keep it relatively safe by doing working on a spin-off.
GingerJesus Nov 19, 2019
[quote=Eike]
But there's nothing a flat screen can offer that's comparable to turning around - your head, not pressing some controller stick - to see what's lurking behind you. It's something that fucks with your inner ape in a way a monitor just cannot and never will.
As someone who pre-ordered Valve Index the hour pre-orders started, I've never felt like this. I know that a lot of people get immersed in the way that you're describing, but I'm not one of them. I've also never experienced nausea in VR, so maybe that has something to do with it.

I think VR is just not something the majority of consumers are interested in. My local specialty computer store used to have a prominent VR demo area, but I noticed that customers were showing less and less interest over time until it was eventually removed about a year ago and replaced with a multi-screen racing cockpit. I've also noticed that their stock of VR headsets has shrunk dramatically.
I wouldn't be surprised if that were to happen. The same sort of thing happened in the 90's/early 2000s. See: https://www.youtube.com/watch?v=J0n5B3fl-bU
chr Nov 19, 2019
Why all the hate? Cause Valve released another game that isn't Half Life 3?
Yay, more VR content!

They should really have made a "real" game. Not a VR game.
I wonder what is happening with Valve They really seem to be doing a lot of wrong decisions recently. And with a title that has such a potential! :S:
VR is death. There's really nothing exciting about it. The same is with 3D movies. Interesting thing to see it once or twice, then you go back to real games.

That's great. I personally don't consider anything that isn't VR worthwhile to spend my time on these days though. Haven't touched a flat game for almost year.
Whatever rocks your boat.

There is absolutely no hate at all. You didn't get what the poet wanted to say. It's just an honest opinion of someone who had VR and that's all. Before you try it you think that it most be something amazing. In reality it's not worth bothering with. I honestly doubt that there are people out there who only play the VR games.

I think you communicated your lack of hate very poorly, among other things by contrasting VR games with "real games". Different strokes for different folks. Maybe this will be a great evolutionary step. Maybe it will be nothing. There most definitely are people who (now) only play VR games. Just as there are people who only play Linux-native games or local-multiplayer games.
vector Nov 19, 2019
I wouldn't be surprised if that were to happen. The same sort of thing happened in the 90's/early 2000s. See: https://www.youtube.com/watch?v=J0n5B3fl-bU
Dactyl Nightmare. Ah, the memories. That was such a novelty they didn't put it inside the arcade at my local shopping mall, instead they placed it in the mall promenade so passersby could gawk at the players. The only other arcade attractions I remember ever being displayed in the promenade were a couple of roller coaster simulators. Even with the public promotion, none of them came close to attracting the throng that Street Fighter II did in the arcade.
richip Nov 21, 2019
What's the best VR device that is stably and completed supported on Linux these days? (cost not being a factor) And how well is that device actually supported? (e.g. stability and are the features of the hardware being completely taken advantage of). I've been ready to pull the trigger on a set since the original HTC Vive was announced to support Linux (unfortunately they backpedalled on that)
Eike Nov 21, 2019
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But there's nothing a flat screen can offer that's comparable to turning around - your head, not pressing some controller stick - to see what's lurking behind you. It's something that fucks with your inner ape in a way a monitor just cannot and never will.

Another, somewhat less colloquial way of putting it came to my mind...

VR is the opposite of QTE

While QTE lets you swing your sword against Sauron, beat Darth Vader with a light sabre, get rid of the wolf on your neck just be pressing "E" or "□" in less than 0.3 seconds...

... VR lets you turn around your head by turning around your head, or lifting and stabbing by, well... lifting and stabbing.
slaapliedje Nov 21, 2019
I believe they will port it to classic display eventually saying VR did not provide enough revenue.
Considering they have sales figures at least for the Index, and there have been several methods of guessing how many Oculus and Vive owners are out there. One could assume they've done the math of 'everyone with VR will want this, and it'll probably drive sales for new VR buyers' I'm sure they understand that it's worth it to just force people into the new age of gaming.
slaapliedje Nov 21, 2019
What's the best VR device that is stably and completed supported on Linux these days? (cost not being a factor) And how well is that device actually supported? (e.g. stability and are the features of the hardware being completely taken advantage of). I've been ready to pull the trigger on a set since the original HTC Vive was announced to support Linux (unfortunately they backpedalled on that)
I have the Vive, Vive Pro and Index. All of them work on Linux. I was having an issue with the two Vives due to having G-Sync monitors, but they say they fixed it. I haven't tested it since my Index is currently hooked up to my system.

But with Proton, there are quite a few games that just work out of the box on it too. I haven't tried in a while, but need to check out No Man's Sky and Elite: Dangerous again under Linux. They are both amazing in VR.
Eike Nov 21, 2019
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One could assume they've done the math of 'everyone with VR will want this, and it'll probably drive sales for new VR buyers' I'm sure they understand that it's worth it to just force people into the new age of gaming.

Anyone remember when we thought this could happen with Linux...?
chr Nov 22, 2019
One could assume they've done the math of 'everyone with VR will want this, and it'll probably drive sales for new VR buyers' I'm sure they understand that it's worth it to just force people into the new age of gaming.

Anyone remember when we thought this could happen with Linux...?

Excellent point of the week (in my life)! Though I still sympathize with slaapliedje's point as well.
slaapliedje Nov 22, 2019
One could assume they've done the math of 'everyone with VR will want this, and it'll probably drive sales for new VR buyers' I'm sure they understand that it's worth it to just force people into the new age of gaming.

Anyone remember when we thought this could happen with Linux...?
Here is the difference 1) they refused to release any exclusive games for Linux. 2) They sell their own hardware (that apparently everyone who bought it is getting a free copy of Half-Life: Alyx.

The port of Steam to Linux for most people is just an 'also runs on...' and they just stick with Windows. We all know the truth of the matter is that Valve/Gabe didn't want to be locked out potentially of being able to sell games on Windows. With various attempts like Windows S, it seems he may (eventually) be correct in those assumptions. Now of course the question is, why doesn't CD Projekt also see that as a possibility, and properly port the GOG stuff to Linux?

I think it is absurd though that Valve haven't announced Linux support for HL: Alyx. "We Support Linux!" "Well, maybe not THIS time, or yet..."
chr Nov 23, 2019
Now of course the question is, why doesn't CD Projekt also see that as a possibility, and properly port the GOG stuff to Linux?

I think most companies are extremely short-sighted and worry a lot more about the here and now and can be abused in the longer term. If companies were rational, non-USA companies would definitely avoid MS Windows, since NSA was shown to have performed industrial espionage to the profit of USA companies and detriment of non-USA companies. Avoiding Intel on the other hand is more difficult since they would be left between choosing USA-based espionage or PRC-based espionage. (But some bigger companies could still pour some money into open-source hardware to that end).
slaapliedje Nov 25, 2019
Now of course the question is, why doesn't CD Projekt also see that as a possibility, and properly port the GOG stuff to Linux?

I think most companies are extremely short-sighted and worry a lot more about the here and now and can be abused in the longer term. If companies were rational, non-USA companies would definitely avoid MS Windows, since NSA was shown to have performed industrial espionage to the profit of USA companies and detriment of non-USA companies. Avoiding Intel on the other hand is more difficult since they would be left between choosing USA-based espionage or PRC-based espionage. (But some bigger companies could still pour some money into open-source hardware to that end).
Ha, Intel needs to somehow be punished for selling processors that then have to be gimped to be secured. Whether it is a class action to make them pay cash to the customers, or that they give away replacements with fixes.
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