It might not be scientifically accurate but Hive Time is a very sweet and relaxing little management sim. Disclosure: Cheese, the developer, is a contributor here on GOL.
Keep busy Bees, grow your hive, make some sweet honey and produce a new Queen before your current one dies of old age. That's mostly the aim of the game in Hive Time, with colourful visuals and a family friendly theme encased in a sublime soundtrack from Peter Silk it's quite lovely overall.
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Manage different bee roles in a totally scientifically inaccurate depiction of hive dynamics. Send Foragers out to find pollen and nectar, have Builders research new cell types, and ensure you have enough Beesitters to raise the next generation of bees.
Make interesting choices that affect the hive. Respond to wasp attacks, deal with outlaw slugs, or help a caterpillar realise a lifelong dream.
There's a nice bit of friendly humour sprinkled throughout it too. As you progress, your workers give you little messages, some of which are truly ridiculous puns on TV shows and Movies but I will admit this one made me laugh a good bit. Naughty bee.
It seems overly simple when you get going, but thankfully it does slowly expand as you research into a management and building sim that keeps you going for hours. At your own pace though, Hive Time doesn't rush you. Even though it's always against the clock to get a new Queen, you're given quite a long time to do so. Hive Time offers a unique take on the ways of Bee life, personally I found it very relaxing.
You can pick Hive Time up now only on itch.io. The suggested price is $10, but they've gone for a pay-what-you-want model so you could try before you buy, plus it means if you're totally broke you can enjoy it too.
As for the soundtrack, you can grab that here and 50% of the soundtrack proceeds go to the Bumblebee Conservation Trust charity.
It's also another game made with Godot Engine, good to see more using it out in the wild.
Quoting: PhiladelphusAny chance of this coming to Steam at all in the near-ish future? :)Unlikely. For this project, I am committed to pay-what-you-want pricing and that is not an option that Steam offers.
For what it's worth, I have verified that it runs and the Steam overlay works when launched through Steam as a non-Steam game.
Apparently on Steam it's not the case, it just display a warning about it.
But damn... that's a serious issue for the Apple environment! :O
Are they shoot themselves in the foot (I mean not with a revolver, but with a rocket launcher), aren't they?
Quoting: Purple Library GuyInteresting asterisk on the systems supported. It supports MacOS, but only "10.14 or older". I've never seen that before; I wonder why. That's actually pretty old as far as I can tell. Not that it matters to us, but it made me curious.
10.15 released a month or so ago and Apple "usually" supports the three most recent releases. Yes, the great Apple everyone seems look up and to aspire to doesn't even have a proper release or support plan. I've been using it for a few months at work now and to me it smells more like a polished turd.
They do make developers life increasingly difficult. OpenGL hasn't been updated in ages and will get dropped in favor of their proprietary API, they dropped 32 bit support and introduce increasingly obnoxious yet useless "notarization".
It's what they've been doing all along, but they are consequent now and pull tight the thumb screws for developers as well. You either buy in or you are out.
I did a bit of testing on Hive Time and it's a cute little management game, fun for a couple hours at least until you have figured out how to succeed. Definitely listen in on the soundtrack, which is actually released under CC BY-NC-SA!
Quoting: CheesenessUnlikely. For this project, I am committed to pay-what-you-want pricing and that is not an option that Steam offers.Fair enough, I can respect that. Thanks for the info. :)
For what it's worth, I have verified that it runs and the Steam overlay works when launched through Steam as a non-Steam game.
Quoting: PhiladelphusFair enough, I can respect that. Thanks for the info. :)No probs!
The other nice thing (from my perspective) is that Itch allows people to buy, download, and play the game without making an account, so when I distribute on Itch, I'm not asking people to commit to using another platform.
Last edited by Cheeseness on 15 December 2019 at 10:34 am UTC
Quoting: CheesenessNo probs!Ah, that's interesting. I didn't know that. I'll have to check it out.
The other nice thing (from my perspective) is that Itch allows people to buy, download, and play the game without making an account, so when I distribute on Itch, I'm not asking people to commit to using another platform.
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