Giving you another great way to play the classics, Doomsday Engine 2.2 has been released marking 20 years since the announcement of its creation. Doomsday is probably one of the easiest ways to play Doom, Heretic and Hexen on Linux with minimal amounts of fussing around and it looks good thanks to the nice UI.
What's new in 2.2?
- Improved Doomsday Script integration
- Heretic modding enhancements
- Separate FOV for rendering player weapons
- Flatpak for Linux
- Renderer bug fixes
Pictured: Testing out the new Flatpak development build.
Thanks to the Flatpak, it's now even easier to get up and running across a ton of Linux distributions and keep it nicely up to date. However, currently it seems there's only a Flatpak for development builds, but it does actually work very nicely.
All downloads can be found here and the source code is available on GitHub.
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Interesting hexen with improved graphics put way to much time back in the day on the shareware Def give this a go
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As much as I like doomsday, it just doesn't have the same level of mod support as GZDoom or Zandronum. And I'm not just talking about Brutal Doom.
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Both Doomsday and GZDoom allow the use of a crosshair for example. Doomsday's is more parametrable. Yeah, i know it's cheating but it is very comfortable. ^_^It's not cheating if you disable autoaim.
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