Here's an open source game engine reimplementation you don't hear about much. GemRB, for Bioware's Infinity Engine games like Baldur's Gate, Icewind Dale and Planescape: Torment games had a new release recently.
Nice to see another FOSS project still going, with this being the first release in two years! Recently 0.8.6 released, here's what's new:
New features
- more audio, especially in Baldur's Gate and Planescape: Torment
sndchann.2da support- using bags in stores, NPC breaking points, worldmap travel in Planescape: Torment
Improved features
- better megamod and detectable spells compatibility
- Icewind Dale 2 and Planescape: Torment levelup, infopoints, gui feedback, dualclassing, ranges
- verbal constants, (tobex) opcodes, falling, paperdolls, projectiles
- Planescape: Torment area animations, multipalette animations
- bugfixes
What's the current status of GemRB? You can play through Baldur's Gate 1/2 and Icewind Dale with Planescape: Torment "roughly completable" too and work continues on Icewind Dale 2 compatibility.
See more on the official site here.
Hat tip to Lightkey.
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4 comments
I used it to play Baldur's Gate 1 and 2 a few years ago. That was a pleasant experience, I'm glad they now seems to works with more and more games.
Maybe one day an indy game will use this as an engine
Maybe one day an indy game will use this as an engine
2 Likes, Who?
I'd love to see working multiplayer support :(
1 Likes, Who?
This is very interesting, because Icewind Dale 2 is not available on Linux (the source code is lost so Beamdog couldn't make an enhanced edition).
3 Likes, Who?
Quoting: amataiI used it to play Baldur's Gate 1 and 2 a few years ago. That was a pleasant experience, I'm glad they now seems to works with more and more games.
Maybe one day an indy game will use this as an engine
I always wonder that when I see some of these projects.
Will we ever see original content made for them.
Would be cool.
0 Likes
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