It seems Godot Engine is good for more than making games, as the FOSS pixel art tool Pixelorama will show you. Only a few days ago, this impressive application had a big new update bringing in a new UI, options for each tool, a colour picker tool, rulers and guides, a mini-canvas preview area, a preferences window and a Greek localization.
Pictured: Pixelorama on Linux, editing Revolution.
It really is coming along nicely, hopefully by us sharing this more artists out there might find a tool they love to use. Since it's cross-platform too, thanks to the power of Godot Engine you can use it on your platform of choice.
You can see a video of it in action below with their feature highlights in 0.5:
Direct Link
Like what you see and want to give it a go? You can download it ready made from itch.io and find the source code for it on GitHub.
Hat tip Game From Scratch.
Last edited by HadBabits on 16 December 2019 at 2:48 pm UTC
I'm really curious what UI they're using. I wasn't aware that game engines would make UI design easy (well easier than a dedicated UI toolkit).
Quoting: MaathThis reminds me a lot of Deluxe Paint 4 on the Amiga. They had the functionality of drawing while the animation was playing.Oddly enough, I just installed DPaintIV on my new upgraded A500 yesterday :P
Quoting: MaathI'm really curious what UI they're using. I wasn't aware that game engines would make UI design easy (well easier than a dedicated UI toolkit).It looks like they're using the built-in widget functionality of Godot with a bit of basic scripting for the custom widgets. Godot generally has a really good GUI system - the Godot editor itself is built with it.
Quoting: axredneckNow i need something like this for Android. Now i use Medibang Paint but it's proprietary and not flexible enough.
Godot should export to Android too, so there's a chance this could have such a version, no?
Quoting: LungDragoCurrently they have some problems with Android version.Quoting: axredneckNow i need something like this for Android. Now i use Medibang Paint but it's proprietary and not flexible enough.
Godot should export to Android too, so there's a chance this could have such a version, no?
Quoting: CybolicQuoting: MaathThis reminds me a lot of Deluxe Paint 4 on the Amiga. They had the functionality of drawing while the animation was playing.Oddly enough, I just installed DPaintIV on my new upgraded A500 yesterday :P
Quoting: MaathI'm really curious what UI they're using. I wasn't aware that game engines would make UI design easy (well easier than a dedicated UI toolkit).It looks like they're using the built-in widget functionality of Godot with a bit of basic scripting for the custom widgets. Godot generally has a really good GUI system - the Godot editor itself is built with it.
You have an old A500 up and running ?
Quoting: razing32Yup! Have been building it into one of the lovely new Checkmate 1500+ cases and sticking upgrades on it for the past month or so.Quoting: CybolicYou have an old A500 up and running ?Quoting: MaathThis reminds me a lot of Deluxe Paint 4 on the Amiga. They had the functionality of drawing while the animation was playing.Oddly enough, I just installed DPaintIV on my new upgraded A500 yesterday :P
Quoting: CybolicQuoting: razing32Yup! Have been building it into one of the lovely new Checkmate 1500+ cases and sticking upgrades on it for the past month or so.Quoting: CybolicYou have an old A500 up and running ?Quoting: MaathThis reminds me a lot of Deluxe Paint 4 on the Amiga. They had the functionality of drawing while the animation was playing.Oddly enough, I just installed DPaintIV on my new upgraded A500 yesterday :P
Cool.
Heard about Commodore enthusiasts , did not know Amiga had a community as well.
I actually like the x1000 but i don't have a spare organ to sell to buy one of those.
See more from me