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Porting studio Feral Interactive [Official Site] have already given Linux a lot of games and it sounds like more are coming.

While this year they've already released Shadow of the Tomb Raider Definitive Edition, a Vulkan beta for Shadow of Mordor, Total War: THREE KINGDOMS and DiRT 4 plus big updates/expansions to Company of Heroes 2 and Total War: WARHAMMER II. Still to come is Life is Strange 2, which Feral previously teased to arrive sometime soon.

After that, we already know Feral is porting Total War Saga: TROY but what about more games, is that the end of it for Linux? Going by their replies to people on Twitter, like this one "We may have a few Linux games planned for 2020... ;)" they seem to indicate there may be some surprises for us next year.

That's good news of course, since Steam Play/Proton was an obvious worry that they might stop porting. There's tons of games that are completely broken with Steam Play and plenty that perform really badly that Feral could certainly do their porting magic with. Actual support would be good too and Feral certainly know what they're doing.

What game would you like to see Feral port to Linux and support?

Hat tip to NuSuey.

Article taken from GamingOnLinux.com.
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Whitewolfe80 Dec 12, 2019
Quoting: Shmerl
Quoting: Whitewolfe80
Quoting: tpauCyberpunk 2077 would be a nice thing.

I think we can rule it out given prokect red hatred of the linux community as a whole entity but yeah it would be nice to have

Likely for very different reason - they are already working on it for Stadia, so why would they need Feral for it?

interesting but i wouldnt bet on it being on linux but is it actually on stadia because at one point linux was getting witcher 3 then they changed their minds capcmo was going to bring out Street Fighter 5 and Monster hunter world to linux and it didnt happen if stadia is doa which i expect it to be i dont see those games coming either.
Shmerl Dec 12, 2019
Quoting: Whitewolfe80interesting but i wouldnt bet on it being on linux but is it actually on stadia because at one point linux was getting witcher 3 then they changed their minds

There is no clear info on what happened, but from the context, they didn't plan to work on TW3 for Linux themselves, but planned to offload it to Virtual Programming (who before released TW2 for Linux). Something went wrong in the process, and we don't know what exactly. Either estimated costs became too high, or they got dissatisfied with Valve stopping marketing Steam Machines or whatever else, they simply cancelled the project and VP went their own way.

With CP2077 situation is not the same. I guess Google's marketing push was enough or stronger than Valve's at least, for them to actually decide to work on releasing it for Stadia, and if I understood correctly, they didn't want to outsource things anymore being burned before a few times, so that would imply in-house work.

If they have Linux developers in the studio, then they surely don't need Feral or VP to do it for them. And once they have Linux port for Stadia, it would be up to their management to decide, whether desktop Linux release is worth it. I wouldn't compare it to TW3 situation at all - it would have a very different set of variables to evaluate.


Last edited by Shmerl on 12 December 2019 at 7:50 pm UTC
Liam Dawe Dec 12, 2019
Quoting: pete910@Liam anything you can share yet regards Boarderlands 2 DLC pack
Was told a while ago it was still happening, have emailed again today to ask. It is pretty ridiculous now.
ElectricPrism Dec 12, 2019
I would like to see Feral ninja some Stadia ports since most of the work is already done. Maybe they can play devil's advocate and even do games for Stadia and Linux to infuse their cash budget, gain more popularity and steamroll even more game development/ports to both platforms.

Contracts should include and require agreement to distribute on both Platforms (which incidentally are both Linux)
sub Dec 12, 2019
Quoting: ElectricPrismI would like to see Feral ninja some Stadia ports since most of the work is already done. Maybe they can play devil's advocate and even do games for Stadia and Linux to infuse their cash budget, gain more popularity and steamroll even more game development/ports to both platforms.

Contracts should include and require agreement to distribute on both Platforms (which incidentally are both Linux)

If you imply Feral is/was doing Stadia ports, this is not the case as far as we know.
Shmerl Dec 12, 2019
Quoting: ElectricPrismI would like to see Feral ninja some Stadia ports since most of the work is already done.

That indeed can be a good opportunity for them. If they come with proposition "we take your Stadia port, make it work on desktop Linux and handle all support costs", some legacy publishers who ignore desktop Linux but released for Stadia, might actually agree. But that again puts Feral in the position of gatekeeper of the port.


Last edited by Shmerl on 12 December 2019 at 8:26 pm UTC
BrazilianGamer Dec 12, 2019
Cyberpunk 2077
TheRiddick Dec 13, 2019
Feral ports have generally worked better then steamplay stuff, performance wise etc so hopefully they keep doing them. I know there will still be those who refuse to support feral, only accepting from developer native releases, but that is the way some of the Linux community is sadly.
Shmerl Dec 13, 2019
Quoting: TheRiddickI know there will still be those who refuse to support feral, only accepting from developer native releases, but that is the way some of the Linux community is sadly.

Personally, I wouldn't mind using their releases, but they have some issue with releasing on GOG unfortunately. Either because of pro-DRM stance, or because GOG can't provide them with an option to get paid only for Linux downloads (since Feral normally separate profits for their releases from profits for Windows versions which go to the original developers). Linux releases made by original studios don't have such problems.


Last edited by Shmerl on 13 December 2019 at 2:41 am UTC
TheRiddick Dec 13, 2019
Quoting: Shmerlreleasing on GOG unfortunately.

Some games can't come to GOG due to lack of DRM, have you seen what happens to multiplayer games when there is no drm and anyone can grab a copy and just play online? death is what!

In saying that, some GOG games now have DRM components for their Multiplayer or online features, so those who loved sniffing their own farts will have to think twice about buying games on GOG also :)
Shmerl Dec 13, 2019
Quoting: TheRiddickSome games can't come to GOG due to lack of DRM

Some, and in those cases Feral is out of the picture, since original publishers decide that. You simply don't see even Windows versions of those games on GOG. But there are already several examples that have Windows versions on GOG, but are missing Feral's versions there. So in those situations it's surely Feral's decision not to release them.

Feral even said it's not "feasible" for them to do it, but they didn't explain what's so unfeasible in it.


Last edited by Shmerl on 13 December 2019 at 2:47 am UTC
TheRiddick Dec 13, 2019
Doesn't feral have their own store? isn't that the proper way to get their games for Linux?
Shmerl Dec 13, 2019
Quoting: TheRiddickDoesn't feral have their own store? isn't that the proper way to get their games for Linux?

Yep, and you would think that if GOG pay split is the issue, you would see games that original publishers released DRM-free in Feral's store without DRM as well. Yet, you can't find such games. That leads me to the conclusion that Feral have pro-DRM stance and that's the main blocker, and not GOG's payment logic.


Last edited by Shmerl on 13 December 2019 at 2:51 am UTC
TheRiddick Dec 13, 2019
Yeah I guess, the problem with DRM is that its CRACKED within 12hrs of release anyway, it really isn't fixing the problem of piracy all that well. Perhaps 12hr window is worth the hassle of DRM nonsense, I dunno? (in particular I'm talking about DRM on single player components of games).

What I would like publishers to do is just setup a ingame sign-up thing when you go online, and have that somehow verify your purchase (key or login to store). I've actually seen some games do that, quite sensible IMO without disturbing those who just want to play single player part of a game.


Last edited by TheRiddick on 13 December 2019 at 2:55 am UTC
Shmerl Dec 13, 2019
DRM is only harming sales, that's a well known thing for anyone who researches the topic. But I guess there is no point to speculate, Feral have some problem and don't seem to be interested in addressing that. It's the reason I prefer original studios to make Linux ports, rather than Feral. It increases chances of getting it DRM-free (right away or eventually).


Last edited by Shmerl on 13 December 2019 at 2:57 am UTC
TheRiddick Dec 13, 2019
Yes DRM can often hurt sales, but like I was saying, only the online portion may need DRM or at least purchase verification. That is sadly unavoidable.

You must ONLY play single player games or you'd understand the issue with multiplayer cheating/hacking/botting, all of which is unstoppable if no DRM exists.

In saying that, some multiplayer games don't need it, like Outward for example.. Makes no sense. I'd even argue that MechWarrior5 doesn't need DRM!


Last edited by TheRiddick on 13 December 2019 at 3:00 am UTC
s8as8a Dec 13, 2019
Off the top of my head, the following are some games I'm hoping get GNU / Linux ports (and support).:
  • Batman Arkham Knight

  • Star Wars: Jedi Fallen Order

  • The Halo games

  • GTFO

  • Dying Light 2

  • Nine Parchments



Last edited by s8as8a on 13 December 2019 at 3:02 am UTC
Shmerl Dec 13, 2019
That goes a bit off-topic, but multiplayer games may require authentication in general, that's not the same as DRM. It's a normal feature. Unless you mean malware like anit-cheat, that spies on the user almost on rootkit level. That's for sure very nasty and not something I'd be interested in using.
Eike Dec 13, 2019
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Quoting: PatolaAnd why would it be different with any other game they port?

The techniques used which inhibit cross-platform play might or might not be used in this other game.
Ehvis Dec 13, 2019
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Quoting: Eike
Quoting: PatolaAnd why would it be different with any other game they port?

The techniques used which inhibit cross-platform play might or might not be used in this other game.

In fact, I can't think of any dev apart from Creative Assembly that does it like that. From a historic perspective you could understand that limiting the bandwidth of multiplayer communication would be helpful, but that doesn't really apply today. And Feral changed the system themselves to make it run perfectly between mac and Linux, but CA won't incorporate it themselves. But who knows, maybe in the future they will get bitten by cpu changes that break it as well.
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