2019 is coming to a close, it's been a pretty wild year for Linux gaming that's for sure! Here's some thoughts on the year and what to expect for 2020.
Firstly, let's look over all the games that came to Linux in 2019. As usual, very little AAA support but that doesn't mean we don't get awesome experiences. We've had a huge amount of quality games, which is the important thing. Not including those currently in Early Access, here's a few random picks we've had released this year for Linux: Abandon Ship, AI War 2, Shadow of the Tomb Raider Definitive Edition, DiRT 4, Total War: THREE KINGDOMS, Sky Racket, Rise to Ruins, Indivisible, Stygian: Reign of the Old Ones, Jenny LeClue - Detectivu, Police Stories, Overland, Devader, Dicey Dungeons, Oxygen Not Included, Streets of Rogue, Mosaic, The Eternal Castle: Remastered, Mindustry, Slay the Spire and so on.
Listing "good" games released across a year is always highly subjective of course, your list will be vastly different to my own and there's plenty I will have completely forgotten about. Tons that arrived in Early Access too throughout 2019 that are worthy of mentioning like Jupiter Hell, Monster Sanctuary, Wildermyth and Volcanoids.
Watching how stores evolved over this year has been interesting. Epic Games have been throwing out free games constantly, pulling in plenty of exclusives but they still have no plans to support Linux. Epic did throw us a little bone by giving Lutris some funding, that was great for them, but a drop in the ocean for Epic overall.
The other side is Valve with Steam, still continuing to put resources into making Linux gaming better. Not just with Steam Play Proton, but the recent Steam Runtime Container system which should eventually help reduce QA time/cost for developers who do want to support Linux. The ACO shader compiler (original announcement) for AMD GPUs is another big Valve project to make gaming on Linux smoother again.
The elephant in the room is of course the Linux gaming market share, at least when looking at the available percentages that Steam offers in their monthly hardware survey. We're still small, we are a niche market and we're going to remain that way likely for some time. Silver lining there though, somewhat, is that the Linux market share is mostly stable. How can we push it further? Marketing. We need more marketing and better marketing. That, plus Linux being available on more machines at top vendors. Those two things really are needed to help push it.
Sadly, this year we saw a few games drop Linux support entirely with Rust, Natural Selection 2, Forager and Throne of Lies. Not many, but even one dropping support is not good.
However, don't get too down about the above point. There's a huge amount of moving pieces, certainly when it comes to the future of Linux gaming. Right now, if you truly don't care about any details and just want to play games on Linux—you've never had it better. We have Steam Play, enabling Proton (and other tools like Boxtron) to run games through Steam not designed for Linux like Halo: The Master Chief Collection, No Man's Sky, Elite Dangerous, Deep Rock Galactic and plenty more. Wine also came along tremendously and when paired with DXVK/D9VK, even more games can be played easily on Linux like Overwatch.
I don't personally think Steam Play Proton/Wine should ever replace proper support, to make that clear. The last thing we need is more lock-in because developers end up seeing less of a point in using cross-platform tech and open APIs. For now though, while we're a niche, Steam Play Proton and Wine fill a big gap and they're definitely important for that. The most important part of Steam Play Proton, is people not losing access to their older Windows-only library when moving to Linux. Eventually when more people try out Linux and enjoy the experience and the market share rises as a result, then we can look to get proper support from more developers. Until then, be sure you keep supporting those who do put out Linux versions of their games.
We also have the rise of streaming platforms like Google Stadia further taking away barriers to playing bigger titles on Linux. There's also whatever Steam Cloud Gaming turns out to be, that's going to be very exciting to find out more on. Hopefully Valve won't keep us waiting too long on it. Streaming platforms still have a long way to go though, and they have their own barriers of entry (especially internet speeds and bandwidth).
Various other fun things were released this year too! Shadow of Mordor got a Vulkan Beta from Feral Interactive which gives some fantastic performance on Linux. A ton of great open source software came along nicely this year too like Lutris for managing games, vkBasalt for some fun extra post-processing, Godot Engine for game development, OBS Studio for recording and livestreaming, pyLinuxWheel and Oversteer for managing Logitech Wheels and so many more awesome projects had tons of improvements this year.
It's going to continue to be exciting to watch things grow and change over 2020. Thanks to many indie developers supporting Linux, the Unity Editor at some point will properly support Linux and when Unity has IL2CPP support on Linux with Unity 2019.3 it will be easier for developers again, Steam Play Proton and Wine will continue to mature, distributions and desktops will keep getting better and so on. There's always something improving somewhere.
We will be here to follow it all! What are your wishes for 2020? Do let us know in the comments.
This was also the busiest year on record for traffic and content here on GamingOnLinux!
2018 was already a big jump over 2017 but in 2019 we pushed things even further to bring you even more news! We're closing in on 2,300 articles posted this year. See some other stats on this page.
If you wish to support what we do, you can find out the various ways to do so on this dedicated page any time like Patreon, Paypal, Liberapay, Flattr, Twitch, Brave BAT, and Ko-fi. We also have partnerships with GOG and Humble Store/Bundles, if you use our affiliate links when you buy games we earn some pennies.
This year, we're having a little holiday livestream on December 24th so be sure to come join in if you're stuck, alone or you just want to have some Linux fun with us: Twitch Channel.
A super-massive thank you for all the support this year, here's to an awesome 2020!
Personal note: I will be completely away on December 24th, December 25th and again on December 31st/January 1st for some rest and relaxation to prepare for another year.
Simply put, the traditional Linux desktop is not amenable to mass consumer facing business models and cracking that nut is going a bit of a white whale for us.
I suspect that one of the only ways we can begin to tackle this would be by ending "educational partnerships" in which schools teach dependency on proprietary software as a natural way to use computers.
In the sense of not pushing/convincing AAA developers and
publishers to release native Linux builds BUT there is a
need to keep the Linux client alive.
People have bought games for the Linux platform.
So the client is here to stay for some time.
Valve cannot simply say good bye to it, can they?
So while Proton and all the other (great) stuff from Valve looks
like commitment to the Linux platform it could be just life support.
When has been the last time you heard some enthusiastic plans
about Linux from Valve?
Heck, they even managed to announce a Half-Life title with just Windows support. :/
I really hope to be proven wrong to the fullest.
Thank you Liam, for the great work you do.
Enjoy your days off. Well deserved.
Quoting: subI'm a bit afraid that Proton IS Valve's exit strategy from Linux.
In the sense of not pushing/convincing AAA developers and
publishers to release native Linux builds BUT there is a
need to keep the Linux client alive.
People have bought games for the Linux platform.
So the client is here to stay for some time.
Valve cannot simply say good bye to it, can they?
So while Proton and all the other (great) stuff from Valve looks
like commitment to the Linux platform it could be just life support.
When has been the last time you heard some enthusiastic plans
about Linux from Valve?
Heck, they even managed to announce a Half-Life title with just Windows support. :/
I really hope to be proven wrong to the fullest.
Thank you Liam, for the great work you do.
Enjoy your days off. Well deserved.
The team working on Linux at valve has never been huge, ten people at most. Other devs don't really care about Linux.
Quoting: KimyrielleThe worrisome bit is that our market-share is still exactly the same 1% it has been before Steam for Linux was launched (which was arguably the birthday of Linux as a viable gaming platform).But we have grown! :) Given how fast Steam as a whole is growing, the number of Linux users must have increased proportionally with all those new Windows and Mac users to keep that 1% steady. If we hadn't grown, that'd be more like 0.0001% now. :)
I absolutely agree that it'd be wonderful to see that 1% starting ticking upwards, but in absolute terms, there are more people gaming on Linux now than ever before.
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Another perspective on Proton, is that it's less about playing new games (which we can hope to have native versions in the future) and more useful as a way to play older games which will never get a Linux port (due to developer shutting down, rights issues, lost source code, or whatever). For instance just yesterday I discovered that Star Wars: Episode I: Racer was on Steam, got it working, and have been reliving my childhood. :D
I only started using Steam in 2011, and switched to Linux 2014, and had been consciously buying only games with Linux versions for a year or so before that, so I didn't have to give up too many games to make the switch; but for plenty of people, before Proton came out, switching would've meant giving up potentially a pretty large part of their library. I still think Proton is possibly a double-edged sword, with the potential to cause companies not to produce a Linux native version because "it can run on Proton", but I think the utility it offers in allowing hundreds (thousands at this point?) of older games to be run shouldn't be underestimated.
Quoting: subWhen has been the last time you heard some enthusiastic plans
about Linux from Valve?
fsync and ACO are quite big efforts.
Quoting: ShmerlExactly. ACO affects AMD GPUs in a big way across basically all Linux games.Quoting: subWhen has been the last time you heard some enthusiastic plans
about Linux from Valve?
fsync and ACO are quite big efforts.
Quoting: Liam DaweExactly. ACO affects AMD GPUs in a big way across basically all Linux games.
Also, not sure how much they are invested, but they seem to be quite busy with VR, and were working on the Linux side of things. VR is a niche technology now, due to high costs of the headsets, but still.
Last edited by Shmerl on 15 December 2019 at 11:48 pm UTC
Keep up the great work Valve, Code Weavers, and everybody else contributing to Proton, DXVK, D9VK, wine, wine-staging, etc. Y'all are doing yeoman's work.
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