Before release, the store pages for Vampire: The Masquerade - Coteries of New York very clearly listed Windows, MAC OS, Linux and now it's only available for Windows.
Not to be confused with Bloodlines 2, Coteries of New York is styled like an interactive fiction (a fancy way to say: Visual Novel). It does look good though and it sounded very interesting so we were quite excited to see the mention of Linux support.
Originally, both Steam and GOG listed it as this:
Coteries of New York will be available on PC (Windows, MAC OS, Linux) and Nintendo Switch.
However, shortly before launch that was silently switched with no announcement to this:
Coteries of New York will be available on PC (Windows only! We may add Linux and MAC OS later). The game will launch on PS4, Xbox One and Nintendo Switch in Q1 2020.
To be confirmed, then suddenly only be a maybe is quite a big change. Frustrating when it's not communicated well either.
Sadly the developer, Draw Distance, never replied to our emails before release. On Steam, their team did reply to a couple of forum posts asking about it. Here's what they said:
Hi guys, let me please explain the lack of Linux support: at launch day the Linux version is not supported unfortunately. We didn't want to release a version, which wasn't tested enough in our opinion. But, we'll look into the case and hopefully we'll be able to add the Linux support as soon as possible! Thank you for your understanding and sorry for inconvenience!Jacek Głowacki, Draw Distance
If you're interested you can follow it on GOG and Steam. Hopefully they will still support Linux with it, will let you know if the situation changes.
Proton (including the Glorious Eggroll builds) suffer from the same bug that's apparently affecting a few Windows users: A black screen instead of a main menu.
It also requires
PROTON_USE_WINED3D11=1 %command%
to even show its intro titles, so currently it's fairly borked.
Quoting: DrMcCoyQuoting: BeamboomSo what genre is technically simpler? Text based adventures?
What's simpler, writing a fantasy story or a biography?
What's simpler, painting a still or a nude?
What's simpler, playing in a jazz band or a metal band?
Don't understand why this is being upvoted. It's blatantly obvious that certain genres of games are (on average anyway) much harder to create than others. MMORPGs often have $200m+ budgets and necessarily require massive teams to get them done within a reasonable timeframe (5-8 years), whereas visual novels can be made by one person on their free time and still be released within a couple years or sooner.
Your analogies relating this topic to traditional arts made no sense either, you framed that wrong. Painting a still or a nude does not make a difference in the amount of time or effort needed, you're right about that. However, compare the process of painting in hyperrealistic style vs. painting in a more symbolic african style. The former is obviously much harder to pull off. Same as performing Tchaikovsky's 1812 Overture as opposed to a simple pop song crafted with synths.
Note that this doesn't mean the simpler products/works of art are inferior, they're just simpler. We can all think of a million examples where those are the better ones.