What a lovely day. Blade Runner, the iconic and absolute classic 1997 adventure game from Westwood Studios has returned online and it's now available to pick up DRM-free on GOG.
From what my contacts at GOG tell me, this has been done in cooperation with the ScummVM team. ScummVM only gained support for running Blade Runner properly in a recent release this year, so GOG have clearly jumped at the chance to get this into your hands. Good thing too, it's popular, now much easier to get and it's cross-platform too.
Direct Link
Feature Highlight:
- Immerse yourself in the dark, gritty world of Los Angeles 2019, where you become both the hunter and the hunted.
- Explore over 100 interactive environments including sets from the Ridley Scott’s 1982 movie.
- Take part in a non-linear story that creates a unique experience every time you play.
- Interact with over 70 motion-captured characters, all with their own AI and agendas.
- Witness the climatic noir-style visuals, engulfed in smoke and rain.
- Recognize the Hollywood cast from the original film including Sean Young, James Hong, Joe Turkel, Brion James, and William Sanderson.
- Listen to the ambient, multi-track audio and hear the music which includes specially recreated cuts from the original Blade Runner soundtrack.
- Step into the role of detective Ray McCoy and utilize Blade Runner tools you know from the movie. Use ESPER photo analysis machine to distinguish replicants from humans, and analyze all case clues with the Knowledge Integration Assistant.
There's actually two modes available, the plain original Blade Runner plus a "restored content" mode that I've been told includes all sorts of animations, sound clips, dialogue and so on that were in the game files but not originally used. When you boot it up, it gives you a choice between them. Would have been nice if they tweaked the name though, as even on Linux the menu option says Windows which is a bit amusing (Note: The reason for that was clarified in the comments.).
On Manjaro I did need to install some extra SDL2 packages like "sdl2_net", and additionally since GOG package for Ubuntu the library name for "libfluidsynth.so.1" from FluidSynth did not match up. Creating a link between what it wants and what the Arch package has will make it work. Like so:
ln -s /usr/lib/libfluidsynth.so.2.3.0 /usr/lib/libfluidsynth.so.1
Note: You will likely need "sudo" for admin rights, to create the link. There's probably other ways around it but that's quick and works to get you going. You could also just use a local install of ScummVM instead of their provided package.
Once the above is done, it then seems to run quite nicely. Really incredible to see the community of hackers working on ScummVM continue supporting absolute classics, and GOG for giving them a legal and easy store.
Find Blade Runner on GOG now.
Would have been nice if they tweaked the name though, as even on Linux the menu option says Windows which is a bit amusing
No, that's standard ScummVM policy. Because it's the Windows version of the original game.
Blade Runner was originally just released for Windows, but for other games ScummVM supports, this might display, for example, "DOS", "Amiga" or "Atari". There are a lot of games that even have the same data files for multiple ports (like DOS and Windows for some Sierra games, and DOS and Atari for some Coktel Vision games) and the original executable files behaves differently depending on the platform.
Thanks for the clarification.Would have been nice if they tweaked the name though, as even on Linux the menu option says Windows which is a bit amusing
No, that's standard ScummVM policy. Because it's the Windows version of the original game.
Blade Runner was originally just released for Windows, but for other games ScummVM supports, this might display, for example, "DOS", "Amiga" or "Atari". There are a lot of games that even have the same data files for multiple ports (like DOS and Windows for some Sierra games, and DOS and Atari for some Coktel Vision games) and the original executable files behaves differently depending on the platform.
Could this possibly spur up enough hype to long last make a sequel happen? And even a remastered and extended version of this classic original on the side....
One can dream (of electric sheep) right ^_^
On Manjaro I did need to install some extra SDL2 packages like "sdl2_net", and additionally since GOG package for Ubuntu the library name for "libfluidsynth.so.1" from FluidSynth did not match up. Creating a link between what it wants and what the Arch package has will make it work.
Or you can simply take game resource files, and use your distro packaged ScummVM (I'm sure Manjaro should have it) with them, without any library tweaking. That's what I usually do with all such GOG releases.
Last edited by Shmerl on 17 December 2019 at 7:35 pm UTC
sdl2_net
libcurl-gnutls
libsndio-61-compat
(from AUR)and do the symlink to fluidsynth to make it run.
You can ease things by installing scummvm 2.1.0 from the repository, go into the directory where you installed the game, move to the
game/
directory and run: scummvm -c project_nov.ini
Thank you GOG, I wish I knew before I bought it last night, that SCUMMVM had an affiliate link to GOG, woudda bought it from it for sure.
0 issues running on the system SCUMMVM (Fedora 31), hell, it even scaled 'nicely' on my 4K monitor (the pixels were out to haunt me!). I have had so many issues getting my disks to run in Wine, with only partial success and with fairly old builds.
Last edited by Thetargos on 18 December 2019 at 1:54 pm UTC
But I didn't need to think twice; instantly bought.
Great release on GOG.com!
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