Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
We do often include affiliate links to earn us some pennies. See more here.

Kingpin: Life of Crime is being remastered with 3D Realms recently announced Kingpin: Reloaded bringing new life to the Quake II engine classic.

Originally created by Xatrix Entertainment and published by Interplay Entertainment back in 1999, it's being given a fresh look by Slipgate Ironworks with 3D Realms publishing who will be enhancing it with a new quest system, Ultrawide and 4k Support, classic and enhanced modes, controller support, a no violence mode (but all the profanity stays), multiplayer and more.

It was announced earlier this month, with a release due this year but we've only today got confirmation for Linux. I managed to speak to a rep from 3D Realms, who didn't beat around the bush in giving me an answer with "In regards to your question, the answer is YES! Kingpin will be on Linux as well.".

Check out the reveal trailer below:

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

Truthfully, I never played the original. I had heard of it but I was only about 10 at the time, this was back in 1999 so I was probably busy playing Total Annihilation as one of the few full games I actually owned then on PC (I had a ton of Amiga stuff though…). So for me, remasters like this are really great to see.

There's already a Steam page up which you can follow it on.

Article taken from GamingOnLinux.com.
19 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
30 comments Subscribe
Page: 1/2»
  Go to:

Xpander 27 Jan 2020
Ohh my. Great news!

I played this a lot, it was super hard game... Can't wait to give it another go with the remaster


Last edited by Xpander on 27 Jan 2020 at 12:18 pm UTC
TheSHEEEP 27 Jan 2020
View PC info
  • Supporter Plus
Ohh, I loved this back then.

Nowadays, the constantly wobbling faces are a tad bit too hilarious to take it serious, but I guess a remaster would fix that ;)
Grimfist 27 Jan 2020
This game was so cool, but sadly hasn't aged very well. And Linux native, so yeah count me in :D
Cyril 27 Jan 2020
It seems the original game was great, I didn't play it but I might try this remaster!
Hope for a GOG/Linux release too.
Whitewolfe80 27 Jan 2020
I have og one on gog couldnt get into it hopefully the remaster will explain whats happening and not just start in ally with a pipe in my hand.
Nocifer 27 Jan 2020
Oh f****n yeah. This is one of those great games that defined one of the best eras of PC gaming, along with the likes of Thief, System Shock, Half Life, et al.

...but damn, now I feel old :|
Hamish 28 Jan 2020
Interestingly enough the original had an unofficial Linux port released back in the day by one of the developers Ryan Feltrin using SVGALib so it did not even require X11 to function. Like with Neverwinter Nights it is always nice when that tradition gets continued with official support being offered by the remastered edition.

https://icculus.org/~ravage/kingpin/
https://www.bluesnews.com/cgi-bin/finger.pl?id=254&time=19990716050110


Last edited by Hamish on 28 Jan 2020 at 4:48 am UTC
scratchi 28 Jan 2020
Interestingly enough the original had an unofficial Linux port released back in the day by one of the developers Ryan Feltrin using SVGALib so it did not even require X11 to function. Like with Neverwinter Nights it is always nice when that tradition gets continued with official support being offered by the remastered edition.

https://icculus.org/~ravage/kingpin/
https://www.bluesnews.com/cgi-bin/finger.pl?id=254&time=19990716050110


From the bluewsnews.com link:
At this time, it is limited to Linux glibc, and REQUIRES A
3D ACCELERATOR, which is compatible with Linux (most 3DFX and
TNT/2 cards).

3Dfx and Riva TNT, oh, happy days! :D
slaapliedje 29 Jan 2020
Hopefully the game won't have those original crap graphics!
I actually thought this looked fantastic back in the day, but then I had a Voodoo card.
Speaking of which, if it is still using the Quake 2 engine, would be cool to see ray tracing support!
Kristian 29 Jan 2020
Hopefully the game won't have those original crap graphics!
I actually thought this looked fantastic back in the day, but then I had a Voodoo card.
Speaking of which, if it is still using the Quake 2 engine, would be cool to see ray tracing support!

It has already been confirmed in the 3D Realms Discord that is it not using the Quake 2 Engine, but rather Unity with some custom code like apparently a new renderer. It is however based on the original Kingpin data. So they got Unity to load Quake 2 Engine levels, models etc.
Whitewolfe80 30 Jan 2020
Hopefully the game won't have those original crap graphics!

Well yeah they are crap now but back then when all you had was software mode for gaming on pc which ran like ass, I still remember buying the Orchid 12mb 3d graphics card with the pass through to my shitty ass 2mb savage graphics card. It went from nothing having edges in 3d to everything smoothed out it was amazing. I mean now even the gt 210 is better than those cards but back in day it was like having a rtx 2080ti.
Jahimself 30 Jan 2020
As far as I'm concerned, this is a great news. This is really what video game was all about during the 90's. Complete freedom of speech, no judgement, and a lot of fun in the end. The soundtrack made by Cypress Hill is also very good. In French the translation was really great, so many cool swearwords ^^
slaapliedje 30 Jan 2020
Hopefully the game won't have those original crap graphics!

Well yeah they are crap now but back then when all you had was software mode for gaming on pc which ran like ass, I still remember buying the Orchid 12mb 3d graphics card with the pass through to my shitty ass 2mb savage graphics card. It went from nothing having edges in 3d to everything smoothed out it was amazing. I mean now even the gt 210 is better than those cards but back in day it was like having a rtx 2080ti.
Ha, I was a quality pig, so had my Matrox Millennium 2 and a Pure3D 6mb Voodoo 1 card initially. Then eventually started upgrading to a Voodoo 2, and then when they got 3d integration, went with the Matrox G200 on up to the Parhelia... shame they eventually lost to the green and red guys, but the blue team invented multi-display setups, and that's still what they focus on.
slaapliedje 31 Jan 2020
I'll just leave this here...
https://www.linuxjournal.com/article/4152
Yeah, I loved how well Matrox was supported in Linux. Sadly, with the Parhelia, they changed to a binary driver that you had to compile a shim.

Was cool to see that the initial GLX work on Linux was done in Utah, where I'm from. But Mesa originated on the Amiga!
Whitewolfe80 31 Jan 2020
Hopefully the game won't have those original crap graphics!

Well yeah they are crap now but back then when all you had was software mode for gaming on pc which ran like ass, I still remember buying the Orchid 12mb 3d graphics card with the pass through to my shitty ass 2mb savage graphics card. It went from nothing having edges in 3d to everything smoothed out it was amazing. I mean now even the gt 210 is better than those cards but back in day it was like having a rtx 2080ti.
Ha, I was a quality pig, so had my Matrox Millennium 2 and a Pure3D 6mb Voodoo 1 card initially. Then eventually started upgrading to a Voodoo 2, and then when they got 3d integration, went with the Matrox G200 on up to the Parhelia... shame they eventually lost to the green and red guys, but the blue team invented multi-display setups, and that's still what they focus on.

Nice I remember the matrox cards my step brother had one i think the savage card i had was a hand me down from him, i was watching an lgr video on yt and he showed the box for midtown madness i think it was there were at least six different apis around back then that just do not exsist today. Back then if you made the wrong call on a graphics card you were screwed and doomed to software rendering.
slaapliedje 2 Feb 2020
Hopefully the game won't have those original crap graphics!

Well yeah they are crap now but back then when all you had was software mode for gaming on pc which ran like ass, I still remember buying the Orchid 12mb 3d graphics card with the pass through to my shitty ass 2mb savage graphics card. It went from nothing having edges in 3d to everything smoothed out it was amazing. I mean now even the gt 210 is better than those cards but back in day it was like having a rtx 2080ti.
Ha, I was a quality pig, so had my Matrox Millennium 2 and a Pure3D 6mb Voodoo 1 card initially. Then eventually started upgrading to a Voodoo 2, and then when they got 3d integration, went with the Matrox G200 on up to the Parhelia... shame they eventually lost to the green and red guys, but the blue team invented multi-display setups, and that's still what they focus on.

Nice I remember the matrox cards my step brother had one i think the savage card i had was a hand me down from him, i was watching an lgr video on yt and he showed the box for midtown madness i think it was there were at least six different apis around back then that just do not exsist today. Back then if you made the wrong call on a graphics card you were screwed and doomed to software rendering.
Yeah, there was of course Glide, but then rarer ones like Rendition. PowerVR had their own too. There were also many more graphic card manufacturers back then as well. I mean for the most part we now only have AMD, NVIDIA and Intel, and only Intel has dragged it's feet for so long before finally (later this year?) releasing a discrete GPU.

I still occasionally see MGA cards on Servers, so there is that. Fortunately the 3D APIs settled pretty much on OpenGL and Direct3d, and now Vulkan. Then of course Apple had to go and screw it up by creating Metal...
slavezeo 2 Feb 2020
I'll just leave this here...
https://www.linuxjournal.com/article/4152
I remember purchasing a Voodoo 5 (not sure which model it was. AGP, 64mb and 2 GPUs on the card) back around the 2000s time period. I never got it working properly for gaming on Linux so I sold it to a Windows running friend for his dual CPU Celeron system. I ended up buying a Geforce 2 GTS and holy crap it was awesome. The Electronics Boutique I worked at carried LOKI Linux ports so I had quite a collection of retail Linux games. Anyway, KINGPIN wasn't one of them but I was able to use my roommates Windows CD version and the downloadable LOKI installer to install. I also remember it came with a small command line utility to rename all the game files to lowercase. I actually kept that little program around for several years to rename large directories of files.
slaapliedje 2 Feb 2020
I'll just leave this here...
https://www.linuxjournal.com/article/4152
I remember purchasing a Voodoo 5 (not sure which model it was. AGP, 64mb and 2 GPUs on the card) back around the 2000s time period. I never got it working properly for gaming on Linux so I sold it to a Windows running friend for his dual CPU Celeron system. I ended up buying a Geforce 2 GTS and holy crap it was awesome. The Electronics Boutique I worked at carried LOKI Linux ports so I had quite a collection of retail Linux games. Anyway, KINGPIN wasn't one of them but I was able to use my roommates Windows CD version and the downloadable LOKI installer to install. I also remember it came with a small command line utility to rename all the game files to lowercase. I actually kept that little program around for several years to rename large directories of files.
I still have my original disk here, I wonder if it'll still work with the Loki installer.
slavezeo 3 Feb 2020
I still have my original disk here, I wonder if it'll still work with the Loki installer.

I messed around with the LOKI installer and a disc of Kingpin yesterday. I was able to get all the files in the right place and satisfy all the dependencies but when it starts up I get a black screen and it hard locks my computer forcing a reset. I couldn't find anything relevant in the logs about it. After an hour I gave up. I didn't expect to get as far as I did though.

I had to use 'unshield' to extract the game data form data0.cab, the LOKI installer couldn't find the mounted disc to install from. After it extracted I moved it around into the folder the LOKI installer made.

Also running Kingpin under WINE get me the same black screen and hard lockup as the native.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.
Buy Games
Buy games with our affiliate / partner links: