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What is OpenRA? It's an open source game engine that recreates and modernizes the classic Command & Conquer real time strategy games including Command & Conquer, Red Alert, Dune 2000 and with Tiberian Sun in progress. It's awesome!

Following on from a major release last year, the team working on OpenRA have a new test release up that requires testing. There's not a lot of changes in this test build, as it's mainly cleaning up some major issues that made it into the current stable build. Due to the issues, they're asking anyone who usually plays multiplayer to play a few games and report on it.

Here's what's changed in "Playtest 20200118":

  • Fixed significant performance and behaviour regressions with aircraft
  • Fixed rare crashes during gameplay and when loading saved games
  • Fixed several behaviour issues with unit and bot AI
  • Fixed missing team chat in game replays
  • Fixed build failures caused by an upstream API change
  • Improved build icon layout in RA and D2k sidebars
  • Improved in-game menu option layout

For modders building new games with the OpenRA engine, there's also a new modding SDK release you can find here.

Want to try OpenRA or need more info? See more on the official site.

Article taken from GamingOnLinux.com.
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1 comment

kneekoo Jan 21, 2020
It looks like I missed their November 2019 update. Cool new UI! :D I'm rather terrible at (multiplayer) RA, so I'll skip testing their latest update but I grabbed their previous update and went for a few missions. :D Aaah... the feels... Not having to run the original game under DOSBox or a virtual machine, with the old and clunky interface on low resolutions is great.

But I wonder why their website doesn't have any info on how to donate them money. I went to their forum and found a topic about it. Bountysource is fine to support the development of certain features, but people might as well want to donate for hosting or whatever else. Why would they only use that for income?


Last edited by kneekoo on 21 January 2020 at 1:28 am UTC
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