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Sad news today Linux gamers, Psyonix emailed us directly to make sure we saw the news that they're officially ending support of Rocket League on Linux and macOS.

Their published statement on this was quite short and didn't really explain much:

As we continue to upgrade Rocket League with new technologies, it is no longer viable for us to maintain support for the macOS and Linux (SteamOS) platforms. As a result, the final patch for the macOS and Linux versions of the game will be in March. This update will disable online functionality (such as in-game purchases) for players on macOS and Linux, but offline features including Local Matches, and splitscreen play will still be accessible.

If you purchased Rocket League for Mac or Linux on Steam, the game will still work with full functionality when installed and played on a computer running Windows 7 or newer.

So the Linux and macOS versions will still be there, but left old and online play will be disabled. Not good. Not good at all and as a huge Rocket League fan I'm not pleased—annoyed you might say.

This "new technologies" bit was interesting, perhaps they've decided to go DirectX 12 with an Unreal Engine upgrade? At this point we can only speculate with so little information. In the expanded support page, for Linux they mentioned playing Rocket League with Steam Play Proton is possible although they will not be supporting it.

When Psyonix became part of Epic Games back in May last year, many speculated that Rocket League would not only drop Linux support but also leave Steam. I didn't think either would happen but here we are, Psyonix has still never said they will continue to sell the game on Steam only that it would see "continued support". Originally, I thought meant it would go free to play, but with this move it seems a little more likely it will move over to the Epic Store which doesn't support Linux.


Update: Psyonix are now suggesting to request a refund from them on their support portal.

Update 2 - 24/01: Psyonix are now telling us "macOS and Linux players can reach out directly to Steam to request refunds and they will be honored. In these cases, Steam will make an exception to their 2 hours limit rule.". Their own support ticket team are now also saying to ask Steam for the refund, although Valve has denied my own refund twice.

In situations like this, Valve ideally need a better support system in place or at least an option of platform removal to get around the usual way. As we end up going in circles.

Update 3: After making their PR team aware what was going on with the refund situation, they've now released a statement on Reddit. Refunds will be accepted on Steam now, plus they gave the reason behind removing Linux and macOS support.

It's what I suspected as written above, they're upgrading to a higher version of Direct X which is a problem as the "macOS and Linux native clients depend on our DX9 implementation for their OpenGL renderer to function" and they're not willing to put resources into Vulkan/Metal for Linux/macOS when the combined player-base was apparently "0.3%" of the active total and when "viable workarounds exist" with Wine being mentioned.


They could have gone for Vulkan though to get Windows + Linux (and Stadia) and possibly even macOS with MoltenVK. It's a shame another company decided to stick with a proprietary API. That said, it may not have been possible if they're on quite an old version of Unreal Engine.

If you do get a refund for it, be sure you use that Steam Wallet funding for a developer that does support Linux. Make it count.

Article taken from GamingOnLinux.com.
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225 comments
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Liam Dawe Jan 23, 2020
Added a link for people wanting a refund.
lectrode Jan 23, 2020
The knowledge of Epic's business practices over the past couple years, and the suspicion that they purchased RL simply to force more people to use their own store did not provide adequate shock defense for this announcement.

That is the main game I play with family and friends by quite a bit. Between being quick to get into a party, the fast-paced action, the frequent breaks, controller support for quick hand-offs...makes it perfect for playing with a volatile group. It's such a unique game too...

Between the over 700 hours of gameplay over the past 4 years I've had with that game...grinding to achieve diamond in certain ranked games...and the money I've spent on copies and DLC for friends and family who have transitioned to Linux...



As others have stated, Proton works wonderfully. However, I'd be much less opposed to this if they had vowed support for Proton. As it is, it could stop working at any time.

I'm not sure what I'm going to do. "Just find another game" isn't easy, especially when you've invested so much into one already.


Last edited by lectrode on 23 January 2020 at 11:42 pm UTC
tuubi Jan 23, 2020
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Quoting: razing32
Quoting: tuubiRocket League is pretty much the only online multiplayer game I play with my friends, and (for that reason) my most played game on Steam.

Hey Epic, I know I suck at being social, but do you really have to make it even harder for me? :(

We'll find you something else buddy ;-)
Heck , I'd play FOSS games with you anytime.
I know man, I know. Thanks. The problem is, I really am not that social. Online games stress me out, even with friends. Rocket league is/was somehow different. I could just relax and do a few quick rounds. 550+ hours worth of quick rounds so far.

But I guess I should look for something else.
minidou Jan 23, 2020
QuoteThis "new technologies" bit was interesting, perhaps they've decided to go DirectX 12 with an Unreal Engine upgrade?

They wouldn't make directX12 mandatory, so that can't make an argument.


QuoteUpdate: Psyonix are now suggesting to request a refund from them on their support portal.

Well that's bullshit cause their refund page states :

QuoteIf you'd like a refund for a Steam purchase, upon contacting them their own refunding criteria will apply. It is possible to qualify for one. This may trigger an automatic purchasing ban on our system. You can dispute the purchasing ban, we'll simply need you to submit a ticket with the explanation of the refund request. We'll take it from there!

https://support.rocketleague.com/hc/en-us/articles/360015502374-Refunds

So no refund possible after 2 weeks or 2hrs of playtime.


Last edited by minidou on 23 January 2020 at 10:33 pm UTC
razing32 Jan 23, 2020
Quoting: tuubi
Quoting: razing32
Quoting: tuubiRocket League is pretty much the only online multiplayer game I play with my friends, and (for that reason) my most played game on Steam.

Hey Epic, I know I suck at being social, but do you really have to make it even harder for me? :(

We'll find you something else buddy ;-)
Heck , I'd play FOSS games with you anytime.
I know man, I know. Thanks. The problem is, I really am not that social. Online games stress me out, even with friends. Rocket league is/was somehow different. I could just relax and do a few quick rounds. 550+ hours worth of quick rounds so far.

But I guess I should look for something else.

Old School Runescape ?
The Runelite client works out of the box.
And socializing is the only thing you do on that.
It sure as hell is not the grinding.
Though it does have charm and the quests are actually interesting (thoguh you have to grind up some skills to do them)
14 Jan 23, 2020
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I am wrestling with the idea of asking for a refund. Gut reaction is I want to because I can't count on Proton to work. (I do not use the Proton version right now.) On the other hand, I have opted to run the Proton version of Dungeon Defenders because the Linux version is very behind the Windows version and is incompatible with my Windows buddies. Perhaps that's only a conflict on the surface when in reality, Dungeon Defenders was a game I bought like 10 years ago for Windows... so it's not really an exact comparison of principle.

I guess I'm still leaning toward the refund.


Last edited by 14 on 23 January 2020 at 10:33 pm UTC
emphy Jan 23, 2020
This game is a poster child of why one should be very weary of spending money on "games as a service". Apart from it being "taking out features games used to have included in their base price and charging extra for them", it has the added "benefit" of having those basic features stolen from you at a moments notice.
ElectricPrism Jan 23, 2020
Epic owns Psyonix and nothing speaks LOUDER their views on platform support than something like this.

If you haven't given Rocket League a review on Steam yet, now is the best time to give a bad review for it.
g000h Jan 23, 2020
I think this is the perfect time for a "Rocket League" similar style game to come out from an Indie Developer. Rocket League is already 2 years old. People are ready to move on (if a suitable alternative was out there). It isn't that complicated a game requiring that many people to produce it. The new developers could focus on providing a game which can be played on Community Servers (similar to 7D2D) as well as / instead of Official Servers.
edenist Jan 23, 2020
Quoting: GuestIt's Epic Games, not Tencent, Tencent have 40% of Epic Games.

Your fooling yourself if you don't understand how big of a string they can pull. All of this BS with epic games started after the tencent money started flowing in.

Quoting: GuestAre you calling Riot Games, Supercell, Ubisoft and Activision 'Tencent' everytime too?
Yes. Tencent owns Riot Games, and owns like 85% of Supercell, and is the second largest stakeholder of Ubisoft. You don't find it interesting watching the sheer number of companies tencent are reaching their hands into? Their influence cannot be overlooked.


Last edited by edenist on 23 January 2020 at 11:19 pm UTC
GustyGhost Jan 23, 2020
Bend over, boyos. This time it is Psyonix who are busy teaching the world another very effective lesson in trusting proprietary software: If the source isn't free you are going to get screwed. It is not a matter of if, but when.
erlog Jan 23, 2020
We should all demand a refund, since we supported them and got screwed.I already requested it. The best of luck to everyone who requests a refund!

Maybe a little related, some time ago I noticed that the Vulkan feature of Unrel Engine for desktops got archived (cancelled? IDK) from their roadmap Vulkan
Corben Jan 23, 2020
Oof, what a bummer. They really make it hard for us to enjoy gaming on Linux.

I remember the boiling steam interview, where Timothee Besset pointed out, that they showed them how to maintain the Linux port and that Psyonix was very interested in the quality of the port. So I guess it's not them who made the decision, but somebody above them... to maximize the profit.

Oh man... this was one was a bright light on the Linux gaming horizon...


Last edited by Corben on 23 January 2020 at 11:58 pm UTC
Blue22 Jan 24, 2020
Man, somebody should create an Open Source clone, development could be financed by donations and esport events.

I always wanted to learn Godot, maybe I'll five it a shot when version 4 is out


Last edited by Blue22 on 24 January 2020 at 12:34 am UTC
Mountain Man Jan 24, 2020
Quoting: Comandante Ñoñardo
Quoting: Mountain ManWe're still niche, and that's a problem. Developing for Linux is more attractive than ever before, but we're still a tiny percentage which makes long-term support a problem for many studios.

VR is much more niche than Linux and there are several VR technologies, but that doesn't stop publishers...

This is not about the logic of market share; is about the emotions and personal point of views of each CEO.
Keep in mind I'm referring to long-term support. Most VR games are one-off releases.
Xaero_Vincent Jan 24, 2020
This might be a possible alternative if the developer could be convinced to port to Linux:

It has a Windows and Mac version at the moment.

https://store.steampowered.com/app/485610/Ball_3D_Racing_Soccer__Sports_Games/

SuperTuxKart also has a car soccer game mode but I'm sure it's a far cry from Rocket League.
Adam_eM Jan 24, 2020
[quote=razing32]
Quoting: tuubiHeck , I'd play FOSS games with you anytime.

Which certainly would be... err... Sudoku? :).
State of the FOSS games is - at best - somewhere between the times of win98/xp (sad but true - they're no way near of those proprietary ones)

Dang, I have nearly 1000 hours of playtime, several DLCs and two recent RocketPass purchased... and now I see how my money has been used. Ironically they will support a system that is just becoming dead already... to share the shining new technology among ALL the players...

At the beginning of the past year I thought the situation looked far more brighter in terms of playing on linux, but we've lost more that we've gained it seems, since the Rocket League is not the only one that dropped support.

Isn't it hypocrisy that Epic has awarded lutris?

Also I have nothing against social petition. What's the difference if they will actually show us the middle finger, if they have already done so. Let them know. It's like we all agree if nothing is done. Screaming and shouting is not a solution, however is always good to show our dissapointment.
Comandante Ñoñardo Jan 24, 2020
Quoting: Hori
Quoting: Comandante Ñoñardo
Quoting: Mountain ManWe're still niche, and that's a problem. Developing for Linux is more attractive than ever before, but we're still a tiny percentage which makes long-term support a problem for many studios.

VR is much more niche than Linux and there are several VR technologies, but that doesn't stop publishers...

This is not about the logic of market share; is about the emotions and personal point of views of each CEO.
Actually it does.
And even so, you can't compare it with VR. VR is something completely new and has a bright future ahead.
Linux is... what, really? There already is Windows, so what does Linux do? It does what has already been done but a little different.

Linux is nice if you want to tinker with it, customise it, or use it regularly but with a higher degree of privacy.
Apparently mos people don't care about that. And Microsoft isn't seen as a great evil or anything like that by most people.

So yeah, on an individual level, Linux is great. But in the eyes of the game companies... it's not worth supporting unless they have to. And they don't have to.

I remind you that STADIA IS LINUX and big publishers are supporting it..
As I said, this is not about market share; is about personal beliefs of the big companies CEOs...
Sadly, the CEOs of big companies are not Linuxians...

But if enough Linuxians get enough stock share of those Big publishers that are public traded, the thing can change for good: Anti-Linux CEOs can be fired.
razing32 Jan 24, 2020
[quote=Adam_eM]
Quoting: razing32
Quoting: tuubiHeck , I'd play FOSS games with you anytime.

Which certainly would be... err... Sudoku? :).
State of the FOSS games is - at best - somewhere between the times of win98/xp (sad but true - they're no way near of those proprietary ones)

Dang, I have nearly 1000 hours of playtime, several DLCs and two recent RocketPass purchased... and now I see how my money has been used. Ironically they will support a system that is just becoming dead already... to share the shining new technology among ALL the players...

At the beginning of the past year I thought the situation looked far more brighter in terms of playing on linux, but we've lost more that we've gained it seems, since the Rocket League is not the only one that dropped support.

Isn't it hypocrisy that Epic has awarded lutris?

Also I have nothing against social petition. What's the difference if they will actually show us the middle finger, if they have already done so. Let them know. It's like we all agree if nothing is done. Screaming and shouting is not a solution, however is always good to show our dissapointment.

Yes they are old.
But what game can we say for sure will still be usable.
Closed source games can stop working on new systems and without access to source code, reverse engineering takes a whole team of dedicated people.
FOSS , even if severly lacking in the graphic department will still be there. And game complexity/story/comptetive play / enjoyment is not strictly tied to graphics. They help but they are not mandatory.
That said , this is one big blow back , not the end.
As i said in my earlier post a canary in the coal mine. Epic might try to be even more restrictive.
Streaming was a good alternative to TV while only a couple of services were there. Now there are what 8 providers each with exclusive rights ? Right back to cabletv.
Same for gaming. Steam and GOG were great. Now everyone has a client EA , EPIC , Activision-Blizzard etc. It's no longer easy and comfortable.
We Linux people are just the warning of things to come , more stores , more exclusivity to force consumers in the direction they want - just my two cents.
Cheeseness Jan 24, 2020
Quoting: Xaero_VincentThis might be a possible alternative if the developer could be convinced to port to Linux:

It has a Windows and Mac version at the moment.

https://store.steampowered.com/app/485610/Ball_3D_Racing_Soccer__Sports_Games/
Sounds like it's on their roadmap: https://steamcommunity.com/app/485610/discussions/1/133261370002367383/#c133261370002381789

If it weren't though, convincing people who aren't specifically interested in embracing the hurdles that come with supporting an unfamiliar platform to support Linux has greater possibility for long term negative outcomes than positive ones.
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