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Sad news today Linux gamers, Psyonix emailed us directly to make sure we saw the news that they're officially ending support of Rocket League on Linux and macOS.

Their published statement on this was quite short and didn't really explain much:

As we continue to upgrade Rocket League with new technologies, it is no longer viable for us to maintain support for the macOS and Linux (SteamOS) platforms. As a result, the final patch for the macOS and Linux versions of the game will be in March. This update will disable online functionality (such as in-game purchases) for players on macOS and Linux, but offline features including Local Matches, and splitscreen play will still be accessible.

If you purchased Rocket League for Mac or Linux on Steam, the game will still work with full functionality when installed and played on a computer running Windows 7 or newer.

So the Linux and macOS versions will still be there, but left old and online play will be disabled. Not good. Not good at all and as a huge Rocket League fan I'm not pleased—annoyed you might say.

This "new technologies" bit was interesting, perhaps they've decided to go DirectX 12 with an Unreal Engine upgrade? At this point we can only speculate with so little information. In the expanded support page, for Linux they mentioned playing Rocket League with Steam Play Proton is possible although they will not be supporting it.

When Psyonix became part of Epic Games back in May last year, many speculated that Rocket League would not only drop Linux support but also leave Steam. I didn't think either would happen but here we are, Psyonix has still never said they will continue to sell the game on Steam only that it would see "continued support". Originally, I thought meant it would go free to play, but with this move it seems a little more likely it will move over to the Epic Store which doesn't support Linux.


Update: Psyonix are now suggesting to request a refund from them on their support portal.

Update 2 - 24/01: Psyonix are now telling us "macOS and Linux players can reach out directly to Steam to request refunds and they will be honored. In these cases, Steam will make an exception to their 2 hours limit rule.". Their own support ticket team are now also saying to ask Steam for the refund, although Valve has denied my own refund twice.

In situations like this, Valve ideally need a better support system in place or at least an option of platform removal to get around the usual way. As we end up going in circles.

Update 3: After making their PR team aware what was going on with the refund situation, they've now released a statement on Reddit. Refunds will be accepted on Steam now, plus they gave the reason behind removing Linux and macOS support.

It's what I suspected as written above, they're upgrading to a higher version of Direct X which is a problem as the "macOS and Linux native clients depend on our DX9 implementation for their OpenGL renderer to function" and they're not willing to put resources into Vulkan/Metal for Linux/macOS when the combined player-base was apparently "0.3%" of the active total and when "viable workarounds exist" with Wine being mentioned.


They could have gone for Vulkan though to get Windows + Linux (and Stadia) and possibly even macOS with MoltenVK. It's a shame another company decided to stick with a proprietary API. That said, it may not have been possible if they're on quite an old version of Unreal Engine.

If you do get a refund for it, be sure you use that Steam Wallet funding for a developer that does support Linux. Make it count.

Article taken from GamingOnLinux.com.
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225 comments
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sprocket Jan 23, 2020
Called it.
gojul Jan 23, 2020
This was unfortunately foreseeable. Well, one more game I will drop, however since I only seldomly play online it won't impact me that much.

I bought all the DLCs to support them but will no longer do so.


Last edited by gojul on 23 January 2020 at 7:22 pm UTC
appetrosyan Jan 23, 2020
This is exactly why we shouldn't be giving epicFAIL the benefit of the doubt. Hopefully they will soon run themselves into the ground.

Speaking of which: I propose the following nomenclature, for anyone who (like me) feels like a 12 year old.
Linux - GNU + Linux
Epic Games - epicFail games (formerly known as epicMegaFail Games).
Unreal Engine - Unethical engine.
epic store - the other platform
epic megagrant - Cheap publicity stunt
was acquired by epic - will get axed sooner rather than later
will run through proton, but will not be supported - Will be actively made incompatible with Steam play.
new technologies - Nvidia Gimmicks forced down their throat
Nvidia - Ngreedy'a
DirectX 12 Engine Upgrade - Direct X Downgrade, forced in typical Microsoft fashion.
Frostysky Jan 23, 2020
Really sad to see the support go.

Maybe we can do a last big GOL tournament just before the update?
rick01457 Jan 23, 2020
Quoting: Comandante ÑoñardoVR is much more niche than Linux and there are several VR technologies, but that doesn't stop publishers...

You know, I've been thinking about this recently. Just as Linux was gaining popularity we have this new tech becoming just as popular that really could define the next 10 years of gaming, and currently it doesn't really play nice with Linux in general (Index being the exception I guess). I really hope compatibility improves in the short term so that Linux doesn't get left behind on it.
Solitary Jan 23, 2020
Quoting: Guest
QuoteLet’s see how it goes with Proton

Apparently it works better
It works better until it doesn't.


Last edited by Solitary on 23 January 2020 at 7:19 pm UTC
Salvatos Jan 23, 2020
Quoting: Guest
QuoteLet’s see how it goes with Proton

Apparently it works better
Well, if they are switching things up internally there might be new incompatibilities there too.

Quoting: appetrosyanSpeaking of which: I propose the following nomenclature, for anyone who (like me) feels like a 12 year old.
I always find that such name-calling reflects much more poorly on the person using it than their opponent. Being opposed to something doesn’t mean you can’t be civilized towards it.
scaine Jan 23, 2020
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Quoting: Guest
Quoting: Solitary
Quoting: Guest
QuoteLet’s see how it goes with Proton

Apparently it works better
It works better until it doesn't.

Quite a lot of Epic exclusive games work through Lutris.

There is nothing to suggest they will prevent Rocket League from continuing to work via proton

Nothing to suggest it will. They've already disavowed supporting it. To continue thinking "this is fine" is incredibly naive. I mean, maybe this lets passionate players continue playing a bit longer, but it's not like they can buy any digital content anymore, knowing it can be taken away without recourse.
sigz Jan 23, 2020
Quoting: Comandante ÑoñardoVR is much more niche than Linux and there are several VR technologies, but that doesn't stop publishers...

This is not about the logic of market share; is about the emotions and personal point of views of each CEO.

Of course it is a market share logic, VR is hundreds of time much hyped than linux with heavy future perspective.
Tomorrow you say "I make my game with VR support", you get tons of interest from investor, try the same with "I make my game with linux support", nobody ever gives a s...t of that.
Samsai Jan 23, 2020
It's a good opportunity for someone to create an open source replacement for it.
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