Valve are definitely up to something. For a little while, Valve developer Pierre-Loup Griffais has been tweaking steamcompmgr, the SteamOS session compositing window manager.
After being quiet on SteamOS development for a long time with no update since July last year, it certainly seems now like some parts of it are being revived either for the next major SteamOS release or Valve's other Linux gaming projects. Work on steamcompmgr seemed to stall back in 2018, with it suddenly seeing activity on GitHub in October last year.
In fact, it's no longer named steamcompmgr and seems to be expanding to do a whole lot more. It's had so many tweaks and changes, Griffais has actually given it a new name. Meet Gamescope (GitHub), which Griffais said when renaming it that "We're a superset of steamcompmgr now, but have a wider scope, so new name to reflect it.".
Going over the project there's a few things that stick out. It seems that they're going with Vulkan and Wayland (what's supposed to eventually replace Xorg in most major Linux distributions). Exciting!
Once they talk more about what they're doing and their plans, we will let you know. With all that Valve's doing including Steam Play, the Linux container system, this Gamescope and various other projects they're certainly still giving Linux gaming plenty of attention.
Quoting: rustybroomhandleI still think all of this is leading up to a second attempt at Steam Machines, except this time with Valve also being the hardware provider.
I dont think they are silly enough to be a hardware provider i think they will go for the licence model again but how many takers there will be after the first attempt bombed.
Quoting: Whitewolfe80Quoting: rustybroomhandleI still think all of this is leading up to a second attempt at Steam Machines, except this time with Valve also being the hardware provider.
I dont think they are silly enough to be a hardware provider i think they will go for the licence model again but how many takers there will be after the first attempt bombed.
Personnally, I doubt that we'll ever see another wave of Steam Machines, if they don't intend to go "the silly way". All these tweaks are probably Steam Cloud Gaming oriented (you know, Steam Linux streaming servers) and the desktop user might gain new features because there is no reason to not let them (Steam in-home streaming and the diy sofa gamers).
I would be the happiest guy to be proven wrong.
Last edited by Mohandevir on 15 January 2020 at 3:44 pm UTC
Quoting: ThetargosAny news on multithreaded input support in Wayland yet? About the most annoying thing (for me) in modest systems (I still have and use a netbook, for simple tasks) and Xorg is deffinitely faster in such scenarios, particularily input-wise than Wayland, and reading about these issue, seems it stems from the fact that Xorg has at least the mouse input in a different thread than the window-drawing, and it does show especially under load. Good thing Valve are getting behind further wayland refinement and pushing it forward.
Wayland is a protocol. Multithreading has nothing to do with it. It's up to the compositor to use it. I.e. a proper compositor can be multithreaded, use Vulkan and etc.
I.e. some compositors could indeed be bad. It doesn't mean Wayland is, or all of them are.
Last edited by Shmerl on 15 January 2020 at 5:03 pm UTC
Quoting: GuestReally good news that Valve invests in Wayland now!
I hope they'll put some effort into speeding up support for adaptive sync and other Wayland based gaming scenarios that aren't supported yet.
Quoting: ShmerlIndeed, alas (AFAIK) you cannot use say Weston with Xorg. My experience is rather limited with it as I have only used Weston and did notice that under load, mouse input is rather sluggish, which is not the case with Xorg, albeit in a rather weak netvook sporting an Atom N270 with GMA915 graphics, which speaks volumes in terms of modern [E]GL feature support, but which runs just fine Xorg with composition either through WM (XFCEWin/Sawfish) or even GL accelerated Compiz.Quoting: ThetargosAny news on multithreaded input support in Wayland yet? About the most annoying thing (for me) in modest systems (I still have and use a netbook, for simple tasks) and Xorg is deffinitely faster in such scenarios, particularily input-wise than Wayland, and reading about these issue, seems it stems from the fact that Xorg has at least the mouse input in a different thread than the window-drawing, and it does show especially under load. Good thing Valve are getting behind further wayland refinement and pushing it forward.
Wayland is a protocol. Multithreading has nothing to do with it. It's up to the compositor to use it. I.e. a proper compositor can be multithreaded, use Vulkan and etc.
I.e. some compositors could indeed be bad. It doesn't mean Wayland is, or all of them are.
Edit, typos, darn phone keypad.
Last edited by Thetargos on 15 January 2020 at 11:23 pm UTC
Quoting: BielFPsQuoting: YoRHa-2BWat?
XWayland generally does work with native games and wine, but there are a ton of issues, especially related to the Vulkan WSI, so you sometimes get weird performance, Vsync may or may not be broken, etc.
Good to know, I've read somewhere that one of the problems with wayland and games is the lack of hw acceleration with xwayland, so the performance would be terrible
But of course, I'm far from being an expert in this subject
Nvidia doesn't support XWayland yet, so HW acceleration is disabled if you have an Nvidia card (applications do run, but on the CPU and with abysmal performance). It works fine on Intel and AMD though (minus the problems mentioned by YoRHa-2B).
Quoting: GrabbyNvidia doesn't support XWayland yet, so HW acceleration is disabled if you have an Nvidia card (applications do run, but on the CPU and with abysmal performance). It works fine on Intel and AMD though
So only Nvidia then, nice :) thank you for the information.
I wish Cinnamon had support for wayland
Quoting: MohandevirQuoting: Whitewolfe80Quoting: rustybroomhandleI still think all of this is leading up to a second attempt at Steam Machines, except this time with Valve also being the hardware provider.
I dont think they are silly enough to be a hardware provider i think they will go for the licence model again but how many takers there will be after the first attempt bombed.
Personnally, I doubt that we'll ever see another wave of Steam Machines, if they don't intend to go "the silly way". All these tweaks are probably Steam Cloud Gaming oriented (you know, Steam Linux streaming servers) and the desktop user might gain new features because there is no reason to not let them (Steam in-home streaming and the diy sofa gamers).
I would be the happiest guy to be proven wrong.
Well i could of gone with retarded financially irresposible dumb fuck decision but i thought silly covered it theres a reason sega arent in the console business anymore and even nintendo had to be bailed out of going bankrupt after the diaster that was wii u. Granted it was never in real danger because of the amount capital the shareholders have but still. MS looses money on every xbox 1 sold still Sony i think break even now on every ps4 they all attempt to recoup the money in game sales. Wheres the problem steam has games i hear you say yes it does third party games that you can buy on epic store or gog the valve exclusives tap died out a long time ago.
So valve "console" a stupid idea a licenced product is more likely if they came back but like i said if you were third party licence manager and you saw hot fast valve dropped advertising the steam machines would you even be vaguely interested.
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