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Spiritfarer has me so extremely curious, coming from Thunder Lotus Games (Sundered, Jotun) it's a 'cozy management game about dying' and a short gameplay teaser is out.

This is one I actually missed, when it and others had a short demo up for The Game Awards recently (I was too busy enjoying CARRION) so this is the first proper footage I've seen of it. In Spiritfarer, you play as Stella, a ferrymaster to the deceased. It's your job to care for their spirits before they get released into the afterlife. A highly unusual setting for such a sim although it has the usual mechanics like mining, farming and so on but the setting definitely hits a new spot.

Check out their teaser below:

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Here's a highlight of some features planned:

  • Enjoy beautiful hand-drawn art and animation.
  • Build, manage, and improve your own ferry.
  • Farm, mine, fish, harvest, cook, weave, craft! An endless variety of activities await you!
  • Meet, take on board, care for, and forge relationships with a cast of memorable characters.
  • Run, jump, and glide your way through elegantly constructed platforming levels.
  • Explore a fantastic and imaginative world. Seek and gather resources to craft upgrades for your ship and gifts for your passengers.
  • Experience moving, emotional stories filled with unforgettable moments.
  • Unwind for hours into cozy and relaxing gameplay. 30 hours to finish, hundreds more to experience everything Spiritfarer has to offer.
  • Make the adventure your own with rich customization options for your boat, character, even the cat!
  • Play as Daffodil the cat in optional local co-op. Supports Remote Play Together.

Spiritfarer will release with Linux support sometimes later this year, you can wishlist it on Steam.

Article taken from GamingOnLinux.com.
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12 comments

Julius Feb 25, 2020
Is it just my imagination, or are we finally seeing games designed for females, as opposed to superfical efforts of slapping females protagonists into otherwise default(=male) genre games or worse corporate "Barbie world" type of software?

This one at least, seems to tick many boxes... at least that is what I( as a male) would imagine a game being truely designed for a primarily female audience would look like.

Of course that doesn't mean it can not be a fun game for males as well. In fact, I would say a great game needs to be fun for everyone :)


Last edited by Julius on 25 February 2020 at 1:04 pm UTC
Nezchan Feb 25, 2020
Huh, this seems to be a different experience from what I initially thought it would be, but...different in a good way. It's definitely a game I'll want to play as soon as it comes out, that's certain.
Nezchan Feb 25, 2020
Is it just my imagination, or are we finally seeing games designed for females, as opposed to superfical efforts of slapping females protagonists into otherwise default(=male) genre games or worse corporate "Barbie world" type of software?

This one at least, seems to tick many boxes... at least that is what I( as a male) would imagine a game being truely designed for a primarily female audience would look like.

Of course that doesn't mean it can not be a fun game for males as well. In fact, I would say a great game needs to be fun for everyone :)

I think it's less that the games are designed for women per se so much that they're not designed for the traditional "gamer" stereotype, which is heavily marketed as a "toys for boys" thing (and well, accompanied by a lot of online arseholes who characterize female players as "casuals" who don't belong in that market). Remember, Overwatch pulled in a pretty huge female market.

And on the flip side, there's a legion of tough guys who cried their eyes out playing To the Moon.

All that said, I do appreciate that we're getting more games like this, where emotions, connection, and in some cases sheer joie de vivre are at the forefront. And if that's designing a game for females, well....market to me boys! I'm right here!
Salvatos Feb 25, 2020
Man, the animation is on point. Not a genre I normally go for, but the story might pull me in. Will need to see some gameplay at release.
Purple Library Guy Feb 25, 2020
I remember seeing something about this game here before. I stand by what I said at the time: Feels like Western-style Miyazaki. Which, just to be clear, is a good thing.
no_information_here Feb 25, 2020
Interesting that Sundered and Jotun also have female protagonists. I really enjoyed Sundered, but still haven't gotten to Jotun.

I am very curious how this one turns out. The team there seem very good with the story elements of their games.
rafagars Feb 25, 2020
Really love the art style and the game looks cool. Definitely would give it a try as soon as I can.
soulsource Feb 26, 2020
Is it just my imagination, or are we finally seeing games designed for females, as opposed to superfical efforts of slapping females protagonists into otherwise default(=male) genre games or worse corporate "Barbie world" type of software?

This one at least, seems to tick many boxes... at least that is what I( as a male) would imagine a game being truely designed for a primarily female audience would look like.

Of course that doesn't mean it can not be a fun game for males as well. In fact, I would say a great game needs to be fun for everyone :)

I think it's less that the games are designed for women per se so much that they're not designed for the traditional "gamer" stereotype, which is heavily marketed as a "toys for boys" thing (and well, accompanied by a lot of online arseholes who characterize female players as "casuals" who don't belong in that market). Remember, Overwatch pulled in a pretty huge female market.

And on the flip side, there's a legion of tough guys who cried their eyes out playing To the Moon.

All that said, I do appreciate that we're getting more games like this, where emotions, connection, and in some cases sheer joie de vivre are at the forefront. And if that's designing a game for females, well....market to me boys! I'm right here!

I fully agree with this.
Also, society has changed over time. The first generation that grew up with video games is now in their thirties to forties. The situation is similar regarding people growing up in a society where overcome gender roles are being slowly, but steadily abolished.
Of course game design has to react to this development. Primarily targeting a "teenage boy who just wants to show he's the strongest and bestestestest" audience is not only aiming for a very small part of the potential customer base, also the interests of the targeted group change due to the decreasing importance of overcome gender roles (there's still the effects of a high supply of testosterone, though ).
soulsource Feb 26, 2020
About the game: The art style and the animations got me.
Soooooooooooo cute!

Also, the gameplay looks fun (from the very limited information the video gives).
Purple Library Guy Feb 26, 2020
Also, society has changed over time. The first generation that grew up with video games is now in their thirties to forties.
Fifties even, depending just how you define "grew up with video games".
no_information_here Feb 26, 2020
Also, society has changed over time. The first generation that grew up with video games is now in their thirties to forties.
Fifties even, depending just how you define "grew up with video games".
Can confirm...

I played on my friend's Atari in the late 70s:
https://en.wikipedia.org/wiki/Atari_2600
Nezchan Feb 27, 2020
Also, society has changed over time. The first generation that grew up with video games is now in their thirties to forties.
Fifties even, depending just how you define "grew up with video games".
Can confirm...

I played on my friend's Atari in the late 70s:
https://en.wikipedia.org/wiki/Atari_2600

I remember as a kid during that time trying to figure out how I could afford a PONG game, because I enjoyed the one my aunt had so much.
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