Some good news to share for the free and open source Godot Engine, as the lead developer Juan Linietsky announced during GodotCon that Epic Games have approved them for an Epic MegaGrant.
This was announced during Linietsky's talk on porting Godot Engine over to the Vulkan API, which is coming with Godot Engine version 4.0 later this year. Epic Games have approved them for a sum of $250,000 USD which they've known for a little while, but they only just got the okay to announce it.
You can see the livestream below. As it's live, I can't seem to link to a time stamp.
Direct Link
According to Linietsky, they're speaking with "many" other companies that may be looking to fund them too. So Godot Engine is definitely moving forward in the minds of all kinds of developers. This is true outside of funding in terms of actual usage too, with Godot gaining popularity when looking at the Global Game Jam.
So the Godot Engine crew join other software like Lutris, Krita and Blender who also previously got an Epic MegaGrant as well as the games ASYLUM and Ira. Epic Games certainly are starting to spread their cash around open source a bit more lately so that's great.
Find out more about the free and open source Godot Engine on the official site. You can also find more info on Epic MegaGrants here.
Hat tip to marc.
Update: Godot's official announcement is now up.
Unless they're going by the "enemy of my enemy is my friend" principle to hurt Unity...
Last edited by Sslaxx on 3 February 2020 at 3:09 pm UTC
How bizarre. Why would Epic want to support a rival project, commercial or not, open source or not?Good publicity (they really need it), competition is good for everyone. To name a few.
Unless they're going by the "enemy of my enemy is my friend" principle to hurt Unity...
Good publicity (they really need it), competition is good for everyone. To name a few.
I never heard the theory that competition is good for one of the competitors.
Having a monopoly is good for a competitor (which then stops to be a competitior, of course.)
Last edited by Eike on 4 February 2020 at 8:08 am UTC
Understand that it's not really about benefiting Godot, but about harming Unity. Clearly they feel the risk that some users might use Godot over Unity (and not UE4 over Unity) is outweighed by the benefits.Good publicity (they really need it), competition is good for everyone. To name a few.
I never heard the thoery that competition is good for one of the competitors.
Having a monopoly is good for a competitor (which then stops to be a competitior, of course.)
How bizarre. Why would Epic want to support a rival project, commercial or not, open source or not?
Unless they're going by the "enemy of my enemy is my friend" principle...
Nothing Epic has been doing lately makes too much sense from a business perspective.
I think it's just because Tim Sweeney is still a programmer at heart. He's trying to compensate for that with seemingly badass business practices. Probably because he read in a book that that's how you do it.
But let's be honest: As soon as the Fortnite millions are missing, the EGS is over, because it simply lacks the business model. In the end, Sweeney pays publishers and customers to use his shop. Valve on the other hand is probably still in the black with its Linux commitment. This is the subtle but significant difference between programmer Tim Sweeney and GabeN the businessman.
But it's definitely wise to take the Epic money with you as long as it's there. Because there's just no future in it.
How bizarre. Why would Epic want to support a rival project, commercial or not, open source or not?
Unless they're going by the "enemy of my enemy is my friend" principle...
Nothing Epic has been doing lately makes too much sense from a business perspective.
I think it's just because Tim Sweeney is still a programmer at heart. He's trying to compensate for that with seemingly badass business practices. Probably because he read in a book that that's how you do it.
But let's be honest: As soon as the Fortnite millions are missing, the EGS is over, because it simply lacks the business model. In the end, Sweeney pays publishers and customers to use his shop. Valve on the other hand is probably still in the black with its Linux commitment. This is the subtle but significant difference between programmer Tim Sweeney and GabeN the businessman.
But it's definitely wise to take the Epic money with you as long as it's there. Because there's just no future in it.
It's not necessary a "rival", it is a tool in the same sense as blender, maybe they see a use case (down the road) for it.
It's not necessary a "rival", it is a tool in the same sense as blender, maybe they see a use case (down the road) for it.
No, it's charity, non-profit, publicity. Call it what you want.
If you see a use case in your field of business, then you enter into a cooperation, because you want to control and influence the project accordingly. You pay people to develop a project in a certain direction.
Imagine Valve had simply given money to the Wine project. What would that have done for Valve? Absolutely nothing. There is a huge difference between giving money away and investing money.
Epic doesn't have a clue what they're doing. They just have a lot of money right now.
How bizarre. Why would Epic want to support a rival project, commercial or not, open source or not?Good publicity (they really need it), competition is good for everyone. To name a few.
Unless they're going by the "enemy of my enemy is my friend" principle to hurt Unity...
They certainly do. On the one hand I would say that they shouldn't be getting any slack after killing Rocket League for us... On the other hand if they think it works, and it parts their grubby hands with the money, and feeds good developers; hey, I'll pretend I think they're the best company in the world.
But if you ask me... 👌👈
It's not necessary a "rival", it is a tool in the same sense as blender, maybe they see a use case (down the road) for it.
No, it's charity, non-profit, publicity. Call it what you want.
If you see a use case in your field of business, then you enter into a cooperation, because you want to control and influence the project accordingly. You pay people to develop a project in a certain direction.
Imagine Valve had simply given money to the Wine project. What would that have done for Valve? Absolutely nothing. There is a huge difference between giving money away and investing money.
Epic doesn't have a clue what they're doing. They just have a lot of money right now.
Good. We should make them part with as much of it as possible, while limiting the damage they do. All they've done so far gained them bad publicity and cost them money. Let's have them keep up the good work!
I said it before, but even when the money is coming from the next best thing to the devil, it's still money that will help Godot to become a better product, and they would be fools not to take it. If Godot will one day become good enough to bite into Unreal's market-share and cost Epic MORE money, that would be an added plus.
Uhm, the important thing is to not give Epic too much good publicity. Enough so that they keep spending money, but not too much so that people actually think that they're actually good.
Fuck you Tim. :)
The comment section of this article is why the majority of game developers don't take linux gamers seriously and see them as whiny entitled losers.If you think this attitude is Linux-specific, you live in a bubble.
Edit: To be clear on my point, any time I see Epic mentioned on bigger Windows focused websites the comments are hilarious at times.
I fully agree that everyone should take it as it comes. Funding for a FOSS game engine is great. Take it. Use it.
Last edited by Liam Dawe on 3 February 2020 at 5:18 pm UTC
The comment section of this article is why the majority of game developers don't take linux gamers seriously and see them as whiny entitled losers.
You can't give credit where its due, you spread conspiracy theories to explain away any positive news. It is pissing me off now.
Some of us just can't be so naive about these moves...
Exactly, they can't do much to harm Unity directly, it's too popular everywhere. So supporting competition in the indie market might benefit UE4. It's only relatively recently that UE4 has been adopted by indies but for years Unity was an obvious choice for any small company (and UE was for AAA games). Now Godot started to aggresively push Unity away having a lot of benefits and just a few downsides. Godot is easier to learn, it's completely free and open, its 2D engine is clearly superior (because it's specialized for 2D), it's small and pretty fast, and it keeps evolving quickly. The 3D part of the engine is not yet there (hope it will be in 4.0 with Vulkan) and there are much less samples, assets and info compared to Unity. But these points are so easier to fix than Unity's weaknesses.Understand that it's not really about benefiting Godot, but about harming Unity. Clearly they feel the risk that some users might use Godot over Unity (and not UE4 over Unity) is outweighed by the benefits.Good publicity (they really need it), competition is good for everyone. To name a few.
I never heard the thoery that competition is good for one of the competitors.
Having a monopoly is good for a competitor (which then stops to be a competitior, of course.)
As Russians say, "money doesn't smell" i.e. it doesn't matter what the money source is, it's still the same money with the same face value. And unless Godot becomes, god forbid, an EGS exclusive I couldn't care less.
But let's be honest: As soon as the Fortnite millions are missing, the EGS is overTencent is the only thing that makes me disagree. We could fit 100+ Valves inside Tencent's pockets. To put things in perspective, Valve has a total equity of ~2.5Bi, Tencent had
https://en.wikipedia.org/wiki/Tencent
https://en.wikipedia.org/wiki/Valve_Corporation
Edit: Wikipedia was showing CN¥ for Tencent, not USD, thanks marcus for pointing that out
Last edited by dejaime on 3 February 2020 at 8:52 pm UTC
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