Spiderling Studios have announced their physics-based medieval siege engine builder, Besiege, is leaving Early Access on February 18 and the price is going to rise.
The big 1.0 update is going to finish up the single-player campaign with a whole new island named Krolmar. What they say is an "ancient & mysterious desert island" full of more fortresses for you to annihilate. They're also promising "secret magics to unravel" along with "stunning visuals and challenging levels".
We're also going to get a bunch of new blocks to play with in a whole new category, with Logic and Automation. So we will be able to push a button and have things run in a sequence or use sensor blocks to pick things up and then cause mayhem. Sounds like a blast.
As for the price rise, they said it will happen after 1.0 hits but they didn't say exactly how much it would be in their announcements. If you've been looking to pick it up, now is obviously a good time before you might have to pay quite a bit more.
Spiderling mentioned that they're going to continue working on Besiege for the foreseeable future, with improvements planned and they're prototyping some fun sounding experimental features too.
You can grab it on Humble Store, GOG and Steam.
It was really fun and i loved the arts direction.
Curious to see how it will be different from my first experience.
0XCXG
-Spoiler, click me
Spoiler, click me
Sorry, weird spasm there.
I thought I already owned this game but I guess not. Perhaps there was a demo or a free weekend a long while back. I remember deciding that I'd wait for it to get more fleshed out. Sounds like that time has come! GOG, here I come.It sucks that I paid $10 at GOG expecting the price to go up. Well, the game released on Steam today and it's 50% off ($5)!
See more from me