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While Metro Exodus was exclusive to the Epic Games Store for a while, it later went live on Google Stadia (which is Debian Linux) and today it's finally available on Steam. It also appears to be coming to the Linux desktop with news on that due soon.

A post on the Metro Exodus Steam forum titled "Linux Version?" that's been open since 2018 got a reply today, from the publisher Deep Silver:

We have of course reached out to Deep Silver ourselves to confirm this as well, however it would be weird for them to seek this topic out themselves to confirm it if this wasn't true. So it looks like we're getting Linux support for Metro Exodus!

Since it was ported to Stadia, it's not too much of a stretch to jump to desktop Linux on Steam. A few different libraries here and there but it's still Linux. The developer, 4A Games, did also bring the previous two Metro titles to Linux so it certainly would be nice to see them all available.

For now, you can check out Metro Exodus on Steam. However, as usual it's worth holding onto your monies until it's actually out. Once we have more information, we will share it.

Hat tip to Xakep.


Update: Deep Silver replied to our email and simply said "Yes this is correct.".

Article taken from GamingOnLinux.com.
Tags: FPS, Steam, Upcoming | Apps: Metro Exodus
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ziabice Feb 16, 2020
Read this too late, after I have already bought the game. It works out of the box with Proton 5.0-2 and Mesa 19.3.3 on my rig.

Performance is good, but it can be better.

EDIT: tried to fix my bad english


Last edited by ziabice on 16 February 2020 at 1:19 pm UTC
Linuxwarper Feb 16, 2020
Quoting: ShmerlOh, so here we see the outcome that was expected from better publishers. Once something is released for Stadia, they can release for regular Linux too. Good development. Would be even better if they released it on GOG too.

Hopefully we'll see more of these kind of developments.
Are you certain of this? It seems to me that Deep Silver have more experience with Linux (and crossplatform tech) and it is this that makes it possible for them to do a Linux release. I just found out Metro Redux will be available for Nintendo Switch 28 February. So they have experience with developing for Linux. They are porting Exodus to Stadia (Vulkan) and Redux for Switch (Likely Vulkan).

The dev I mentioned who said Stadia and Linux is far to different. I hope I am wrong and that Stadia makes it far more feasible to port games to Linux. Can you imagine Cyberpunk 2077 on Linux with Vulkan? :O
mborse Feb 16, 2020
Awesome news. Instabuy the moment it's released.
Kelvinhbo Feb 16, 2020
Quoting: Guest
Quoting: KelvinhboI wish they would just make sure the game runs well with Proton instead of focusing resources on a native port that would surely be abandoned in a couple months.
If that's how you feel, why are you even using Linux? Go back to Windows. It's one thing to want an old game to work in Proton; one that will likely never see a native version. But you actively wish that a publisher who has announced a native port should abandon it and concentrate on the Windows port. Completely blows my mind, and again proves to me that a lot of 'Linux' gamers only care about their latest fix rather than advancing gaming on Linux.

Native ports, announcements of such, etc, should be praised, supported and encouraged. And in the long run, the use of Proton, while necessary now, should be discouraged. Particularly for new games. It definitely has its place for older games, though.

I have been using Linux since Red Hat 9 kernel 2.2 buddy, you are the one that should be going back to Windows if you are this delusional. Almost every Linux native port that I have tried over the years have performed significantly worst than on Windows, only exceptions are Valve native ports and Feral's recent conversions.

About 90% of the Linux native ports I own have been abandoned for years, Examples: Both Borderlands, both Metros, Bioshock Infinite, Dying Light, etc... the list goes on and on, at this point you can get double the performance, on some cases even more when you force your native ports to run on Proton.

Even a game that wasn't abandoned until recently "Rocket League", performed absolutely horrible on the Linux native port, I could get around 120 fps on Linux, same settings on Windows gave me 250 fps, same settings on Linux with Proton D9VK gave me 250 fps.

Maintaining different ports of games is expensive and time consuming for developers, with this magical little software called Proton all of these hassles are bypassed and everybody wins, with some tweaking I can get almost the same performance as on Windows with Proton, on a few games even better and more stable, maybe when the market share of Linux gamers is over 50% then we can start talking about native ports.
Nevertheless Feb 16, 2020
Quoting: Guest
Quoting: KelvinhboI wish they would just make sure the game runs well with Proton instead of focusing resources on a native port that would surely be abandoned in a couple months.
If that's how you feel, why are you even using Linux? Go back to Windows. It's one thing to want an old game to work in Proton; one that will likely never see a native version. But you actively wish that a publisher who has announced a native port should abandon it and concentrate on the Windows port. Completely blows my mind, and again proves to me that a lot of 'Linux' gamers only care about their latest fix rather than advancing gaming on Linux.

Native ports, announcements of such, etc, should be praised, supported and encouraged. And in the long run, the use of Proton, while necessary now, should be discouraged. Particularly for new games. It definitely has its place for older games, though.

I will go on purchasing the games I play, while letting the developers know I play them on Linux.
Supporting native versions is great, but I stopped buying games only to support a Linux version.
I still don't buy games from Google, Microsoft or Epic, because I don't like their politics or market behaviour, but that's ny personal preferences, not something I expect anyone else to do, and nothing I even expect to make any difference. I simply don't want to support them personally...
I also think this whole "voting with money" thing works only for positive votes, because negative votes are not counted, and there are way more people who just buy what they want, not what they think is right (or even good for them in the long run). They are all counted as strong pro voters.
When we are lucky, and Linux user numbers rise a few percent in the future, I would not expect these users to be puristic Linux code-only users too...
Just a few thoughts you inspired..
Kelvinhbo Feb 16, 2020
Quoting: Guest
Quoting: Kelvinhbo
Quoting: Guest
Quoting: KelvinhboI wish they would just make sure the game runs well with Proton instead of focusing resources on a native port that would surely be abandoned in a couple months.
If that's how you feel, why are you even using Linux? Go back to Windows. It's one thing to want an old game to work in Proton; one that will likely never see a native version. But you actively wish that a publisher who has announced a native port should abandon it and concentrate on the Windows port. Completely blows my mind, and again proves to me that a lot of 'Linux' gamers only care about their latest fix rather than advancing gaming on Linux.

Native ports, announcements of such, etc, should be praised, supported and encouraged. And in the long run, the use of Proton, while necessary now, should be discouraged. Particularly for new games. It definitely has its place for older games, though.

I have been using Linux since Red Hat 9 kernel 2.2 buddy, you are the one that should be going back to Windows if you are this delusional. Almost every Linux native port that I have tried over the years have performed significantly worst than on Windows, only exceptions are Valve native ports and Feral's recent conversions.

About 90% of the Linux native ports I own have been abandoned for years, Examples: Both Borderlands, both Metros, Bioshock Infinite, Dying Light, etc... the list goes on and on, at this point you can get double the performance, on some cases even more when you force your native ports to run on Proton.

Even a game that wasn't abandoned until recently "Rocket League", performed absolutely horrible on the Linux native port, I could get around 120 fps on Linux, same settings on Windows gave me 250 fps, same settings on Linux with Proton D9VK gave me 250 fps.

Maintaining different ports of games is expensive and time consuming for developers, with this magical little software called Proton all of these hassles are bypassed and everybody wins, with some tweaking I can get almost the same performance as on Windows with Proton, on a few games even better and more stable, maybe when the market share of Linux gamers is over 50% then we can start talking about native ports.

I think native, or natively supported, is the only way forward. Games break between wine versions all the time too.

Support is the key word. And if GNU/Linux wasn't _now_ feasible for gaming, on a technical level, Stadia wouldn't use it.

I respect your opinion even tho I think is dead wrong, that's right support is important witch is why developers should make sure games run well on Proton from the start, instead of making a Linux native port and abandon it a few months later.

By the way! isn't Stadia a complete train wreck right now? I think you should catch up with the news.
Kelvinhbo Feb 16, 2020
Quoting: Guest
Quoting: Kelvinhbo
Quoting: Guest
Quoting: KelvinhboI wish they would just make sure the game runs well with Proton instead of focusing resources on a native port that would surely be abandoned in a couple months.
If that's how you feel, why are you even using Linux? Go back to Windows. It's one thing to want an old game to work in Proton; one that will likely never see a native version. But you actively wish that a publisher who has announced a native port should abandon it and concentrate on the Windows port. Completely blows my mind, and again proves to me that a lot of 'Linux' gamers only care about their latest fix rather than advancing gaming on Linux.

Native ports, announcements of such, etc, should be praised, supported and encouraged. And in the long run, the use of Proton, while necessary now, should be discouraged. Particularly for new games. It definitely has its place for older games, though.

I have been using Linux since Red Hat 9 kernel 2.2 buddy, you are the one that should be going back to Windows if you are this delusional. Almost every Linux native port that I have tried over the years have performed significantly worst than on Windows, only exceptions are Valve native ports and Feral's recent conversions.

About 90% of the Linux native ports I own have been abandoned for years, Examples: Both Borderlands, both Metros, Bioshock Infinite, Dying Light, etc... the list goes on and on, at this point you can get double the performance, on some cases even more when you force your native ports to run on Proton.

Even a game that wasn't abandoned until recently "Rocket League", performed absolutely horrible on the Linux native port, I could get around 120 fps on Linux, same settings on Windows gave me 250 fps, same settings on Linux with Proton D9VK gave me 250 fps.

Maintaining different ports of games is expensive and time consuming for developers, with this magical little software called Proton all of these hassles are bypassed and everybody wins, with some tweaking I can get almost the same performance as on Windows with Proton, on a few games even better and more stable, maybe when the market share of Linux gamers is over 50% then we can start talking about native ports.

You don't know what you are talking about.... The ports are FINE, it is not like those games (Borderlands 2, earlier Metros etc) are being updated on Windows....

The most likely culprit for the performance difference is OpenGL poor performance vs Vulkan and Direct3D versions. Proton uses Vulkan so it can be far better optimized on MESA than the OpenGL ports, which face both poor OpenGL port performance + poor OpenGL driver performance....


Borderlands 2 recently got an HD texture pack update only for Windows, performance is fantastic on Windows so there would be no need for many updates, on Linux on the other hand the game is half-assed running at a fraction of the frame rate and never receiving any fixes, on Metro's native port you can't even change the resolution and half the graphics settings are missing. I could go on and on and on, but you people don't care about facts.
Damn! I guess they were right about the stupidity of the purist Linux community, no wonder Windows users are turned away when they encounter ya'll, I'm getting turned away myself from just interacting here and I've been using Linux for 20+ years, Admins please ban my account I'm done trying to reason with the unreasonable.
Linuxwarper Feb 16, 2020
Quoting: Guest
Quoting: Kelvinhbo
Quoting: Guest
Quoting: Kelvinhbo
Quoting: Guest
Quoting: KelvinhboI wish they would just make sure the game runs well with Proton instead of focusing resources on a native port that would surely be abandoned in a couple months.
If that's how you feel, why are you even using Linux? Go back to Windows. It's one thing to want an old game to work in Proton; one that will likely never see a native version. But you actively wish that a publisher who has announced a native port should abandon it and concentrate on the Windows port. Completely blows my mind, and again proves to me that a lot of 'Linux' gamers only care about their latest fix rather than advancing gaming on Linux.

Native ports, announcements of such, etc, should be praised, supported and encouraged. And in the long run, the use of Proton, while necessary now, should be discouraged. Particularly for new games. It definitely has its place for older games, though.

I have been using Linux since Red Hat 9 kernel 2.2 buddy, you are the one that should be going back to Windows if you are this delusional. Almost every Linux native port that I have tried over the years have performed significantly worst than on Windows, only exceptions are Valve native ports and Feral's recent conversions.

About 90% of the Linux native ports I own have been abandoned for years, Examples: Both Borderlands, both Metros, Bioshock Infinite, Dying Light, etc... the list goes on and on, at this point you can get double the performance, on some cases even more when you force your native ports to run on Proton.

Even a game that wasn't abandoned until recently "Rocket League", performed absolutely horrible on the Linux native port, I could get around 120 fps on Linux, same settings on Windows gave me 250 fps, same settings on Linux with Proton D9VK gave me 250 fps.

Maintaining different ports of games is expensive and time consuming for developers, with this magical little software called Proton all of these hassles are bypassed and everybody wins, with some tweaking I can get almost the same performance as on Windows with Proton, on a few games even better and more stable, maybe when the market share of Linux gamers is over 50% then we can start talking about native ports.

I think native, or natively supported, is the only way forward. Games break between wine versions all the time too.

Support is the key word. And if GNU/Linux wasn't _now_ feasible for gaming, on a technical level, Stadia wouldn't use it.

I respect your opinion even tho I think is dead wrong, that's right support is important witch is why developers should make sure games run well on Proton from the start, instead of making a Linux native port and abandon it a few months later.

By the way! isn't Stadia a complete train wreck right now? I think you should catch up with the news.

Well without support, it's just gaming for Windows. Support doesn't mean "pure compiled native" by the way - wine is fine, so long as it's supported. Basically treating gaming the same as every single other platform.

Stadia doesn't appear to have technical problems with the games. Last I checked. Other issues, yes, but not technical problems with the games.
In other words you are fine by developers targeting native or Proton release as long as they follow the release up with support?
x_wing Feb 16, 2020
Quoting: GuestThe most likely culprit for the performance difference is OpenGL poor performance vs Vulkan and Direct3D versions. Proton uses Vulkan so it can be far better optimized on MESA than the OpenGL ports, which face both poor OpenGL port performance + poor OpenGL driver performance....

I agree about port performance issue but regarding OpenGL driver performance I completely disagree. OGL Mesa implementation is quite good, it even kick the ass of OGL proprietary Windows implementations. In fact, I think that radeonsi showed better performance than the Nvidia driver lately (check latest phoronix benchs).
drlamb Feb 16, 2020
Quoting: GuestStadia doesn't appear to have technical problems with the games. Last I checked. Other issues, yes, but not technical problems with the games.

This is correct. By and large game performance on Stadia is great between 1080p/4K, especially for a lot of companies' first Linux/Vulkan releases. Fully up to date Borderlands 3, Red Dead Redemption 2, Darksiders Genesis, Metro Exodus, NBA 2K20, etc. etc. prove to no surprise that native Linux builds can work great when the developers put in the work. It's up to the publishers/developers to care enough to release the Native Linux binary on steam, as is the case with Metro. I'd love to benchmark Red Dead Redemption 2 Linux vs Windows Vulkan on my gaming hardware but until I'm able to do so I'll continue to enjoy the excellent Stadia version.


Last edited by drlamb on 17 February 2020 at 12:17 am UTC
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