While Metro Exodus was exclusive to the Epic Games Store for a while, it later went live on Google Stadia (which is Debian Linux) and today it's finally available on Steam. It also appears to be coming to the Linux desktop with news on that due soon.
A post on the Metro Exodus Steam forum titled "Linux Version?" that's been open since 2018 got a reply today, from the publisher Deep Silver:
We have of course reached out to Deep Silver ourselves to confirm this as well, however it would be weird for them to seek this topic out themselves to confirm it if this wasn't true. So it looks like we're getting Linux support for Metro Exodus!
Since it was ported to Stadia, it's not too much of a stretch to jump to desktop Linux on Steam. A few different libraries here and there but it's still Linux. The developer, 4A Games, did also bring the previous two Metro titles to Linux so it certainly would be nice to see them all available.
For now, you can check out Metro Exodus on Steam. However, as usual it's worth holding onto your monies until it's actually out. Once we have more information, we will share it.
Hat tip to Xakep.
Update: Deep Silver replied to our email and simply said "Yes this is correct.".
Quoting: ShmerlQuoting: KelvinhboProton is not just a "band-aid", it's revolutionary, and all I'm trying to say is that the resources and time that are being wasted on Linux native ports could be better used on making Proton better, compatible with all games and anti-cheat systems. At this time maintaining multiple ports of games is expensive, unnecessary and unreasonable.
They are already making native Linux port for Stadia, so this argument makes no sense.
I'm pretty sure they are just running the games over Vulkan and calling that a native game, or do you actually think they are re-writing the whole games and making Linux exclusive binaries?
That's the only time a Linux native game makes sense, when you write the game from the ground up to take advantage of the low level API's Linux offers. Only if the market share of Linux Desktop was high enough that would make sense.
Quoting: KelvinhboStadia is Debian, it's quite literally Linux. To be on Stadia, you need Vulkan AND Linux.Quoting: ShmerlQuoting: KelvinhboProton is not just a "band-aid", it's revolutionary, and all I'm trying to say is that the resources and time that are being wasted on Linux native ports could be better used on making Proton better, compatible with all games and anti-cheat systems. At this time maintaining multiple ports of games is expensive, unnecessary and unreasonable.
They are already making native Linux port for Stadia, so this argument makes no sense.
I'm pretty sure they are just running the games over Vulkan and calling that a native game, or do you actually think they are re-writing the whole games and making Linux exclusive binaries?
That's the only time a Linux native game makes sense, when you write the game from the ground up to take advantage of the low level API's Linux offers. Only if the market share of Linux Desktop was high enough that would make sense.
The developers of DOOM made their Stadia version (weirdly not live until later this year) using Ubuntu FYI. There's a video of them talking about it - look at from 21:00 for Ubuntu.
Last edited by Liam Dawe on 16 February 2020 at 6:50 pm UTC
Quoting: x_wingQuoting: Comandante ÑoñardoSadly, the Steam regional price for Argentina is 4 times more expensive than the Xbox Game Pass version.
But with game pass you don't own the game, you have to pay monthly in order to get access to it, doesn't it? More over, how you will be able to download this game with game pass when you need Microsoft Store in order to play it? I don't understand your comparison...
Either way, right now I see it on Steam for $899,40 ($1160,23 with taxes). For a AAA game with native support is quite cheap IMO.
899 US$? What? In Brazil is 10 US$.
Quoting: GuestQuoting: KelvinhboQuoting: ShmerlQuoting: KelvinhboProton is not just a "band-aid", it's revolutionary, and all I'm trying to say is that the resources and time that are being wasted on Linux native ports could be better used on making Proton better, compatible with all games and anti-cheat systems. At this time maintaining multiple ports of games is expensive, unnecessary and unreasonable.
They are already making native Linux port for Stadia, so this argument makes no sense.
I'm pretty sure they are just running the games over Vulkan and calling that a native game, or do you actually think they are re-writing the whole games and making Linux exclusive binaries?
That's the only time a Linux native game makes sense, when you write the game from the ground up to take advantage of the low level API's Linux offers. Only if the market share of Linux Desktop was high enough that would make sense.
Actually there's a good deal of Stadia development target information out there - and yes, they are native builds of games.
Much of game engines is already platform agnostic, but the real kicker is if you have to change the basic structure to accommodate a different rendering backend. Khronos has done a lot of work to make Vulkan very flexible, so that shouldn't be too painful.
Shaders have been a problem, but Google plugged the missing gap by investing in a HLSL to SPIR-V compiler.
Of course, Stadia is a single hardware target - and that will no doubt make QA and risk assessment easier.
Ok. So a game like Destiny 2 have been completely re-written for Linux and is not running over Vulkan for Stadia.
Would love to see some evidence on that if you don't mind.
Quoting: KelvinhboI'm pretty sure they are just running the games over Vulkan and calling that a native game, or do you actually think they are re-writing the whole games and making Linux exclusive binaries?
Yes, they are. Stadia runs Linux and they aren't using Wine. So how exactly do you understand "over Vulkan" but not a Linux binary?
Last edited by Shmerl on 16 February 2020 at 8:02 pm UTC
Quoting: KelvinhboQuoting: GuestQuoting: KelvinhboQuoting: ShmerlQuoting: KelvinhboProton is not just a "band-aid", it's revolutionary, and all I'm trying to say is that the resources and time that are being wasted on Linux native ports could be better used on making Proton better, compatible with all games and anti-cheat systems. At this time maintaining multiple ports of games is expensive, unnecessary and unreasonable.
They are already making native Linux port for Stadia, so this argument makes no sense.
I'm pretty sure they are just running the games over Vulkan and calling that a native game, or do you actually think they are re-writing the whole games and making Linux exclusive binaries?
That's the only time a Linux native game makes sense, when you write the game from the ground up to take advantage of the low level API's Linux offers. Only if the market share of Linux Desktop was high enough that would make sense.
Actually there's a good deal of Stadia development target information out there - and yes, they are native builds of games.
Much of game engines is already platform agnostic, but the real kicker is if you have to change the basic structure to accommodate a different rendering backend. Khronos has done a lot of work to make Vulkan very flexible, so that shouldn't be too painful.
Shaders have been a problem, but Google plugged the missing gap by investing in a HLSL to SPIR-V compiler.
Of course, Stadia is a single hardware target - and that will no doubt make QA and risk assessment easier.
Ok. So a game like Destiny 2 have been completely re-written for Linux and is not running over Vulkan for Stadia.
Would love to see some evidence on that if you don't mind.
https://youtu.be/qdz4b5psrhE
Dustin Land from id Software shares their porting story of Doom 2016 to Stadia.
Just watch the video , you'll find the answers.
Have anyone think that he did this on purpose? I mean, just check how many times Liam has said in this site and the Internet that Stadia only accepts Linux native ports, confirmed by Google itself, I think it is impossible by now that anyone could think that Stadia is using some sort of Proton/Wine with the stability issues that "emulating/simulating" could bring to the table.
Quoting: GuestQuoting: KelvinhboQuoting: GuestQuoting: KelvinhboQuoting: ShmerlQuoting: KelvinhboProton is not just a "band-aid", it's revolutionary, and all I'm trying to say is that the resources and time that are being wasted on Linux native ports could be better used on making Proton better, compatible with all games and anti-cheat systems. At this time maintaining multiple ports of games is expensive, unnecessary and unreasonable.
They are already making native Linux port for Stadia, so this argument makes no sense.
I'm pretty sure they are just running the games over Vulkan and calling that a native game, or do you actually think they are re-writing the whole games and making Linux exclusive binaries?
That's the only time a Linux native game makes sense, when you write the game from the ground up to take advantage of the low level API's Linux offers. Only if the market share of Linux Desktop was high enough that would make sense.
Actually there's a good deal of Stadia development target information out there - and yes, they are native builds of games.
Much of game engines is already platform agnostic, but the real kicker is if you have to change the basic structure to accommodate a different rendering backend. Khronos has done a lot of work to make Vulkan very flexible, so that shouldn't be too painful.
Shaders have been a problem, but Google plugged the missing gap by investing in a HLSL to SPIR-V compiler.
Of course, Stadia is a single hardware target - and that will no doubt make QA and risk assessment easier.
Ok. So a game like Destiny 2 have been completely re-written for Linux and is not running over Vulkan for Stadia.
Would love to see some evidence on that if you don't mind.
Wait, I start to suspect you are confused about something. It runs through Vulkan, and it is native. Vulkan is cross platform.
If you mean runs through wine, no it does not.
I'll not search for you, not using this unwieldy device, but there are talks about developing for Stadia. Ubisoft have a very lengthy one. iD have another. Google itself has basic info about what is provided.
Is it so hard to believe? These games can run on Windows with multiple DirectX versions. They can run on pretty much all consoles. Why couldn't they do a GNU/Linux version if there was some incentive? Technical limitations haven't been the case for a while now.
I'll make it easy for you bud. Let's install the "native" Linux version of Rocket League on Linux, Do you think the code for this game was re-written from Directx9 to OpenGL? if you go into the games install folder /.local/share/Steam/steamapps/common/rocketleague/Binaries/Linux/
you will find that there is a Linux binary there and no reference to Wine or a .exe, but everybody and their dog knows that game is running over a translation layer to OpenGL.
I'm pretty sure that is what Stadia is doing, you would have to be delusional to think they are recompiling Direct X games like Destiny 2 for Linux to be played on Stadia, I'm not talking about Vulkan games like Doom 2016, I made that pretty clear.
Quoting: KelvinhboI'm pretty sure that is what Stadia is doing, you would have to be delusional to think they are recompiling Direct X games like Destiny 2 for Linux to be played on Stadia, I'm not talking about Vulkan games like Doom 2016, I made that pretty clear.
Instead of being "sure", do some research first. Otherwise it's a waste of time. You clearly have no clue about Stadia technology stack.
Last edited by Shmerl on 16 February 2020 at 8:34 pm UTC
Quoting: ShmerlQuoting: KelvinhboI'm pretty sure that is what Stadia is doing, you would have to be delusional to think they are recompiling Direct X games like Destiny 2 for Linux to be played on Stadia, I'm not talking about Vulkan games like Doom 2016, I made that pretty clear.
Instead of being "sure", do some research first. Otherwise it's a waste of time. You clearly have no clue about Stadia technology stack.
Yeah because anybody can just go into Google and get that kind of info, and the burden of proof is on your side, I'm not the one claiming outlandish ridiculous things like Google is re-writing Direct x games just for Stadia.
I'm still waiting for the evidence on that.
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