Alexandre Julliard announced today the bottle for Wine 5.2 has been opened following another two weeks of everyone hacking away at the code.
Headlining this release of the compatibility layer are these features:
- More compatible codepage mapping tables.
- Support for using the null display driver as a real driver.
- Better UTF-8 support in the Resource and Message Compilers.
- Fixes for using ucrtbase as C runtime.
They also noted 22 bugs that were found to be solved, some new and some fixed in previous releases of Wine. As usual, it takes a while to get thousands of applications and games re-tested. Looking over the logs it seems issues were fixed for The Sims 2 demo, ARMA: Armed Assault, Lineage 2, Spintires: MudRunner, plus multiple games being installed via Steam in Wine had an issue fixed with it failing to install the DirectX runtime prerequisite and get locked up plus other misc bug fixes.
You can see the release announcement here.
As a reminder, if you want an easy way to handle Wine for various games Lutris can take care of it all quite nicely and certainly makes using plain Wine a bit more pleasant.
Quoting: EhvisQuoting: mrdeathjrAnother thing wine begins show progress in media foundation:
What is the improvement?
catherine classic
in before wine versions game crash in my test
^_^
Last edited by mrdeathjr on 18 February 2020 at 5:15 pm UTC
Quoting: mrdeathjrAnother thing wine begins show progress in media foundation:
^_^
black screen. progress....
there are "work arounds" but no one likes to talk about them apparently.
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