Entering Early Access on February 26, Mists of Noyah looks like an incredibly promising 2D co-op action survival game with some really gorgeous artwork.
It was announced back in November last year which we missed until the Steam page appeared, which showed that it will support Linux (as does their official site). Instantly pulling my attention with some vibrant visuals, I watched the trailer and definitely feel like this could be good. Take a look:
Direct Link
Currently in development by Pyxeralia with the Unity game engine it does sound quite feature-filled with multiplayer co-op, crafting, classes and skills, character transformations, aa faction system, boss monsters, professions and more.
The basics of it sound a bit Terraria-like, however Mists of Noyah seems to have a much bigger focus on the combat action and the RPG elements to it with classes and skills. You're also tasked with rebuilding and defending a fort, which appears to be game over if it's destroyed completely. In that way, it actually also sounds like it's built around a tower defense mechanic.
You can wishlist and follow Mists of Noyah on Steam for Early Access on February 26.
Kind of looks like it has elements of both Terraria as well as Kingdom: Two Crowns (except you can actually fight here).
I wonder if it's going to be local co-op/split screen as well (I still really prefer that option on these types of games), though it doesn't look like it. Still, wishlisted, this looks solid.
You know how Steam has Remote Play that let's you play local-multiplayer games online? How cool would it be if someone made a reverse type of function that lets you play online multiplayer games locally with some kind of PIP to give you split-screen?
I sympathize with all of what you said about local multiplayer. Though I have been leaning a lot towards those local mp games that have shared screen rather than split screen, because our experiences with split screen have been lacking. How do you make split screen works well for you? I wonder if for a better experience I need to make the screen (TV) a bigger percentage of our IRL FOV (field of view) or do I need more pixels (and a much more powerful GPU).
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