Remember DRAG? An exciting sounding racing game with "next generation 4CPT vehicle physics (4-way contact point traction technology)" we covered here two years ago. Well, it's finally nearing a release.
It just recently gained a Steam page to make it more official and they've confirmed it's going to be entering Early Access sometime this year. The game honestly looks incredible, especially since it's a small self-funded team. They even have a brand new trailer to show it off:
Direct Link
More about it:
DRAG introduces next generation 4CPT vehicle physics (4-way contact point traction technology) and a damage model that allows for competitive multiplayer wheel to wheel racing in a rallycross fashion. Combining the best of both arcade and simulation. Our physics and soft-body tire model simulate every component of the vehicles in real time, resulting in realistic, dynamic behavior. Driving fast on loose surface without driving aids is challenging and visceral, yet the physics are accessible. The driving feel is raw and unfiltered. Race online PvP or local split screen PvP matches as well as singleplayer challenges.
Not to sound hyperbolic about it but I'm seriously looking forward to finally getting my hands on it, after being excited about what they're doing for years now. This might be the most excited I've been for a racing game, with the amount of simulation going on and it's graphically pretty. It was originally going to be out in some form in 2018 but they've just continued advancing it to ensure a good initial release.
If you want to see some of the work that went into the trailer, and what they're currently up to, they made an additional post on Polycount to give some more behind the scenes info.
You can now follow/wishlist on Steam.
If you only use Linux as your gaming platform, be sure to tick it as such in your platform preferences.
Quoting: TheReaperUKTalking about racing games, i bought this game "Fast Dust" that is somewhat similar but don't recall GOL covering this one.Four reviews in over a year, and their quoted review is in Spanish from a Linux-specific site? It doesn’t look like anyone has heard of it.
https://store.steampowered.com/app/891330/Fast_Dust/
Quoting: GuestQuoting: mylkai hope they use vulkan
Why?
because performance is much better with vulkan, if you do it right?! especially on linux with weaker hardware
also it should be easier to port the game to other platforms with vulkan... switch, android, stadia
Quoting: GuestWhy?
They developed the custom engine with OpenGL4 if I remember rightly, and dumping all that work to switch to Vulkan seems rather pointless. It is possible for good performance from GL4.x, especially if designed and written with it in mind from the start. Many of the features that are part of the more modern APIs were already making appearances in GL4.x too (especially GL4.3 if I remember rightly), which is why it's able to get that performance.
yeah GL4.3 had some things but iirc 4.5 or 4.6 has the Aproaching Zero Driver Overhead thingy, which in theory should bring OpenGL on bar with Vulkan if done right
Vulkan is something we are working on but first things first.
Thanks Liam / GamingOnLinux for the publication
Quoting: RunningTuxThe end of the trailer, on the huge bridge, made me remind about Stunt Car Racer, on my Atari ST ...
Yes! that gave me the Stunt Car Racer vibe too, as a former C64/Amiga user. I think the cars with that bouncy suspension kinda have a similar look and feel.
Quoting: GuestIt looks very nice but the trailer doesn’t show any kind of gameplay… not sure what to expect.
I expect you can drive with a big ball on top of your car ;)
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