Blake Stone: Aliens of Gold and Blake Stone: Planet Strike, two classics from the 90s have been revived thanks to the BStone open source game engine that continue seeing big updates.
BStone adds in features like high resolution vanilla rendering, 3D-rendering,customizable controls and separate volume controls for sound effects and music. This is thanks to Apogee Software releasing the source code to Planet Strike in 2013.
Yesterday, build v1.2.0-beta.1 (and a quick fix with beta.2) went up and the major addition here is a new 3D renderer which uses OpenGL on the backend keeping it nicely Linux compatible. Plus, the developer also added some actual Linux instructions to the GitHub page now too.
Also added in this release are menu options to control both video mode and texturing, with a new texture upscale filter (xBRZ). There's also a bunch of new options you can tweak to control things like widescreen mode, window position, anti-aliasing mode/strength and more.
You still need the data files to play either game, just like many other updated open source game engines. You can find each on GOG here: Blake Stone: Aliens of Gold and Blake Stone: Planet Strike.
See more about BStone on the GitHub page.
Hat tip to Mr Doomguy.
Quoting: aukondkThe upscaling works surprisingly well on these graphics. Wouldn't mind seeing it on a Wolf3D port (not sure which is the best these days)
ECWolf seems to be the go-to source Wolfenstein 3D port these days. It doesn't have OpenGL rendering though. It's all software rendering, which means it's slow at large resolutions like 1440p or 4K.
Quoting: CalinouQuoting: aukondkThe upscaling works surprisingly well on these graphics. Wouldn't mind seeing it on a Wolf3D port (not sure which is the best these days)
ECWolf seems to be the go-to source Wolfenstein 3D port these days. It doesn't have OpenGL rendering though. It's all software rendering, which means it's slow at large resolutions like 1440p or 4K.
There's also a real good Wolf3d GZDoom Total Conversion. It's my preferred way of playing the game since it has the option to force Doom style movement, which prevents the game from causing me motion sickness.
When we wrote Blake I always wanted to port it to something other than a 16bit lang/OS and possibly put into a faux arcade machine.
Br, Jim R
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