Car racing of a miniature sort with RC cars is what's on the track in PocketCars, and it just recently enabled Linux support in their Early Access release.
"PocketCars is a fast paced arcade combat-racing game, where you can drive remote controlled cars that speed through amazing tracks. From real-life obstacles to outstanding off-road abilities, maneuverability and boost capacity of the realistic looking vehicles, an amazing racing experience await for you."
Released on Steam in January, with a Linux version arriving earlier this month. Take a look at the trailer:
Direct Link
Feature Highlight:
- Season based single player events with 93 challenge
- 2 different environment includes 10 tracks to play
- 6 physic engine simulated cars
- 7 different tire
- 8 unique weapons, like Rocket, Mine, EMP, and many more...
- Controller support
Eventually it will also be adding in split-screen multiplayer, online play and car customization. According to the developer, they plan to remain in Early Access for around a year so it should release in full early next year. As it stands right now, it does look like a lot of fun, so we'll hopefully be taking a look when it's further along especially when it gains some multiplayer support.
Check out PocketCars on Steam.
* Native port available!
However the perf are bad on my machine.
I’m playing Wreckfest via Proton, and it’s both prettier and smoother with more detailed and simu.
I hope they improve that part later (soon).
Edit: Bought it. #SupportYourDevs
Last edited by ElectricPrism on 19 March 2020 at 7:11 pm UTC
Quoting: TcheyHowever the perf are bad on my machine.
I’m playing Wreckfest via Proton, and it’s both prettier and smoother with more detailed and simu.
To be honest, you're a good bit away from the recommended specs for PocketCars and pretty much spot on the recommended specs for Wreckfest. Even with some Proton overhead, it's a reasonable expectation that Wreckfest runs better on your machine.
There's always hope for performance optimizations!
Quoting: dpanterTo be honest, you're a good bit away from the recommended specs for PocketCars and pretty much spot on the recommended specs for Wreckfest.
Yes, but that’s the issue. Wreckfest looks better and more complex, while at the same time, it runs better and it’s several years older. It should not be like that, at least not in my opinion of progress.
So, it seems that PocketCars needs a lot of optimization, but i’m not very confident, it’s Unity.
Anyway, i’ll test it later after several updates in a few months i suppose, and see how it goes then.
It doesn’t mean the game is bad in anyway (nor good), it’s only an engine feedback from a low-end PC owner.
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