Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
We do often include affiliate links to earn us some pennies. See more here.

Today, Valve replied to our message asking about the situation with Half-Life: Alyx and Linux support and we got our answer.

Originally, the official statement that was sent to us (at the bottom here) mentioned it was only being confirmed for Windows. As it came closer to release, we messaged Valve again to see if they could be any clearer and here's what they sent to us today:

The game will be playable on Proton with DX11 at launch. Post-launch, we'll be aiming to provide Vulkan and Linux support through subsequent updates.

This is excellent news of course, showing truly that Valve is committed to Linux gaming for their return to the Half-Life saga. Now you just need a Virtual Reality kit and a decently powered computer but at least you will have a bit of extra time to prepare for the Linux version.

"Playing as Alyx Vance, you are humanity’s only chance for survival. The Combine’s control of the planet since the Black Mesa incident has only strengthened as they corral the remaining population in cities. Among them are some of Earth’s greatest scientists: you and your father, Dr. Eli Vance."

You can wishlist/follow Half-Life: Alyx on Steam. The release for Windows will be on March 23, once a date is set for Linux and when we learn more we will let you know.

If you missed it, Valve put out some Half-Life: Alyx gameplay videos which we've included below:

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

 

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

 

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

Additionally, Gabe Newell and Robin Walker of Valve spoke to IGN in a new video that went up today.

Article taken from GamingOnLinux.com.
40 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
56 comments
Page: «4/6»
  Go to:

fabertawe Mar 19, 2020
I don't have VR or plan to get it any time soon, due to cost, but would like to try it at some point. The thing that's bugging me in these videos is the movement. "Leaping" from place to place ruins the immersion, or so I would have thought. Is it not possible to move "normally"?
Ehvis Mar 19, 2020
View PC info
  • Supporter Plus
Quoting: fabertaweI don't have VR or plan to get it any time soon, due to cost, but would like to try it at some point. The thing that's bugging me in these videos is the movement. "Leaping" from place to place ruins the immersion, or so I would have thought. Is it not possible to move "normally"?

This is a long story and it's probably not the same for everyone.

Short answer, yes. People are used to having the feeling in their senses match with the motion in their vision. This is what you have experienced all your life. As I understand from things like sea sickness, when things stop making "sense", the brain has the tendency to assume that this is due to ingestion of bad food and will effectively start making you sick in order to make you throw up whatever the "cause" is. These are fairly primal responses. And as you can imagine, when you're completely immersed in VR without any link to the real world, this can be a big problem. Accelerations are the worst. If the image shows accelerating motion and your head doesn't feel it, you'll get the harshest response. Especially if this is in rotation. You'll be too sick to continue in minutes. Getting rid of acceleration helps a bit, but it's not a complete solution. If you use a the stick to move yourself forward and you get the speed instantly, you steel feel a jolt which causes you to physically move to compensate for something your brain expects to happen, but never comes. However, you can get somewhat used to those. Although for me it's still something that I can't keep up for too long either.

At the end of the day it's simple. The picture may provide immersion, but the missing sensations in your body counter it. Whether you can adjust depends on the person. And I imagine it's easier to adjust if you're younger.
stuff Mar 19, 2020
Quoting: fabertaweI don't have VR or plan to get it any time soon, due to cost, but would like to try it at some point. The thing that's bugging me in these videos is the movement. "Leaping" from place to place ruins the immersion, or so I would have thought. Is it not possible to move "normally"?

There will be several Options for moving, including one to move "normally". (I think it's shown in the 2nd video from Valve if I remember correctly).
14 Mar 19, 2020
View PC info
  • Supporter Plus
The repositioning mechanic is annoying to watch. And, due to the lack of fluid movement, each corner looks like a new "scene" waiting for you to get in place. I'm not saying it can't be fun, but it might be hard for me to get used to (or ignore). On the flip side, it makes me think of Resident Evil games. RE5 had a stiff feel to it, yet it was grand fun after I got used to it! So, Alyx might just take a lil getting use to. And was that Dead Space style weapon upgrades?
fabertawe Mar 19, 2020
Quoting: stuffThere will be several Options for moving, including one to move "normally". (I think it's shown in the 2nd video from Valve if I remember correctly).

Hah! I only watched the first and third videos

Thanks to all for commenting. I do think it looks great and would love to play it.
pskosinski Mar 19, 2020
Did you know those zombies from Half-Life actually beg player to help them? Look for "half-life zombie backwards". ;)
slaapliedje Mar 19, 2020
The fun thing is to watch people in VR for the first time. They kind of want to feel like they are in a car, so when it goes forward, they lean into it. But since a car has slight pull back from g-forces, they end up sitting in place. Since that g-force push won't exist when standing with a helmet on, they lean and drift way forward.
Especially extreme when playing games like Skyrim, where you can have smooth movements instead of teleport.
Ehvis Mar 19, 2020
View PC info
  • Supporter Plus
Quoting: Patola
Quoting: EhvisAt the end of the day it's simple. The picture may provide immersion, but the missing sensations in your body counter it. Whether you can adjust depends on the person. And I imagine it's easier to adjust if you're younger.
I wonder how these games with frantic change of directions and accelerations must feel then. Must be a pukefest.

I've been meaning to try something space-y. Maybe the unusual setting and large distances make it different. Then again, I remember a certain bit from a film in one of those spherical cinemas that had a rotating starry sky. That was at least 30 years ago and I still remember what that felt like. So I'm not sure I could handle it. Which make racing games entirely out of the question. Or should I get a motion rig? :D
mike456 Mar 20, 2020
What's this teleportation thing, can't you simply walk in vr like in non vr 3d games?
stuff Mar 20, 2020
Quoting: mike456What's this teleportation thing, can't you simply walk in vr like in non vr 3d games?

Watch the 2nd video
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.