Total War: THREE KINGDOMS - A World Betrayed was announced today as the latest expansion, it looks and sounds good and a release isn't far away. Arriving for Windows on March 17, the porting studio Feral Interactive announced the Linux version will see support for it "shortly after Windows".
A World Betrayed portrays a seminal moment in the history of the Three Kingdoms. Taking place following the Three Kingdoms conflict from 194 CE, many of the iconic warlords of Total War: THREE KINGDOMS have now passed on, a catalyst that has spurred a new generation of warlords into making a play for their own dynasties.
You can see the story trailer here but more interesting is the actual gameplay, which you can see below:
Direct Link
What Total War: THREE KINGDOMS - A World Betrayed will feature:
- Two new factions led by fan favourites Lü Bu and Sun Ce
- 13 playable factions
- New unique battlefield units
- New faction mechanics
- New events and story missions
- New legendary characters
- New story events
- A brand-new 194 CE start date
Creative Assembly have said that an update will come too, so even if you don't pick up the DLC there will be a "number of improvements to the Total War: THREE KINGDOMS campaign" for everyone. This will include a free playable warlord Yan Baihu, also known as White Tiger Yan and a number of new units and buildings. They also said that a DLC in this time period was one of the "most highly requested" by actual players.
You can wishlist/follow on Steam.
Quoting: toorIs the market so juicy on Linux about those kind of games? It feels like they port this kind more than any other, or is it just me?
One would assume they have a contract with Creative Assembly to port all their games and expansions. Since TW games appear to be pretty popular in general, they have no reason not to do it.
I keep buying them, but just for support, not my pleasure. I'm looking for example at XCOM games, I can clearly see they're good quality/fun games and I'm sure I'm missing a lot by not playing them, but just can't get into it and I really tried.
Quoting: dubigrasuI hate myself for not liking these type of games (basically everything strategy). I would've been so spoiled by Feral and these ports.People have different tastes. I can't for the life of me get into FPS . . . OK, I haven't really tried hard. But anyway, if it was me I wouldn't be generously buying the games just to show support, so kudos.
I keep buying them, but just for support, not my pleasure. I'm looking for example at XCOM games, I can clearly see they're good quality/fun games and I'm sure I'm missing a lot by not playing them, but just can't get into it and I really tried.
Quoting: Purple Library GuyLu Bu . . . that name takes me back. My grandfather was into Chinese poetry, history and art. He'd taught himself to read Chinese and he had scrapbooks full of stuff, including his translations of classic Chinese poetry. I remember when I was a kid, he would sometimes tell me stuff about Chinese history; I mostly don't remember any of it, but I remember him saying something about Lu Bu being a pretty tough guy.
Hes pretty much been a meme since 2002 DW 2 but yeah didnt die until his 60s and that was an execution killed his father killed his two adpoted fathers and mastered every martial art apparently.
Quoting: toorIs the market so juicy on Linux about those kind of games? It feels like they port this kind more than any other, or is it just me?
Maybe? There is really a ton of strategy games on Linux (and other strategy-adjacent genres), to my great happiness. We get a large part of the AAA releases and a ton of indies and mid-sized games - even Total War, which is unusually "triple-A-y" (graphics way too heavy, expensive, frequent new titles, etc) for the genre.
I'd guess those games probably have an easier time being ported. For example, they are generally more limited by processors than by graphic cards (which are more of a problem in Linux); they are often way more forgiving of lag, frame rate drops and other such issues; maybe the libraries and tools used for them are less specialized (just a barebones engine instead of a bunch of physics simulations and anticheat and whatever). Maybe it's because those games rarely care about consoles, which could mean both less technical difficulties (input, choice of engine, directx, etc) and a smaller non-Linux market. Or perhaps it's just that the less-niche stuff (shooters, action games and RPGs) is inflated by a lot of non-Linux stuff in a way other genres aren't.
Quoting: dubigrasuI hate myself for not liking these type of games (basically everything strategy). I would've been so spoiled by Feral and these ports.
I keep buying them, but just for support, not my pleasure. I'm looking for example at XCOM games, I can clearly see they're good quality/fun games and I'm sure I'm missing a lot by not playing them, but just can't get into it and I really tried.
It happens. I have a hard time accepting that I just plain don't like RPGs - I have a hard time finishing even the ones I'm interested in; I'm into tabletop RPGs, I like story-heavy games, and often the core mechanics are enjoyable (even similar to other stuff I play). It's just that... I nearly always get bored quickly and never finish the games. Somehow the gameplay loop feels repetitive and slow, every time, even if the bits and pieces are good on their own. FPS and action games are even more of a no-go - every once in a while I give a honest try, with something that looks really interesting, but I just can't stand it.
Strategy games are definitely more of a niche; a sizable one (in number of players and games), but I generally don't expect people to be into it unless they are really into it.
Also the porting contrqct with CA and the fact that feral studios is down the road from the UK team that made alien isolation is why we got that game on linux
Last edited by Whitewolfe80 on 6 March 2020 at 9:13 am UTC
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