Need to add some fancy effects to your Linux games? vkBasalt can help with that and a brand new release is now up. Quite a small tidying up release this time with 0.3.1 going out yesterday.
Small in number of features perhaps but still a very useful update, especially now with a key to turn effects on and off during runtime which is incredibly cool to see in action. This also makes taking comparison screenshots now super-simple to do. Also in this release is the ability to control the amount of debug output, an updated reshade shader compiler and if a game uses the newer "vkGetDeviceQueue2" it fixes some potential issues.
Here's a little up to date comparison shot I took using Skyrim in Steam Play Proton, using a little CAS + SMAA to give everything a bit more sharpness to it. You can clearly see the difference it can make in certain games and you can tweak it quite a lot:
See a bigger dedicated example here (large file size warning).
That's only one small example of what's possible. What can you do with it? Contrast Adaptive Sharpening, Fast Approximate Anti-Aliasing, Enhanced Subpixel Morphological Anti-Aliasing, Deband/Dithering, 3D colour LookUp Table and it supports a bunch (not all) Reshade Fx shaders.
You can grab it from GitHub or if you're on Arch/Manjaro you can find it in the AUR.
You know, I never thought when it came out on the PS2 that in 2020 I'd be playing GTA:San Andreas in anaglyph 3D (thanks, reShade) on a computer running Linux. What a time to be alive.
Last edited by TheRiddick on 17 March 2020 at 8:12 am UTC
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