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vkBasalt the Vulkan post processing layer for Linux has a new release up

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Last updated: 16 Mar 2020 at 12:24 pm UTC

Need to add some fancy effects to your Linux games? vkBasalt can help with that and a brand new release is now up. Quite a small tidying up release this time with 0.3.1 going out yesterday.

Small in number of features perhaps but still a very useful update, especially now with a key to turn effects on and off during runtime which is incredibly cool to see in action. This also makes taking comparison screenshots now super-simple to do. Also in this release is the ability to control the amount of debug output, an updated reshade shader compiler and if a game uses the newer "vkGetDeviceQueue2" it fixes some potential issues.

Here's a little up to date comparison shot I took using Skyrim in Steam Play Proton, using a little CAS + SMAA to give everything a bit more sharpness to it. You can clearly see the difference it can make in certain games and you can tweak it quite a lot:

See a bigger dedicated example here (large file size warning).

That's only one small example of what's possible. What can you do with it? Contrast Adaptive Sharpening, Fast Approximate Anti-Aliasing, Enhanced Subpixel Morphological Anti-Aliasing, Deband/Dithering, 3D colour LookUp Table and it supports a bunch (not all) Reshade Fx shaders.

You can grab it from GitHub or if you're on Arch/Manjaro you can find it in the AUR.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by . You can also follow my personal adventures on Bluesky.
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3 comments Subscribe

Dunc 16 Mar 2020
A toggle key is going to be very useful.

You know, I never thought when it came out on the PS2 that in 2020 I'd be playing GTA:San Andreas in anaglyph 3D (thanks, reShade) on a computer running Linux. What a time to be alive.
axredneck 16 Mar 2020
Now we need something like this for OpenGL
TheRiddick 17 Mar 2020
I don't think its possible on OGL? unless OGL gets ported to Vulkan and you run your OGL games via a vulkan wrapper.. I dunno what I'm saying now.


Last edited by TheRiddick on 17 Mar 2020 at 8:12 am UTC
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