I'll openly admit right away my intense excitement on this one. Fort Triumph blends XCOM-styled combat with environmental interactions and Heroes of Might and Magic world-exploration into a unique and delightful mix.
Originally funded on Kickstarter back in May 2017 with 1,457 backers pledging $78,311, it was impressive from the very first test build which had Linux support in the early stages. After Kickstarter and Early Access, it's gradually expanded into quite a big game overall.
I'll never get tired of kicking rocks and dropping trees onto various creatures, even more amusing when you kick a creature into another creature that then falls into water. There's a huge amount of fun interactions to have. Like this example:
A big update is about to drop too, with the developer highlighting what the game will have:
- Three story acts—the game now has a story campaign that is filled with 10 to 20 hours of gameplay
- The 8-player Skirmish mode—players can now pit themselves against up to 7 AI enemies or their friends in local co-op (hot seat)
- More than 30 events and over 80 artifacts added to the game—the events are special locations offering multiple choices that can lead to different results. Artifacts often grant new special abilities to a hero
- Four hero classes (Paladin, Barbarian, Mage, Ranger), each with 12 upgradable abilities, and four races (Troll, Goblin, Human, Undead), with their own castles and upgradable buildings
- Massive changes to UI and UX. A lot of graphical improvements
- All strategic maps are now fully procedurally generated and support having much larger maps
- Inventory, skill trees and town management, as well as resource management, implemented
They said the full version will feature various translations too including both interface and subtitles for: English, Chinese, French, German, Italian, Japanese, Polish, Portuguese, Russian, and Spanish.
You can wishlist/follow on Steam. Once the full release is out, I'm going to be taking a good look and will let you know some thoughts on it.
Turns out we missed this on our dedicated Crowdfunding Page, so it's now been added to sit alongside 300+ others!
This art style is forever burned for me. I cannot take games serious that look like that.
Don't get me wrong, this is a well done art style, everything fits each other and is highly consistent.
Seems like it was made by people who knew what they were doing.
I just don't personally like any of it.
Last edited by TheSHEEEP on 6 April 2020 at 11:28 am UTC
Other than that, I would crave a really good HOMM-style game published by a company not called Ubisoft. They have proven beyond any reasonable doubt that they can't handle the franchise. Any HOMM game after IV has been beyond bad.
Quoting: PatolaCare for vs care about.Quoting: KimyrielleLike the poster above, I don't care for the art style. At all. To the degree it's a dealbreaker.Well, so if the art style breaks the deal to you, you do care. a Lot. Isn't it? :S Only you find it to be a negative.
English is weird ;)
Quoting: PatolaWhat in this style bothers you most?Not sure if I can speak for Kim on this, but in another place where this game came up, I mentioned my dislike of the graphics as well and I got a lot of agreement with that sentiment there as well, so I guess I can at least explain somewhat.
The game looks like a million other games out there. Especially phone games, as they "have to" go with lower resolution meshes.
But in contrast to older games with low-res meshes, for example, here a VERY typical graphics style is used to make low res look "fitting".
The same comic-y art style, everything is cute, all colors are saturated to the max. Everything is simplified graphically (compared with the "real" thing) with a certain "oddness" added to it (e.g. the oh-so-slightly crooked wooden fences if you check the Steam screenshots).
Everything looks like that rainbow level from Diablo 3 - only that it's not meant as a joke.
Just from the video in this article, it would be impossible to tell if this its own game, some phone game, etc.
So many games (especially phone games, and that's not something I'd ever want to be associated with as a PC game dev) look exactly like this, all identity is immediately lost.
And that overworld map - now that looks like it was directly ripped from some phone/browser idle game.
Last edited by TheSHEEEP on 6 April 2020 at 6:16 pm UTC
And the penalty for losing a map is pretty low, so it's definitely one I'll stick to, despite my RNG-rage!
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