While we don't yet know if the F1 series will make a return to the Linux desktop, it's at least confirmed that the new F1 2020 will be released on Google Stadia so you can stream it.
Previously, Feral Interactive ported F1 2015 and F1 2017 to Linux (no F1 2016 due to low sales) but they then skipped 2018 / 2019 and we've heard nothing from them yet about F1 2020. With Stadia now being open to anyone with two months free Pro, taking into account supported countries, more Linux gamers will be able to play F1. See the announce trailer below:
Direct Link
F1 2020 is coming with a lot of new goodies, along with the return of two-player split-screen which sounds fantastic. More modern racing games need to offer a split-screen mode.
The biggest addition though is the My Team mode, what they say is the first for the franchise. Sitting along side the normal career mode, this new feature allows you to experience F1 as a driver-manager to show a different side to F1 for players. Codemasters also mentioned it's going to offer a bit more customization allowing you to adjust season lengths, plus you can choose between the original and full 22 race season (including Hanoi Circuit and Circuit Zandvoort), or shorter 10 or 16 options.
Also announced is a special Schumacher Deluxe Edition adding in the ability to drive as the legendary German driver Michael Schumacher himself in four of his most iconic cars:
- 1991: Jordan 191
- 1994: Benetton B194
- 1995: Benetton B195
- 2000: Ferrari F1-2000
"As huge fans of F1®, we continue to innovate and develop game modes that bring players even closer to the real-world sport," said Lee Mather, F1® 2020 Game Director. "We’ve also added new modes to enable more casual players to get up to speed more easily, and we’ve brought back split-screen for social play with friends. The additions reduce both the difficulty and time barrier to entry while retaining the car handling that our simulation players love."
Even if you're not a Stadia fan, we will keep an eye out for a Linux desktop release which would be on Steam if that happens.
In related racing news another Codemasters title, GRID, looks like it's coming to the Linux desktop. Read more about that here if you missed the previous article. Quite likely Feral Interactive are behind that one but no one is talking yet. When we know, you'll know.
Does this mean the game will be ported to Linux or it could Stadia just be planning on running it under Wine?
Most probably: It will be ported to Linux for Stadia, but not be published alone.
Does this mean the game will be ported to Linux or it could Stadia just be planning on running it under Wine?Stadia doesn't use Wine.
It will [...] not be published alone.
What do you mean by that?
It will [...] not be published alone.What do you mean by that?
"Standalone" would have been the better word probably.
They have to make it run on Linux to put it on Stadia. But they don't need to adapt it to general desktop usage and publish it. We're not many, so... they might well avoid this.
It will [...] not be published alone.What do you mean by that?
"Standalone" would have been the better word probably.
They have to make it run on Linux to put it on Stadia. But they don't need to adapt it to general desktop usage and publish it. We're not many, so... they might well avoid this.
The amusing thing is, according to a dev at iD, the best way to port to Stadia is to make it work in regular non-Stadia Linux first, then add all the Stadia crap on top of that.
It will [...] not be published alone.What do you mean by that?
"Standalone" would have been the better word probably.
They have to make it run on Linux to put it on Stadia. But they don't need to adapt it to general desktop usage and publish it. We're not many, so... they might well avoid this.
The amusing thing is, according to a dev at iD, the best way to port to Stadia is to make it work in regular non-Stadia Linux first, then add all the Stadia crap on top of that.
I bet it's all about support. Porting to Linux and supporting on Linux are two different things after all.
I bet it's all about support. Porting to Linux and supporting on Linux are two different things after all.
Why can't devs just say "We built this on our favorite Linux distro, which we are willing to support. If you want to run it on a different Operating System, you're on your own. Best of luck, though."
Because people on MyFirstDistro will buy it, report a load of issues and give it a negative review. I'm all for developers targeting a main distro or two, and I tell them to when testing but the reality is different.I bet it's all about support. Porting to Linux and supporting on Linux are two different things after all.
Why can't devs just say "We built this on our favorite Linux distro, which we are willing to support. If you want to run it on a different Operating System, you're on your own. Best of luck, though."
You are picturing an indie outfit where game developers make business decisions. Most companies able to command an AAA level budget have a more complex (and less flexible) structure. In their boardrooms catering for a niche market like ours gets easily sidelined in favour of any investment with a bigger projected ROI. Don't know how things work at Codemasters of course.I bet it's all about support. Porting to Linux and supporting on Linux are two different things after all.
Why can't devs just say "We built this on our favorite Linux distro, which we are willing to support. If you want to run it on a different Operating System, you're on your own. Best of luck, though."
Although I guess even the assumption that a significant portion of game developers are familiar enough with Linux to pick a favourite distro might be a bit optimistic at this point.
Last edited by tuubi on 16 April 2020 at 7:12 pm UTC
"Released for Linux" Would have been actually interesting :(
*Yawn*
Wake me up when this is actually available for Linux-based operating systems... I have no interest in a "streaming" game service.
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