Check out our Monthly Survey Page to see what our users are running.
We do often include affiliate links to earn us some pennies. See more here.

With a big release behind them this year with Godot 3.2, and while Vulkan support is being worked on for Godot 4.0, the team is also hard at work to improve the current version further.

Work on Godot 3.2.2 is underway and it's coming with a pretty great sounding performance improvement: batching of drawcalls for the GLES2 renderer. This is actually quite important, since the GLES3 renderer in Godot will be deprecated by Godot 4.0.

This new batching method will be enabled by default both in-game and in the editor and the performance improvement it brings in can be huge. In their own little example explained in this post the difference doesn't really need much explaining (left without batching, right with):

In real world games however, the speedup will depend on to what extent drawcalls are your bottleneck. Games drawing a lot of rects, particularly with high density or multiple tilemaps, or text, are likely to see the largest speedup. Let us know your results!

Even if you don't make large gains because your bottlenecks are elsewhere, note that you can often effectively bump up the amount of detail without adversely affecting performance.

Bartleby Lawnjelly, Godot

Apart from all that there's also C# support for iOS and a "Re-architecture" of their Android plugin system.

The first development build is now live too with Godot 3.2.2 beta 1, read all about it here.

Article taken from GamingOnLinux.com.
16 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
4 comments

Phlebiac Apr 19, 2020
Off topic: is "Bartleby Lawnjelly" a real name?!?
tuubi Apr 20, 2020
View PC info
  • Supporter Plus
Off topic: is "Bartleby Lawnjelly" a real name?!?
Maybe they're a Unity developer working on Godot under a pseudonym so they don't get caught! ;)


Last edited by tuubi on 20 April 2020 at 4:50 am UTC
chr Apr 21, 2020
Off topic: is "Bartleby Lawnjelly" a real name?!?
Maybe they're a Unity developer working on Godot under a pseudonym so they don't get caught! ;)

Best conspiracy theory in recent years! Cute.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.