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Into the Breach from Subset Games (FTL) now supports Linux

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Last updated: 22 Apr 2020 at 8:46 am UTC

Into the Breach, the second title from Subset Games (previously the excellent FTL), has today gained an official Linux build. It's been a long time coming, after originally releasing in 2018 but they always said they would do it and here it is. Fantastic!

"The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game from the makers of FTL."

Check out the original release trailer below:

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In their update announcement post on their official forum, they simply said "There is now a fully native Linux version of Into the Breach! If you already own the game on any storefront that normally supports Linux (Steam, Humble, or GOG), you should soon have the Linux version available for download.". More came with it though including new language support: French, Spanish, German, Italian, Russian, Polish, Brazilian-Portuguese, Simplified Chinese, and Japanese.

There's also now touch-screen support, updated game engine tech and some adjustments to modding support.

Buy Into the Breach from Humble Store and Steam. Hopefully the GOG version will see the Linux build soon.

If you have Steam Play enabled, you may need to force the Steam Linux Runtime container (right click -> properties see here) to get it to download the Linux version, otherwise it defaults to Proton as it's on Valve's whitelist. Updated: this should no longer be needed.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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garpu 20 Apr 2020
Huh, yeah. Made dinner, came back, updated, and now I have sound. :)
mylka 21 Apr 2020
for all the people who got worried, that devs wont port games to linux, if they work with proton
Beka 21 Apr 2020
It's a sweet game, and I would recommend it to anyone who likes TBS games. I have it installed and play it from time to time in short bursts. I can't wait test the native build today.
BigJ 21 Apr 2020
Picked it up, but the linux build isn't on Steam yet? Wants to launch with proton.

Yeah, same here. The Linux icon was there, I hoped Steam will pick up the native version, but it didn't. Any idea how to switch?

I've just learned that once you force the "Steam Linux Runtime" as "Steam Play compatibility tool" you will get the Linux version.

I was getting an "An error occurred while updating Into the Breach (Missing Executable)" error. Right clicking on the title in Steam, clicking "properties" I was able to checkmark "Force the use of a specific Steam Play Compatibility Tool" and select "Steam Linux Runtime". Now, when I try to play the game, it just silently fails. Hmmm...
g000h 21 Apr 2020
Sharing my own experience with this. I already had Into The Breach installed (via Proton). As I wanted to run the native Linux version, I uninstalled the "Windows" version that I had been running via Proton (approx 299MB).

Following the advice of Jens, I forced the Steam Linux Runtime mode, and then proceeded to install the Linux version (approx 305MB). On my first run of the fresh Linux version, the audio was silent. I dealt with the problem by stopping Steam, running my system updates, restarting my computer, and reloading Steam. Second time round, and audio was working fine. Hurray, a true Linux version - I've been hoping for this to happen.
jens 21 Apr 2020
  • Supporter
Sharing my own experience with this. I already had Into The Breach installed (via Proton). As I wanted to run the native Linux version, I uninstalled the "Windows" version that I had been running via Proton (approx 299MB).

Following the advice of Jens, I forced the Steam Linux Runtime mode, and then proceeded to install the Linux version (approx 305MB). On my first run of the fresh Linux version, the audio was silent. I dealt with the problem by stopping Steam, running my system updates, restarting my computer, and reloading Steam. Second time round, and audio was working fine. Hurray, a true Linux version - I've been hoping for this to happen.

This work-around is no longer needed on my machine. I have disabled the option for "Force the use of a specific Steam Play compatibility tool" and it just starts the Linux version. Sound is working here since a small game update yesterday evening (CEST).
Mountain Man 22 Apr 2020
Bought this for the Switch last year. It's a very good game, but I'm not sure I want to double-dip.
Linuxpunk 25 Apr 2020
Better late than never, glad I wasn't holding my breath, lol

Getting my copy this week.
Avehicle7887 29 Apr 2020
Went ahead and bought the game today. It handles ultrawide resolutions really well and this is really one of the few as many 2D games don't scale well.

Linux port (GOG release) running fine:

![](https://i.imgur.com/vZE6ksP.jpg)
Eike 30 Apr 2020
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  • Supporter Plus
Went ahead and bought the game today. It handles ultrawide resolutions really well and this is really one of the few as many 2D games don't scale well.

Linux port (GOG release) running fine:

![](https://i.imgur.com/vZE6ksP.jpg)

Is having huge black borders unusually well support? :)
(Though I wouldn't know how they could do it better, given their checkerboard setup.)
scaine 30 Apr 2020
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  • Contributing Editor
  • Mega Supporter
Went ahead and bought the game today. It handles ultrawide resolutions really well and this is really one of the few as many 2D games don't scale well.

Linux port (GOG release) running fine:

![](https://i.imgur.com/vZE6ksP.jpg)

Is having huge black borders unusually well support? :)
(Though I wouldn't know how they could do it better, given their checkerboard setup.)

See Ehvis' comment earlier in the thread - there's no corruption, menus and backgrounds fill out correctly.
Eike 30 Apr 2020
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  • Supporter Plus
Is having huge black borders unusually well support? :)
(Though I wouldn't know how they could do it better, given their checkerboard setup.)

See Ehvis' comment earlier in the thread - there's no corruption, menus and backgrounds fill out correctly.

I honestly wonder if that's that hard to do. I understand many indies won't have such a monitor to test, but just making everything black that I don't fill with content shouldn't be a hard task...
Ehvis 30 Apr 2020
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Is having huge black borders unusually well support? :)
(Though I wouldn't know how they could do it better, given their checkerboard setup.)

See Ehvis' comment earlier in the thread - there's no corruption, menus and backgrounds fill out correctly.

I honestly wonder if that's that hard to do. I understand many indies won't have such a monitor to test, but just making everything black that I don't fill with content shouldn't be a hard task...

You don't really need monitors. Just enable window resizing and make sure the game adapts. It really isn't that hard.

As for filling the black sides. Not sure about that. What with? You could move the gui bits, but that only makes things worse. And I certainly don't need some unnecessary distraction graphics there. Zooming the game area is also not beneficial. So there's really not much left. I'm plenty happy with it behaving the way it does. I don't need my borders filled by artificial means.
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