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Into the Breach, the second title from Subset Games (previously the excellent FTL), has today gained an official Linux build. It's been a long time coming, after originally releasing in 2018 but they always said they would do it and here it is. Fantastic!

"The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game from the makers of FTL."

Check out the original release trailer below:

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In their update announcement post on their official forum, they simply said "There is now a fully native Linux version of Into the Breach! If you already own the game on any storefront that normally supports Linux (Steam, Humble, or GOG), you should soon have the Linux version available for download.". More came with it though including new language support: French, Spanish, German, Italian, Russian, Polish, Brazilian-Portuguese, Simplified Chinese, and Japanese.

There's also now touch-screen support, updated game engine tech and some adjustments to modding support.

Buy Into the Breach from Humble Store and Steam. Hopefully the GOG version will see the Linux build soon.

If you have Steam Play enabled, you may need to force the Steam Linux Runtime container (right click -> properties see here) to get it to download the Linux version, otherwise it defaults to Proton as it's on Valve's whitelist. Updated: this should no longer be needed.

Article taken from GamingOnLinux.com.
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scaine Apr 30, 2020
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Quoting: Eike
Quoting: Avehicle7887Went ahead and bought the game today. It handles ultrawide resolutions really well and this is really one of the few as many 2D games don't scale well.

Linux port (GOG release) running fine:


Is having huge black borders unusually well support? :)
(Though I wouldn't know how they could do it better, given their checkerboard setup.)

See Ehvis' comment earlier in the thread - there's no corruption, menus and backgrounds fill out correctly.
Eike Apr 30, 2020
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Quoting: scaine
Quoting: EikeIs having huge black borders unusually well support? :)
(Though I wouldn't know how they could do it better, given their checkerboard setup.)

See Ehvis' comment earlier in the thread - there's no corruption, menus and backgrounds fill out correctly.

I honestly wonder if that's that hard to do. I understand many indies won't have such a monitor to test, but just making everything black that I don't fill with content shouldn't be a hard task...
Ehvis Apr 30, 2020
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Quoting: Eike
Quoting: scaine
Quoting: EikeIs having huge black borders unusually well support? :)
(Though I wouldn't know how they could do it better, given their checkerboard setup.)

See Ehvis' comment earlier in the thread - there's no corruption, menus and backgrounds fill out correctly.

I honestly wonder if that's that hard to do. I understand many indies won't have such a monitor to test, but just making everything black that I don't fill with content shouldn't be a hard task...

You don't really need monitors. Just enable window resizing and make sure the game adapts. It really isn't that hard.

As for filling the black sides. Not sure about that. What with? You could move the gui bits, but that only makes things worse. And I certainly don't need some unnecessary distraction graphics there. Zooming the game area is also not beneficial. So there's really not much left. I'm plenty happy with it behaving the way it does. I don't need my borders filled by artificial means.
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