Tiny Trinket Games emailed to mention their upcoming party-based RPG, Zoria: Age of Shattering, now has a Linux demo available for you to try out right now.
A story-driven, party-based RPG that will have a focus on "strong" tactical elements with turn-based battles that have free movement rather than tiles, plus base and follower management. Taking place in the fantasy world of Zoria, a world filled with magic, ancient history, tumultuous politics, and countless mysteries. Tiny Trinket are promising something interesting too, with it being hand-crafted adventuring with multiple branching paths.
Direct Link
Feature Highlight:
- Explore a rich, immersive and diverse world: beautifully crafted environments, featuring dense forests, haunting dungeons, golden deserts and many more.
- An epic story driving your experience, with rich and expansive lore. Discover the hidden tales and stories that live on through the people of Zoria and your own companions;
- Plan your moves or just enjoy the ride - a game experience suited both for players eager to just explore and adventure, as well as for those who want a challenging combat with a strong emphasis on strategic thinking and planning.
- Easy to learn crafting system with dozens of unique potions, epic weapons and other curious recipes that can be found throughout the world.
- Elaborate character management: class and character upgrade system, unique skills both in combat, and during exploration. A wide array of character builds for each class will allow you to approach an encounter in your own way.
- Complex base management: build new facilities, upgrade buildings, manage resources and expand your base;
You can find the Linux demo on itch.io and Game Jolt. For the full release you can wishlist/follow on Steam. They also appear to be releasing a special Prologue soon too.
This is one of the developers of Zoria: Age of Shattering. First, a thank you to Liam for the post, we're quite a small team so it's rather hard to be everywhere at once.
To answer the raised issues:
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QuoteQuite possible I missed something because it seemed kinda brief, but after a few combats I wasn't able to open some doors they had around the place.Well, the demo is about 2 hours long so probably something went wrong. We would love to know where exactly did you get stuck, maybe it's a bug or maybe a design flaw if it was not obvious enough what the next step is.
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QuoteBut the Prologue wasn't, so I added that instead.There will be surprises for people that played the demo, that's for sure, it's not just a repack of this demo, we're adding some interesting (we say) stuff to it.
Any other questions or issues, we'll check the forum out as much as possible, or you can try directly on our Discord channel. If you encounter any issues, would be great to hear about it, the sooner we know, the sooner we can fix them. We try to cover the time-zones as best as possible, but since there's only 3 of us, there may be some delay in answers sometimes.
Thank you,
Stefan
Quoting: BrazilianGamerHey folks, is anyone else having trouble with the "Like" button here? It vanished. Can't like anything anymore
No, whenever I see its not there, I always realize I'm not logged in... :D
Quoting: BrazilianGamerHey folks, is anyone else having trouble with the "Like" button here? It vanished. Can't like anything anymoreNo problem here. Maybe you have an ad-blocker that’s being overzealous?
Quoting: BrazilianGamerHey folks, is anyone else having trouble with the "Like" button here? It vanished. Can't like anything anymore
It's gone for me as well.
Quoting: NeLeSHey everyone,
Well, the demo is about 2 hours long so probably something went wrong. We would love to know where exactly did you get stuck, maybe it's a bug or maybe a design flaw if it was not obvious enough what the next step is.
Thank you,
Stefan
It felt a bit strange when I came into the dungeon and faced off with three grunts, who apparently held a captured scout. I figured once I defeated those it was possible to recruit / free the scout, but nothing happened. We were still two after, and I saw nobody else around (and trying to figure out what to do next, I went to every nook and cranny both inside the dungeon and in the starting map area). Presumably the scout would be able to open those doors that required Engineering.
Other than that it seemed like a fun game, and it would be interesting to check it out. Will try the demo again later and see if I get further then. Would be nice if it was possible to switch between "I" and "C" without first closing "I" -- if that makes sense. If I had the inventory screen up and hit the C key, nothing happened.
At times the camera would also zoom in very near (probably due to ridges in the land), which made it a bit hard to see, and it was a little awkward to use the mouse right button to re-orientate the camera. But maybe there are more keys for that which I didn't happen to press.
Does the "King's AoE defence" or some such named skill not do anything in the demo btw? I picked it, but it was always greyed out during combat, despite the other chap being inside the dotted down AoE.
I hope you plan to release it on GOG, though, because if it's another Steam/Humble bundle release, I won't be able/willing to buy it. That thing will not be allowed on my computer.
Skellies behind the locked door wiped the floor with us, though. No chance whatsoever. Tried different things, but it felt impossible. They do more damage with one attack than I did with two, most of the time. And they do heavy AoE damage while we have nothing of the sort. And since we get bunched up at the start of combat, that's a rather steep uphill battle when outnumbered as well. The most lucky try was taking down two skellies, and barely scratching the big fella.
But overall I had fun with it.
How big is the demo compared to what is planned for the whole game?
PS: I really hope you plan to have more saveslots than 4. As in... no limit.And a way to identify them, either with typing in a name ourselves, or the game putting in something automatically beyond just a date and time.
Last edited by Pangaea on 10 April 2020 at 4:12 am UTC
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