Paradox Interactive and Paradox Development Studio today announced that desktop monarchs will be able to attempt to claim vast lands in Crusader Kings III on September 1. A sequel to one of the most popular PC strategy games, it sounds like it's absolutely rammed full of content. With lots of game mechanics expanded from CKII.
This historical strategy game is directly inspired by past events including great holy wars, peasant revolts, cadet branches of dynasties, heretics, superstition, castles, knights and wars over inheritance. Check out the brand new story trailer below:
Direct Link
Some of the features to expect from it:
- Character Focused Gameplay: Every character you play or interact with has their own unique personality. Events and options in the game are largely determined by the type of person you are.
- Infinite Possibilities: Play as any noble house from Iceland to India, Finland to Central Africa over five centuries. Interact with wandering guests, stubborn children, devious spymasters and saintly holy men in an elaborate tapestry of medieval life.
- Waging War: Rally your vassals and raise your men-at-arms to besiege enemy castles or put down rebellions. Personal prowess on the battlefield can win you great honor, but strategic planning is the path to victory.
- Royal Marriages: Spread your dynastic DNA throughout the world, stamping your royal seal on the crests of kingdoms and duchies far and wide. Marry for power and raise children to press claims on new lands.
- Saints and Sinners: Keep faith with your religious leaders or perform great crimes in the interest of the state. When the going gets tough, you can always embrace a heresy or craft a new religion more in line with your character’s priorities.
- Schemes and Skullduggery: Learn the secrets of your courtiers and vassals so you can blackmail them for their support. Seduce your way into a superior’s good books, or plot the untimely demise of an unfortunate relative.
- 3D Character Portraits: Characters age and change appearance as their traits take a toll on their body. The higher the rank, the fancier the clothing.
- And much more: Holy Orders, mercenaries, pagan and Viking raiders, easily customized rule sets and a beautiful new map to play on.
Additionally, Paradox today also put up a new gameplay teaser. It's not long at under a minute but it's hard not to be excited about what's to come:
Direct Link
I'm absolutely excited for this next-generation of grand-strategy gaming. Partly because Crusader Kings II, as much as I want to love it, I find a bit too overwhelming. With their focus on easing players in thanks to a better tutorial and an expanded tooltip / help system. After watching through the Vikings TV series and now The Last Kingdom too, I feel the need to play Crusader Kings III.
Crusader Kings III is coming to the Humble Store, Steam and the Paradox Store on September 1. The price will be about $49.99 / £41.99 / €49.99 and as already confirmed it will be supported on Linux. You can also pre-order. Learn more on the official site.
Additionally, Paradox has a big publisher sale live on Steam with the Crusader Kings II: Horse Lords expansion currently going free to claim.
Really gutted. But I'll bet for every sale of this franchise, there's a 100 people that are gutted when the next FPS or RPG/Action title launches natively.
Them's the breaks, I suppose. Can't support everyone.
Famous poet John Lydgate: "You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all the people all of the time"... god we're so fickle, eh? :)
Quoting: Mountain ManWhat are the main differences between CK2 and CK3?
I'd guess comparable to Sims 1 and Sims 2? Better looks and hopefully some improved mechanics, without destroying what made the older title great! :D
I just found all the Sims-style character babysitting (who gets to marry who, who is happy/sad, give X a present, give Y a job, ...) to be rather distracting from the better-than-EUIV combat/levy system and the kingdom management.
Wish there was a way to disable or automate all that stuff and play the game more like EUIV or Vicky.
And don't even get me started on the hoops you have to jump through just to not have your realm fall apart if you are stuck with Gavelkind.
On one hand, they want it to be historically accurate, but on the other hand, all that leads to is you killing off all your sons after the first (or killing off your spouse after the first son). Pretty dark comedy, there...
Last edited by TheSHEEEP on 15 May 2020 at 6:51 am UTC
Quoting: TheSHEEEPAnd don't even get me started on the hoops you have to jump through just to not have your realm fall apart if you are stuck with Gavelkind.
On one hand, they want it to be historically accurate, but on the other hand, all that leads to is you killing off all your sons after the first (or killing off your spouse after the first son). Pretty dark comedy, there...
For me, wrestling gavelkind is the whole core of the game! Without it, CK2 just becomes a slow-paced map painter. There are several mechanics in there to help direct succession without resorting to murder but the whole fun of the experience is that they're difficult, slow and brittle. Very much like the historical situation. I think this is why I prefer CK2 to EU. I hope CK3 keeps its own identity in this way.
- I also like tactic games like warhammer shadow of the hornet rat, dark omen and mark of chaos (finished multiple times) , fallout tactics, age of empire series, etc.
- I like the medieval lore ...
But I have never been hooked by CK2 (and total war series for the same reason): in fact too many mechanisms of management I could not understand after 10h of game and figured how to manage and really impact with a clear scheme in mind. I cannot succeed to have a clear scheme of what to do, how to develop, ... because mechanisms are still hidden to my mind. Do you feelt the same or am I too stupid?
And if I take the time to write that that's because I really feel that it would be my kind of game, and that i didn't figured out how to pass this threshold between feeling lost and enjoying :(
Quoting: TheSHEEEPAnd don't even get me started on the hoops you have to jump through just to not have your realm fall apart if you are stuck with Gavelkind.
If you can manage gavelkind, it is actually got the highest power potential. But it does indeed create a lot of management other succession type don't have to deal with.
Owned the game since release, I never had to resolve to murdering my own children, there is plenty of way to remove people from succession if really needed, if I lose some title but keep most I am perfectly fine with it, will use those free demesne slot to reduce power of vassal who are stepping out of line without having to redistribute until the next succession.
Even sibling don't turn the place red too much, it usually resolved in a more political manner, if division is not up to my taste and they aren't independent. If independent it usually turn red, but it other peoples blood, not the blood of my dynasty, unless there is a battlefield death.
Quoting: Para-Glidingin fact too many mechanisms of management I could not understand after 10h of game
When I see the amount of hours that people put into these types of games, it's safe to say that you're not supposed to understand everything in a "mere" 10 hours.
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