Some really good news for PC gamers everywhere, as it seems one small battle against invasive anti-cheat has been won.
Recently, DOOM Eternal gained the brand new Denuvo Anti-Cheat tech, which is not to be confused with their usual DRM tech. This addition entirely broke it in the Steam Play Proton compatibility later for Linux and enraged the wider PC community for being added after the game was already released. Just take a look at how the user reviews went on Steam…
On Reddit, id Software made a post to explain their plans for updating DOOM Eternal after the backlash. In the post they explained that the anti-cheat will be removed from the game in the next update. They also said that if/when they try again in future, at minimum they "must consider" that it will have the ability to play single-player without it.
Going even further than that, Michail Greshishchev, the Product Owner at Denuvo claims that Denuvo Anti-Cheat will actually support Proton in future releases. They mentioned this over on Valve's Proton GitHub issue tracker:
Denuvo Anti-Cheat will have Proton support out-of-the-box for releases beyond DOOM: Eternal. Feel free to @ me directly with feedback once you had a chance to try it. I'm happy access is restored for you guys.
It's not entirely clear if they mean it will work with online play, or just auto detect Proton to disable it for single-player parts of games. If they clear that up, we will let you know. Either way, it's good to see because Linux gaming is starting to have more attention paid to it.
DOOM Eternal can be found on Steam.
If I had any interest in this game I would still play it on Stadia.
Any game that will be a monstrous download should be on Stadia
Dude, this game is about 60GB. Monstrous, yes, but Stadia uses about 16GB an hour while you play. Waaaay worse.
Though playing offline would defeat the actual point and message of the game...
Also I'm fucking mad they want to bring that shit over Linux, but I'm even madder:
1) Devs don't take the time making native Linux versions because of industry momentum, ultimately games would run better/faster and users would jump straight on switching to Linux to get a few more FPS and pay 100-200 quids less off of their computer for windows;
2) Devs can't code decent multiplayer with safe autorithative checks server side because they ducttape multiplayer on top of a singleplayer game engine, as industry standards expect your game to be multiplayer but no-one plays those.
Don't get me wrong these are not easy things to get done, but they are not even trying.
Hopefully we had exceptional initiaves from the community to get Wine and DXVK.
(Not to mention the efforts the Khronos group is putting struggling to bring standards against industry monopolies).
But come on.. Do we have to wait another decade to enjoy the same games than people playing windows or consoles ?
Good on them. Although if they're buying their OS from Microsoft it seems to me a bit late to worry about that kind of thing.Pleased with their response. It can’t just have been Proton users review bombing it, why does it affect the Windows community so much? Also out of interest Denuvo not working would also affect Stadia wouldn’t it?
Stadia does not not need Denuvo since it's both piracy-proof and cheat/tamper proof.
Also, Windows users are upset because they too don't like software having kernel level access to their systems.
I know, there are a few cool exceptions that still have those options, but I miss the ubiquity of LAN games of about 20 years ago.
These programs are basically useless, I gave up on Rust and PUBG, because it was still full of cheaters.Feels to me like the point of those "anticheats" is not to get rid of cheaters at all... I wonder what their real purpose could be 🤔
I wish these will support Proton in the future, I would like to play some competitive FPS with my friends while sticking to Linux.
It's snake oil for publishers.
Paranoia is fun. No, here the point IS to get rid of cheaters. You're thinking of DRM. Doom Eternal already uses Denuvo DRM, which, yes, is to make the pulbishers/shareholders happy. Denuvo anticheat is a different thing entirely.
Don't worry, I was of course not being serious.
I work as coder in a game development studio, and am well aware of both, Denuvo Anti-Cheat and Denuvo Anti-Tamper. One of our games was using Denuvo Anti-Tamper until it got cracked a few weeks ago.
Anti-Cheat is something we try to avoid for obvious reasons (mostly security concerns), but just as with Anti-Tamper it's ultimately the publisher's decision.
I would love to see a return of the LAN game option (bonus points for dedicated servers) when it comes to multiplayer. That way games would last as long as there are people willing to play them together, not until the provider decides to pull the plug. Users can play without unpleasant random player shenanigans. And anti cheat measures would then be limited to public online play, but single player and LAN games (could be tunneled by various means) would be unaffected.Totally agree, LAN is awesome and every game should have LAN support. It's very easy to create a VPN and play with friends.
I know, there are a few cool exceptions that still have those options, but I miss the ubiquity of LAN games of about 20 years ago.
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