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Pixelorama is an increasingly advanced free and open source sprite editor, and just recently it had a massive new release with plenty of new goodies.

With Pixelorama 0.7 they added in layer locking, cel linking, a cel-based timeline, you can export animations to gif, a UI overhaul, shortcut bindings for tools, a pixel-perfect mode, layer rotation, a new zoom tool and the lisr goes on. It's quickly becoming quite fully featured! Check out the new release trailer:

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There's other tools out there for making pixel art but a little competition doesn't hurt. It's also a reminder of how versatile Godot Engine is, as a free and open source game engine it can also be used for making other tools like this.

See more about Pixelorama on the official site and GitHub.

Article taken from GamingOnLinux.com.
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2 comments

twinsonian May 25, 2020
This sprite editor has been created in Godot.

I posted last year about godot being useful for application development (https://www.reddit.com/r/godot/comments/a809ij/godot_for_application_development/). This sprite editor helps prove that point. The video shows off something really exciting here. I cant wait to download and try it.
Kimyrielle May 26, 2020
Never heard of it before! How would it compare to, say, Aeseprite?
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