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Serious Sam 4 from Croteam and Devolver Digital finally has a release window with it announced for August.

Croteam returns with a high-powered prequel to the Serious Sam series that scales up chaos to unprecedented levels. The classic Serious Sam formula is revamped by putting an unstoppable arsenal up against an unimaginable number of enemies that requires players to circle-strafe and backpedal-blast their way out of impossible situations.

It was just announced for Windows on Steam and Stadia too, so Linux fans using Stadia will be able to play it hopefully without any issues right away. Sadly, they removed mention of both Linux and macOS from the Steam store page back in April (SteamDB).

Some of what to expect from it can be seen in the below videos:

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Croteam were one of the first companies to bring their games to Linux, back when Steam arrived for us in 2013. Since then they continued Linux support with Talos Principle and Serious Sam Fusion. Alen Ladavac, one of the Croteam co-founders actually left for Stadia last year too so it's not a surprise to see Stadia support continue.

We've emailed Devolver Digital, the publisher, to see if they have any comment on Linux desktop support. Otherwise it's Stadia and perhaps the Steam Play Proton compatibility layer for desktop Linux.

There's also a big Serious Sam Sale live on Steam now.


Update 21/05 - they confirmed no Linux desktop support for launch:

I'll be on point - Serious Sam 4 won't be available natively on Linux on launch. What happens later, we don't know. We're currently focused on Windows and if that changes we'll let everyone know. 

Article taken from GamingOnLinux.com.
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Liam Dawe Jun 18, 2020
Quoting: Dranaxum
Quoting: EikeI don't know what people wrote to CD Project Red so they turned away from Linux.
I just hope it won't be the case here again...

Have developed myself some games and tried to make them as cross-platformed as possible.
I also am a Linux user (Fedora and Mint).

1.
Linux graphic drivers.
Developing games on Linux is a pretty hard thing since even if you use vulkan some shaders don't work because of differences in graphic drivers.
I would release the game , work perfectly on Windows and on Linux you would see the shaders fail , either pure fail (pink rendering) or very strange effects like you see in dieing graphic cards (artefacts), and that would happen randomly (you could play that exact location 100 times and 95 times would work perfectly and 5 times it would just be weird).
I am not even going to talk about the performance degradation in Linux compared to Windows.

2.
Linux gamers as a whole.
Keep aside what I said above about the troubles and headaches that Linux gives you , as a developer you want money.
That's your job , that's how you survive.
Not only the linux sales were less than 4% of the total sales , but the users were also the most toxic.
Death threats , insults , and trolling overall.
I would say that over 50% of the trolling were from linux users.

Is it worth over 50% toxicity + development headaches for 4% sales?
For me...it sure was worth it because Linux is a mindset, it represents freedom, something worth fighting for.
But for most developers? No.... and I totally understand them.
What game was that? I'm interested to see examples of this toxic behaviour you speak of.
Eike Jun 18, 2020
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Quoting: DranaxumHave developed myself some games and tried to make them as cross-platformed as possible.

Thanks!

Quoting: DranaxumNot only the linux sales were less than 4% of the total sales , but the users were also the most toxic.
Death threats , insults , and trolling overall.
I would say that over 50% of the trolling were from linux users.


While the sales come as no surprise, I am surprised by the amount of hostility you got. I know we've got our share our toxic people, but taking aside people that are maybe a bit too loud about some stuff, I got the impression we at least don't have more toxic people than other OSs.

Are you still making games; does it work out for you?
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