A few bits of Stadia news for you as Google have announced the next set of additions coming to their game streaming service.
For players who were a bit let down by resolution options, there's some good news. As some players already saw across the last few weeks and today being made properly official, 1440p is now an option when playing Stadia in a web browser.
Moving onto games, there's some big news there too! The Elder Scrolls Online comes to Stadia Pro June 16! The expansive online RPG on Stadia comes with the Morrowind Chapter free for Pro, on top of that it has cross-play with the normal Windows/macOS version and it has cross-progression too. We're getting the best of both worlds there, and that's how it should be done.
Direct Link
That's not all.
Jotun: Valhalla Edition and Sundered: Eldritch Edition from Thunder Lotus Games are both available as of right now on the Stadia store. Mortal Kombat 11: Aftermath has launched on Stadia today, PUBG's Ranked Mode is now live, the The Crew 2: Hobbies update is out tomorrow and Little Nightmares arrives for Stadia on June 1.
As a reminder on some other bits of Stadia news:
- The firefighting game Embr launched recently and I gave it a few thoughts.
- Serious Sam 4 comes to Stadia in August.
- Sign up soon as on June 3 you will only get one free Pro month instead of two!
Stadia is still sorely lacking in a number of vital areas. Their social side is rubbish, although rumours are it's getting a messaging system soon. More importantly though, it needs a built in system in the web to pick resolution options and show what resolution is actually running. There's the Stadia+ extension but that sort of stuff should have been integrated already.
Overall though, I have to admit that Google have actually started to properly deliver on the promises they made early on over the past few months. It truly launched way too early but now it's starting to feel like a proper game store and service, one I've personally greatly enjoyed my time with.
Quoting: PatolaThey're not expanding to other countries yet?I fully expect that has been delayed due to Coronavirus. I still expect a few more before the year is up.
Meanwhile our "friend" Valve has supported us (natively and through Proton) and their cloud service is nearing. Let's not forget the DRM and also that ChromeOS is a threat to all Linux OSes that fall under FOSS umbrella. I want Linux to grow (Debian, Ubuntu, Solus, Arch, etc) not ChromeOS, so I will wait for Valve's service and hope it meets my expectations.
More on topic; 1440 isn't what was promised.
Quoting: x_wingIMO this are the types of games that being released native or Stadia only won't change the results. I understand that for games that have offline components Stadia is a big "no way" in our heads but for games that completely depends on the existence of game servers in order to play, Stadia or not this games already have a EOL date from day zero.
So your reasoning is that because online games have EOL, so what is one more?
There is no reason for game like this to die when some manager decides to pull the plug. Dedicated/community servers used to be a sure thing. Just because that practice mostly stopped (not because users did not want it) does not mean it suddenly became okay and something we should accept and it definitely should not be used as an excuse of Stadia model.
Quoting: SolitarySo your reasoning is that because online games have EOL, so what is one more?
There is no reason for game like this to die when some manager decides to pull the plug. Dedicated/community servers used to be a sure thing. Just because that practice mostly stopped (not because users did not want it) does not mean it suddenly became okay and something we should accept and it definitely should not be used as an excuse of Stadia model.
My reasoning goes inline with the way this games are designed. Current Online RPG designs follows the idea of monopolize the community in one place and create the necessary game mechanics in order to force you to play there in order to get the "new" super incredible sword and shield that you can only get if you pay for the current season pass and played 800hs the last six months (or if you payed the 120 USD in order to get it in a direct way). This games are made to die when they aren't profitable anymore for the company behind. Is not about story, is not about gameplay it's just about grinding.
Quoting: LinuxwarperIt's very hard for me to use it. Google doesn't seem to care about desktop Linux and they have bought exclusives. The fact they support Linux could be because it wasn't hard to do so and because it's also reliant on users.I'd be willing to bet they use Linux for the servers because, first, Linux servers are more efficient, and second, they don't have to worry about licensing (and, third, with open source they can tweak 'em as they need, and fourth Google know all about running Linux servers because they already use them for most of their other stuff for the other three reasons). Savings mount up when you've got huge numbers of servers; it wouldn't have made economic sense to use Windows.
I get the impression Windows licensing is fairly cheap right now, but you never know when they'll try to get more revenue through that channel; what would Google do if MS realize their fond dream of going subscription-based? And MS is Google's competitor; no need to hand them a rug to pull out from under you.
But no, it's not like they give a damn about Linux as used outside of Google, and certainly they don't care a bean for the Linux desktop.
Quoting: x_wingQuoting: SolitarySo your reasoning is that because online games have EOL, so what is one more?
There is no reason for game like this to die when some manager decides to pull the plug. Dedicated/community servers used to be a sure thing. Just because that practice mostly stopped (not because users did not want it) does not mean it suddenly became okay and something we should accept and it definitely should not be used as an excuse of Stadia model.
My reasoning goes inline with the way this games are designed. Current Online RPG designs follows the idea of monopolize the community in one place and create the necessary game mechanics in order to force you to play there in order to get the "new" super incredible sword and shield that you can only get if you pay for the current season pass and played 800hs the last six months (or if you payed the 120 USD in order to get it in a direct way). This games are made to die when they aren't profitable anymore for the company behind. Is not about story, is not about gameplay it's just about grinding.
The games are not to blame though. You are right that it's not about story, or even the gameplay, it's about the game itself. The fact that those companies treat those games like that only works if you accept it as done deal.
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