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According to new Steam documents, Valve will be launching Steam Cloud Gaming soon with a Beta of Steam Cloud Play.

It will require developers to opt in, and they're required to support Cloud Saves (or another online save method), otherwise gamers will lose their data. Developers will continue to be paid the same way, since users still need to buy the games on Steam.

Before you get too excited though, the documents say the first service connecting with it will be NVIDIA GeForce NOW. For Linux gamers then, it means next to nothing since NVIDIA have been silent on any plans for Linux support with it. However, it's clearly early on and Valve are still building features and adding to their server capacity.

In the FAQ it does state this:

Will there be other cloud gaming services added to Steam Cloud Play?

We may add additional Steam Cloud Gaming services in the future. At that time we would reach out to you to opt your games into the new service.

Quite disappointing for us here of course. We're still somewhat expecting once Valve has tested the waters with this, and built up all the mechanics around Steam to support all of it, that they would launch their own. Don't think Valve would stay reliant on an external service for too long. The curious part is in the "How to sign up" part, which mentions how developers opting into Steam Cloud Gaming will have it "hosted by Valve" with service providers (like NVIDIA) being the additional. So that perhaps lends some credit towards a Valve service.

If we hear any more on it and / or they announced something that works with Linux, we will let you know.

Article taken from GamingOnLinux.com.
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33 comments
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Uncleivan May 28, 2020
And why they have a client with Microsoft exclusive libraries so Linux wont be allowed to circunvent the limitation with wine because they want good relations with MS? Se need Linus to .!. NVidia again to get the back on their senses . Business as usual.
sarmad May 28, 2020
Meh, I still prefer to just download the game to my Linux machine and play it there.
Mohandevir May 28, 2020
Quoting: mylkai dont get it why nvidia has a client for STREAMING

why isnt it like stadia with a browser... should be way less maintaining

Something about controlling the client?

For Stadia, Chrome is Google's client and they control 100% of it. Nvidia couldn't say the same if they used any known browser, so they created an equivalent Nvidia, Windows only "browser", dedicated to streaming.

Just a guess, I might be wrong.


Last edited by Mohandevir on 28 May 2020 at 8:00 pm UTC
mylka May 29, 2020
Quoting: Mohandevir
Quoting: mylkai dont get it why nvidia has a client for STREAMING

why isnt it like stadia with a browser... should be way less maintaining

Something about controlling the client?

For Stadia, Chrome is Google's client and they control 100% of it. Nvidia couldn't say the same if they used any known browser, so they created an equivalent Nvidia, Windows only "browser", dedicated to streaming.

Just a guess, I might be wrong.

they control the content of the website.... what else do they need to control?
TheRiddick May 29, 2020
We need to build a list of developers and publishers who don't allow cloud gaming with your existing bought copies of games...

Blacklist them all.
1xok May 29, 2020
Quoting: Liam DaweBefore you get too excited though, the documents say the first service connecting with it will be NVIDIA GeForce NOW. For Linux gamers then, it means next to nothing since NVIDIA have been silent on any plans for Linux support with it.

I can't really imagine Steam simply launching the Geforce Now Executable. Geforce Now will provide an API that Steam will use. The streaming frontend has to run through the Steam client, otherwise it won't integrate properly and will only cause problems. Why would anyone use that, when you can also start the Geforce Now directly?


Last edited by 1xok on 29 May 2020 at 8:54 am UTC
Liam Dawe May 29, 2020
Quoting: 1xok
Quoting: Liam DaweBefore you get too excited though, the documents say the first service connecting with it will be NVIDIA GeForce NOW. For Linux gamers then, it means next to nothing since NVIDIA have been silent on any plans for Linux support with it.

I can't really imagine Steam simply launching the Geforce Now Executable. Geforce Now will provide an API that Steam will use. The streaming frontend has to run through the Steam client, otherwise it won't integrate properly and will only cause problems. Why would anyone use that, when you can also start the Geforce Now directly?
It is curious for sure, however, Steam has at multiple times launched features that don't work and don't exist in the Linux client. Remember Broadcasting? :P
Mohandevir May 29, 2020
Quoting: mylka
Quoting: Mohandevir
Quoting: mylkai dont get it why nvidia has a client for STREAMING

why isnt it like stadia with a browser... should be way less maintaining

Something about controlling the client?

For Stadia, Chrome is Google's client and they control 100% of it. Nvidia couldn't say the same if they used any known browser, so they created an equivalent Nvidia, Windows only "browser", dedicated to streaming.

Just a guess, I might be wrong.

they control the content of the website.... what else do they need to control?

How the client is behaving? Preventing breakage or degradation from a Google Chrome update? Or just because they want to control it? It's probably the same philosophy as to why there is no open source Nvidia driver, imo.
elmapul May 30, 2020
Quoting: drlambHowever unlikely I'd die if Google (Stadia) and Valve formed a partnership.

that wont happen.
the main issue with stadia is that games need to be ported to linux and vulkan to work on it, the cost of doing that is too high, but since google will earn something like 30% of the every game purchased on stadia, they can take this cost on then to make some profit later on.

that is totally contrary to geforce now, who stream games from an windows machine and as result, it can operate at the cost of streaming charging only an montly signature to use the service.

in theory it dont matter what runs on the service as long as it can stream to linux, but for some reason geForce now isnt avaliable for linux...
elmapul May 30, 2020
Quoting: mylkai dont get it why nvidia has a client for STREAMING

why isnt it like stadia with a browser... should be way less maintaining
because they dont have an browser?
they wont launch one just for that, hell chrome is currently the only browser with support for that, wich means they arent using any standard codec for that, but an custom made one..
in other words, they would have to make an browser instead of support the ones we already have.
and by that point, its easier to make an client, well, the client might as well be just an electron app with an deeply integrated extension to support their proprietary codec.
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