Valve and CodeWeavers have released the latest version of the Proton compatibility layer for Steam Play today.
Looking to get started with Steam Play on Linux? Have no idea what it is? Be sure to check our Steam Play page for some tips and explanations. We'll be keeping that up to date with any major changes.
Proton 5.0-7 follows the brief Release Candidate testing period we wrote about recently, as they're now getting a bit more public testing before a full release. This should help find major issues and give everyone a better experience on Linux.
What's new:
- Street Fighter 5 and Streets of Rage 4 are now playable.
- Update DXVK to v1.6.1.
- Fixes for sound in TrackMania Nations Forever, TrackMania Ultimate Forever, and Zusi 3 Aerosoft.
- Fix crash in Plebby Quest: The Crusades.
- Fix connecting to Gearbox SHiFT in Borderlands 3.
- Grand Theft Auto 4 is now playable.
- Updates to vkd3d to improve Direct3D 12 compatibility and performance.
- Improve developer debugging experience.
If you missed the update to our previous article, here's a short look at how well Street Fighter V now runs on Proton from one of my first attempts:
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Direct Link
Direct Link
The Proton changelog can be found here. It should appear in the Steam client on Linux as an update for Proton 5.0 shortly.
Some you may have missed, popular articles from the last month:
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
Has anyone played GTA IV in a 64 bit prefix? I thought GTA IV would only launch 32 bit and proton was only 64 bit?
0 Likes
This is why Linux gamers community should support Valve that invests a lot and support Linux OS. Stop buying your games on Origin, Uplay, Epic, Playstation....stores until they do the same.
I put GOG appart because they give support to Linux users at their level and they promote no drm games.
Last edited by legluondunet on 1 May 2020 at 6:54 pm UTC
I put GOG appart because they give support to Linux users at their level and they promote no drm games.
Last edited by legluondunet on 1 May 2020 at 6:54 pm UTC
15 Likes, Who?
I would like to see GoG integrate Proton in some form... Maybe offer proton wrapped versions of their Windows games, if at all possible. I'd be a lot more inclined to support them. Having to deal with Lutris or wine is not something that I look forward to...
3 Likes, Who?
I would like to see GoG integrate Proton in some form... Maybe offer proton wrapped versions of their Windows games, if at all possible. I'd be a lot more inclined to support them. Having to deal with Lutris or wine is not something that I look forward to...
I'm using regular Wine+dxvk without major problems, sometimes with esync patches too for very demanding games like TW3. I know Proton has some extra patches like scaling and such. But what other benefits does it give besides Steam integration which is pointless for GOG games?
I avoid Lutris and other high level Wine managers, since getting to control Wine directly gives you a lot more flexibility. I simply make a launch script for each game, where various variables can be adjusted, like logging level, HUD enabling and such.
Last edited by Shmerl on 1 May 2020 at 8:05 pm UTC
2 Likes, Who?
I would like to see GoG integrate Proton in some form... Maybe offer proton wrapped versions of their Windows games, if at all possible. I'd be a lot more inclined to support them. Having to deal with Lutris or wine is not something that I look forward to...
I'm using regular Wine+dxvk without major problems, sometimes with esync patches too for very demanding games like TW3. I know Proton has some extra patches like scaling and such. But what other benefits does it give besides Steam integration which is pointless for GOG games?
I avoid Lutris and other high level Wine managers, since getting to control Wine directly gives you a lot more flexibility. I simply make a launch script for each game, where various variables can be adjusted, like logging level, HUD enabling and such.
Things that Linux GOG users are missing due to lack of GOG Galaxy:
-Cloud saves
-Multiplayer
-Achievements
-Auto updates
-Integration with other store fronts ( new GOG Galaxy thingy)
Tbh i don't see a reason to buy games from GOG for a Linux user besides DRM Free argument. They don't even have local pricing.
My only hope about CDPR-Gog from future is they jump onto wagon of Vulkan usage. For Cyberpunk 2077.
12 Likes, Who?
Things that Linux GOG users are missing due to lack of GOG Galaxy:
-Cloud saves
-Multiplayer
-Achievements
-Auto updates
-Integration with other store fronts ( new GOG Galaxy thingy)
Most of which I don't care about :) Incremental updates for GOG games are supported by lgogdownloader quite well now. And for multiplayer I prefer game developers not to be locked into some store infra like GOG or Steam, but to support it independently.
Last edited by Shmerl on 1 May 2020 at 8:23 pm UTC
0 Likes
@Leopard, @Shmerl
Steam or GOG, I very don't think the games store war is here, look towards Origin, Uplay, Epic, Playstation...
Last edited by legluondunet on 1 May 2020 at 8:30 pm UTC
Steam or GOG, I very don't think the games store war is here, look towards Origin, Uplay, Epic, Playstation...
Last edited by legluondunet on 1 May 2020 at 8:30 pm UTC
1 Likes, Who?
But what other benefits does it give besides Steam integration which is pointless for GOG games
In fact that's exactly what I look forward to: transparency. In the best of case, it could take the form of a Linux GoG galaxy client with Proton integration... Or, minimally, a Proton wrapped TW3 build, for example.
Personnally, I've had enough of managing wine. I stopped playing the games that relied on that. And for new potential Linux users, wine is not a solution to sell the platform. It would be much better to have someting that's plug & play (download and play in GoG's case).
This said, it should not prevent advanced users who prefer to manage their own wine prefixes to do so.
Last edited by Mohandevir on 1 May 2020 at 8:31 pm UTC
4 Likes, Who?
@Mohanddevir: if as a Linux gamers you are searching for a "install" and just "play" gaming experience, like games console, Steam has this objective, with his whitelisted games.
Or you can use Lutris too, less tweak, more gaming.
Last edited by legluondunet on 1 May 2020 at 8:35 pm UTC
Or you can use Lutris too, less tweak, more gaming.
Last edited by legluondunet on 1 May 2020 at 8:35 pm UTC
2 Likes, Who?
I would like to see GoG integrate Proton in some form... Maybe offer proton wrapped versions of their Windows games, if at all possible. I'd be a lot more inclined to support them. Having to deal with Lutris or wine is not something that I look forward to...
I'm using regular Wine+dxvk without major problems, sometimes with esync patches too for very demanding games like TW3. I know Proton has some extra patches like scaling and such. But what other benefits does it give besides Steam integration which is pointless for GOG games?
I avoid Lutris and other high level Wine managers, since getting to control Wine directly gives you a lot more flexibility. I simply make a launch script for each game, where various variables can be adjusted, like logging level, HUD enabling and such.
Just to add to this, some games available from GOG do provide a supported game wrapped in wine (--edit: to be clear, it's the developer/publisher that provides this, _not_ GOG). It's the support that's the important part. Otherwise there's really no purpose for GOG to provide the wrapping, unless they start with whitelisted games and specific releases of wine. They're not large enough to do that, and certainly not for the marketshare that GNU/Linux currently has with them.
Not going to argue on that and I'm not blaming them for not providing the support, but for the Linux end user that just want to play games and when there is Steam that already does that and provides the heavy lifting... GoG becomes unattractive.
Sorry... I wrongly tought that GoG did provide support for wrapping/porting, in the past... It was probably Humble.
Edit: Seriously, I was just wondering if it was possible for GoG to provide proton wrapped games from CDPR's catalog... Not building a Proton version from scratch, but capitalizing on the already existing Proton development, like what's available for TW3 and, maybe, add some final touches? Isn't Proton open source?
Last edited by Mohandevir on 1 May 2020 at 8:55 pm UTC
0 Likes
I would like to see GoG integrate Proton in some form... Maybe offer proton wrapped versions of their Windows games, if at all possible. I'd be a lot more inclined to support them. Having to deal with Lutris or wine is not something that I look forward to...
The thing is these anti-drm people don't get what DRM is about, practically you are asking developers to work on a "trust" system when they depend on the "goodwill" of people that they will not share the game you bought without DRM through any portable storage system to other people that didn't buy the game. It is like the disc/cassette era with the difference you still keep your copy of the game.
Most of you end of you ended any debate about this matter with the sentence "This is my choice" so as you want your opinion to be respected you should respect devs choices too, and if they decided they need at least some sort of protection, good for them, I completely agree.
I just played my steam TW3 copy without internet connection last week because of a mistake by the ISP, so this "argument" of players needing constantly internet to play their single-player games is just bogus.
But you GOG users keep wishing GOG will use proton, keep wishing more devs will release more games on that platform. My money is going at least to a company that makes things to happen, Valve, I live the reality, I can play windows games on my linux install with a single click.
You can keep dreaming that GOG will be a thing one day. Good Luck.
PS: Proton is open source, still needs someone to work on it, does GOG have the money, the interest or the people capable of doing the job? NO!
Last edited by orochi_kyo on 1 May 2020 at 9:37 pm UTC
1 Likes, Who?
Has anyone played GTA IV in a 64 bit prefix? I thought GTA IV would only launch 32 bit and proton was only 64 bit?
protondb is the place for all those kind of questions:
https://www.protondb.com/app/12210
1 Likes, Who?
I can confirm the game runs very well even on my old config:
![](https://i.imgur.com/Wy3Qjhe.png)
Am I really use Linux at this instant?
Last edited by legluondunet on 1 May 2020 at 10:00 pm UTC
![](https://i.imgur.com/Wy3Qjhe.png)
Am I really use Linux at this instant?
Last edited by legluondunet on 1 May 2020 at 10:00 pm UTC
0 Likes
In fact that's exactly what I look forward to: transparency. In the best of case, it could take the form of a Linux GoG galaxy client with Proton integration... Or, minimally, a Proton wrapped TW3 build, for example.
You can use community wrappers for that. See: https://www.gog.com/forum/general/adamhms_linux_wine_wrappers_news_faq_discussion
1 Likes, Who?
Sorry... I wrongly tought that GoG did provide support for wrapping/porting, in the past... It was probably Humble.
They actually did, but just for a few games. Then they dropped the effort, especially with Linux team in GOG dwindling.
Example of the game that GOG released wrapping in Wine themselves: https://www.gog.com/game/flatout_2
1 Likes, Who?
But you GOG users keep wishing GOG will use proton, keep wishing more devs will release more games on that platform.
I don't buy games in DRMed stores, so yes, I encourage developers to release on GOG and other DRM-free stores. Why do you find it strange? Not everyone accepts DRMed approach.
Last edited by Shmerl on 1 May 2020 at 9:51 pm UTC
0 Likes
"Proton" is basically wine with some extra patches. Much of the work (and I don't track how much) gets upstreamed to vanilla wine in the end, so the work for getting a game running on Steam will actually filter through to getting vanilla wine running the same game from GOG.
Is more than that when you include the tool in your client and make most of the setup automated.
It's not just "be able to game on linux", it is more to make it mainstream. And to do that, software install, setup and usage should follow the same or even a better experience that what any user gets on Windows. IMO that's the only way you'll be able to get gamer people to our OS.
5 Likes, Who?
...But you GOG users...
Are you talking to me?! :D
Seriously, I define myself by many things, but "GoG user" is not one of them... It was just a tought of mine. Probably a bad one, but I got answers from guys that have better knowledge of this kind of business stuff and that's what I was looking for.
0 Likes
Or a native port (I'm looking at you Cyberpunk 2027)
Looking forward to that. They are already investing in Stadia release, so making a proper Linux release on GOG won't be hard for them.
Last edited by Shmerl on 1 May 2020 at 11:12 pm UTC
1 Likes, Who?
SFV works so well.. i can't tell that it's not native.
If i show this to anyone, they won't be able to tell either.
If i show this to anyone, they won't be able to tell either.
2 Likes, Who?
See more from me