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Valve and CodeWeavers have released the latest version of the Proton compatibility layer for Steam Play today.

Looking to get started with Steam Play on Linux? Have no idea what it is? Be sure to check our Steam Play page for some tips and explanations. We'll be keeping that up to date with any major changes.

Proton 5.0-7 follows the brief Release Candidate testing period we wrote about recently, as they're now getting a bit more public testing before a full release. This should help find major issues and give everyone a better experience on Linux.

What's new:

  • Street Fighter 5 and Streets of Rage 4 are now playable.
  • Update DXVK to v1.6.1.
  • Fixes for sound in TrackMania Nations Forever, TrackMania Ultimate Forever, and Zusi 3 Aerosoft.
  • Fix crash in Plebby Quest: The Crusades.
  • Fix connecting to Gearbox SHiFT in Borderlands 3.
  • Grand Theft Auto 4 is now playable.
  • Updates to vkd3d to improve Direct3D 12 compatibility and performance.
  • Improve developer debugging experience.

If you missed the update to our previous article, here's a short look at how well Street Fighter V now runs on Proton from one of my first attempts:

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The Proton changelog can be found here. It should appear in the Steam client on Linux as an update for Proton 5.0 shortly.

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36 comments
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m2mg2 May 1, 2020
Has anyone played GTA IV in a 64 bit prefix? I thought GTA IV would only launch 32 bit and proton was only 64 bit?
legluondunet May 1, 2020
This is why Linux gamers community should support Valve that invests a lot and support Linux OS. Stop buying your games on Origin, Uplay, Epic, Playstation....stores until they do the same.
I put GOG appart because they give support to Linux users at their level and they promote no drm games.


Last edited by legluondunet on 1 May 2020 at 6:54 pm UTC
Mohandevir May 1, 2020
I would like to see GoG integrate Proton in some form... Maybe offer proton wrapped versions of their Windows games, if at all possible. I'd be a lot more inclined to support them. Having to deal with Lutris or wine is not something that I look forward to...
Shmerl May 1, 2020
Quoting: MohandevirI would like to see GoG integrate Proton in some form... Maybe offer proton wrapped versions of their Windows games, if at all possible. I'd be a lot more inclined to support them. Having to deal with Lutris or wine is not something that I look forward to...

I'm using regular Wine+dxvk without major problems, sometimes with esync patches too for very demanding games like TW3. I know Proton has some extra patches like scaling and such. But what other benefits does it give besides Steam integration which is pointless for GOG games?

I avoid Lutris and other high level Wine managers, since getting to control Wine directly gives you a lot more flexibility. I simply make a launch script for each game, where various variables can be adjusted, like logging level, HUD enabling and such.


Last edited by Shmerl on 1 May 2020 at 8:05 pm UTC
Leopard May 1, 2020
Quoting: Shmerl
Quoting: MohandevirI would like to see GoG integrate Proton in some form... Maybe offer proton wrapped versions of their Windows games, if at all possible. I'd be a lot more inclined to support them. Having to deal with Lutris or wine is not something that I look forward to...

I'm using regular Wine+dxvk without major problems, sometimes with esync patches too for very demanding games like TW3. I know Proton has some extra patches like scaling and such. But what other benefits does it give besides Steam integration which is pointless for GOG games?

I avoid Lutris and other high level Wine managers, since getting to control Wine directly gives you a lot more flexibility. I simply make a launch script for each game, where various variables can be adjusted, like logging level, HUD enabling and such.

Things that Linux GOG users are missing due to lack of GOG Galaxy:

-Cloud saves
-Multiplayer
-Achievements
-Auto updates
-Integration with other store fronts ( new GOG Galaxy thingy)

Tbh i don't see a reason to buy games from GOG for a Linux user besides DRM Free argument. They don't even have local pricing.

My only hope about CDPR-Gog from future is they jump onto wagon of Vulkan usage. For Cyberpunk 2077.
Shmerl May 1, 2020
Quoting: LeopardThings that Linux GOG users are missing due to lack of GOG Galaxy:

-Cloud saves
-Multiplayer
-Achievements
-Auto updates
-Integration with other store fronts ( new GOG Galaxy thingy)

Most of which I don't care about :) Incremental updates for GOG games are supported by lgogdownloader quite well now. And for multiplayer I prefer game developers not to be locked into some store infra like GOG or Steam, but to support it independently.


Last edited by Shmerl on 1 May 2020 at 8:23 pm UTC
legluondunet May 1, 2020
@Leopard, @Shmerl
Steam or GOG, I very don't think the games store war is here, look towards Origin, Uplay, Epic, Playstation...


Last edited by legluondunet on 1 May 2020 at 8:30 pm UTC
Mohandevir May 1, 2020
Quoting: ShmerlBut what other benefits does it give besides Steam integration which is pointless for GOG games

In fact that's exactly what I look forward to: transparency. In the best of case, it could take the form of a Linux GoG galaxy client with Proton integration... Or, minimally, a Proton wrapped TW3 build, for example.

Personnally, I've had enough of managing wine. I stopped playing the games that relied on that. And for new potential Linux users, wine is not a solution to sell the platform. It would be much better to have someting that's plug & play (download and play in GoG's case).

This said, it should not prevent advanced users who prefer to manage their own wine prefixes to do so.


Last edited by Mohandevir on 1 May 2020 at 8:31 pm UTC
legluondunet May 1, 2020
@Mohanddevir: if as a Linux gamers you are searching for a "install" and just "play" gaming experience, like games console, Steam has this objective, with his whitelisted games.
Or you can use Lutris too, less tweak, more gaming.


Last edited by legluondunet on 1 May 2020 at 8:35 pm UTC
Mohandevir May 1, 2020
Quoting: Guest
Quoting: Shmerl
Quoting: MohandevirI would like to see GoG integrate Proton in some form... Maybe offer proton wrapped versions of their Windows games, if at all possible. I'd be a lot more inclined to support them. Having to deal with Lutris or wine is not something that I look forward to...

I'm using regular Wine+dxvk without major problems, sometimes with esync patches too for very demanding games like TW3. I know Proton has some extra patches like scaling and such. But what other benefits does it give besides Steam integration which is pointless for GOG games?

I avoid Lutris and other high level Wine managers, since getting to control Wine directly gives you a lot more flexibility. I simply make a launch script for each game, where various variables can be adjusted, like logging level, HUD enabling and such.

Just to add to this, some games available from GOG do provide a supported game wrapped in wine (--edit: to be clear, it's the developer/publisher that provides this, _not_ GOG). It's the support that's the important part. Otherwise there's really no purpose for GOG to provide the wrapping, unless they start with whitelisted games and specific releases of wine. They're not large enough to do that, and certainly not for the marketshare that GNU/Linux currently has with them.

Not going to argue on that and I'm not blaming them for not providing the support, but for the Linux end user that just want to play games and when there is Steam that already does that and provides the heavy lifting... GoG becomes unattractive.

Sorry... I wrongly tought that GoG did provide support for wrapping/porting, in the past... It was probably Humble.

Edit: Seriously, I was just wondering if it was possible for GoG to provide proton wrapped games from CDPR's catalog... Not building a Proton version from scratch, but capitalizing on the already existing Proton development, like what's available for TW3 and, maybe, add some final touches? Isn't Proton open source?


Last edited by Mohandevir on 1 May 2020 at 8:55 pm UTC
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