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Valve and CodeWeavers have released the latest version of the Proton compatibility layer for Steam Play today.

Looking to get started with Steam Play on Linux? Have no idea what it is? Be sure to check our Steam Play page for some tips and explanations. We'll be keeping that up to date with any major changes.

Proton 5.0-7 follows the brief Release Candidate testing period we wrote about recently, as they're now getting a bit more public testing before a full release. This should help find major issues and give everyone a better experience on Linux.

What's new:

  • Street Fighter 5 and Streets of Rage 4 are now playable.
  • Update DXVK to v1.6.1.
  • Fixes for sound in TrackMania Nations Forever, TrackMania Ultimate Forever, and Zusi 3 Aerosoft.
  • Fix crash in Plebby Quest: The Crusades.
  • Fix connecting to Gearbox SHiFT in Borderlands 3.
  • Grand Theft Auto 4 is now playable.
  • Updates to vkd3d to improve Direct3D 12 compatibility and performance.
  • Improve developer debugging experience.

If you missed the update to our previous article, here's a short look at how well Street Fighter V now runs on Proton from one of my first attempts:

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The Proton changelog can be found here. It should appear in the Steam client on Linux as an update for Proton 5.0 shortly.

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orochi_kyo May 1, 2020
Quoting: MohandevirI would like to see GoG integrate Proton in some form... Maybe offer proton wrapped versions of their Windows games, if at all possible. I'd be a lot more inclined to support them. Having to deal with Lutris or wine is not something that I look forward to...

The thing is these anti-drm people don't get what DRM is about, practically you are asking developers to work on a "trust" system when they depend on the "goodwill" of people that they will not share the game you bought without DRM through any portable storage system to other people that didn't buy the game. It is like the disc/cassette era with the difference you still keep your copy of the game.

Most of you end of you ended any debate about this matter with the sentence "This is my choice" so as you want your opinion to be respected you should respect devs choices too, and if they decided they need at least some sort of protection, good for them, I completely agree.

I just played my steam TW3 copy without internet connection last week because of a mistake by the ISP, so this "argument" of players needing constantly internet to play their single-player games is just bogus.

But you GOG users keep wishing GOG will use proton, keep wishing more devs will release more games on that platform. My money is going at least to a company that makes things to happen, Valve, I live the reality, I can play windows games on my linux install with a single click.

You can keep dreaming that GOG will be a thing one day. Good Luck.

PS: Proton is open source, still needs someone to work on it, does GOG have the money, the interest or the people capable of doing the job? NO!


Last edited by orochi_kyo on 1 May 2020 at 9:37 pm UTC
Beamboom May 1, 2020
Quoting: m2mg2Has anyone played GTA IV in a 64 bit prefix? I thought GTA IV would only launch 32 bit and proton was only 64 bit?

protondb is the place for all those kind of questions:

https://www.protondb.com/app/12210
legluondunet May 1, 2020
I can confirm the game runs very well even on my old config:



Am I really use Linux at this instant?


Last edited by legluondunet on 1 May 2020 at 10:00 pm UTC
Shmerl May 1, 2020
Quoting: MohandevirIn fact that's exactly what I look forward to: transparency. In the best of case, it could take the form of a Linux GoG galaxy client with Proton integration... Or, minimally, a Proton wrapped TW3 build, for example.

You can use community wrappers for that. See: https://www.gog.com/forum/general/adamhms_linux_wine_wrappers_news_faq_discussion
Shmerl May 1, 2020
Quoting: MohandevirSorry... I wrongly tought that GoG did provide support for wrapping/porting, in the past... It was probably Humble.

They actually did, but just for a few games. Then they dropped the effort, especially with Linux team in GOG dwindling.

Example of the game that GOG released wrapping in Wine themselves: https://www.gog.com/game/flatout_2
Shmerl May 1, 2020
Quoting: orochi_kyoBut you GOG users keep wishing GOG will use proton, keep wishing more devs will release more games on that platform.

I don't buy games in DRMed stores, so yes, I encourage developers to release on GOG and other DRM-free stores. Why do you find it strange? Not everyone accepts DRMed approach.


Last edited by Shmerl on 1 May 2020 at 9:51 pm UTC
x_wing May 1, 2020
Quoting: Guest"Proton" is basically wine with some extra patches. Much of the work (and I don't track how much) gets upstreamed to vanilla wine in the end, so the work for getting a game running on Steam will actually filter through to getting vanilla wine running the same game from GOG.

Is more than that when you include the tool in your client and make most of the setup automated.

It's not just "be able to game on linux", it is more to make it mainstream. And to do that, software install, setup and usage should follow the same or even a better experience that what any user gets on Windows. IMO that's the only way you'll be able to get gamer people to our OS.
Mohandevir May 1, 2020
Quoting: orochi_kyo...But you GOG users...

Are you talking to me?! :D

Seriously, I define myself by many things, but "GoG user" is not one of them... It was just a tought of mine. Probably a bad one, but I got answers from guys that have better knowledge of this kind of business stuff and that's what I was looking for.
Shmerl May 1, 2020
Quoting: GuestOr a native port (I'm looking at you Cyberpunk 2027)

Looking forward to that. They are already investing in Stadia release, so making a proper Linux release on GOG won't be hard for them.


Last edited by Shmerl on 1 May 2020 at 11:12 pm UTC
[email protected] May 1, 2020
SFV works so well.. i can't tell that it's not native.

If i show this to anyone, they won't be able to tell either.
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