Daggerfall Unity is a recreation of The Elder Scrolls II: Daggerfall built on the Unity game engine, with the project source code also available. Not something we've covered on GOL much but it continues advancing and it's sounding quite impressive.
A fresh release went out recently with Daggerfall Unity 0.10.23 which brings in some huge additions to the game engine. Playing it should be easier than ever thanks to work on the controls system which includes a new Advanced Controls UI, plus full Controller Support for various gamepads and the ability to set Sneak as a toggle rather than having to hold it down. Together all those should make it far more accessible.
Even more went in like keyboard look support to play without a mouse, there's also texturing improvements, custom item support and further mod support improvements, new post-processing options for the Retro Rendering mode (video), climbing state is saved with your game so you can save while on high ladders and climbing in general saw big improvements and tons of bug fixes.
These recreations are absolutely vital to keep classic games alive, wonderful work. Find out more on the official Daggerfall Unity website.
It's basically all the things I said, plus fun. It's a shame to hear it didn't live up to certain people's unrealistic hopes and dreams, but even as cynical as I am, I still enjoy an ambitious, generally well executed game, despite its obvious flaws.
Quoting: scaineI honestly can't be bothered to respond to that kind of negativity, except to point out that a) Skyrim is the 15th best selling game of all time. It's the fifth best-selling on PC.Ah, yes, sales numbers and numbers of people using it.
The number one mark of a great entertainment product.
I'm sure all those highly-knowledgable-about-games CEOs, managers and marketing people (those who really make and play games, you know) would agree with you.
Personally, I never had a doubt mobile games are the pinnacle of gaming. Just look at how many people play them!
I never got why there were any rating systems or talks about superfluous stuff like depth of game mechanics, choices, challenge, how well they achieve their design goals, etc. when all you need to judge a game is to know how many people bought it!
It's not as if anything like a "lowest common denominator" gameplay would help crappy, but highly polished or marketed products sell in huge numbers these days...
Quoting: scaineAnd b) I enjoyed it hugely, sinking around 130 hours into it over multiple playthroughs.So what? I played it for 400+ hours according to Steam. Surprised even me. And Skyrim certainly is a much better game than Oblivion - it's still a far cry from what it could have been, looking back at Daggerfall and Morrowind (both very flawed, too, but at least not in gameplay depth areas).
Last edited by TheSHEEEP on 15 May 2020 at 12:56 pm UTC
Quoting: scaineI honestly can't be bothered to respond to that kind of negativity, except to point out that a) Skyrim is the 15th best selling game of all time. It's the fifth best-selling on PC. And b) I enjoyed it hugely, sinking around 130 hours into it over multiple playthroughs.
It's basically all the things I said, plus fun. It's a shame to hear it didn't live up to certain people's unrealistic hopes and dreams, but even as cynical as I am, I still enjoy an ambitious, generally well executed game, despite its obvious flaws.
There's nothing wrong with Skyrim. Hell my over 1000 hours between gameplay, mod installation, and Wine tweaking easily tells one how much I enjoyed it and that's before you add in the endless hours of YouTube videos. Every game in the franchise is on a similar scale for me (well, ok, Battle Spire and Redguard are more like hundreds of hours). That still doesn't change the fact that I'm also disappointed with, and a bit bitter about, the direction of both the TES franchise and Bethesda as a company the last 20 years or so.
Quoting: vlademir1There's nothing wrong with SkyrimAt least one thing is very wrong with Skyrim.
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