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Today Epic Games released to huge bits of news for game developers, and hopefully for gamers everywhere to get a little excited about.

Starting with Epic Online Services, it was announced today that it's live now for developers across almost all platforms (yes, Linux too). It supports Unity, Godot Engine, Unreal Engine, various stores like Steam and consoles. Giving developers a cross-platform service to hook into for matchmaking, lobbies, achievements, stats and a lot more.

The other massive bit of news is Unreal Engine 5, which was also announced today in a blog post giving a preview into its capabilities as a game engine. You can see their demonstration video below highlighting some of the features - they say it's all real-time too:

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Epic said Unreal Engine 5 will get a full release in late 2021 with a preview early next year. They've also now waived any royalties when making games with Unreal Engine on the first $1 million in gross revenue.

Curiously, the announcements for both Epic Online Services and Unreal Engine 5 don't mention Linux support. Stadia support also wasn't mentioned. EOS clearly does support Linux though, it just wasn't mentioned in the post. Hopefully it's the same for UE5 especially since UE4 does build for Linux. We've reached out to Epic Games press to confirm, will update if they reply.


Update: An Epic Games staff member said very clearly "linux isnt going anywhere" in reply to questions about Linux support for Unreal Engine 5 in the 'Unreal Slackers' Discord that I've seen today. So we can expect Linux support to continue.

The same developer later mentioned "and the context for that comment is specific to Linux support is staying in the engine and still being worked on". Just so it's real clear.

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Acheta May 14, 2020
Quoting: StraToNUhm... Please correct me if I'm wrong, but in French, saying that "something isn't going anywhere" means it's a lost cause. This didn't sound good to me at all when I first read it. Can you please confirm?

In English it means that it is here to stay. i.e. it will keep on being worked on. Nothing more nothing less.

As much as we would like some more official support(binary builds, Launcher, Epic Game Store inclusion of Linux etc.) this does not promise any of that, just that things will not change to the worse.
Power-Metal-Games May 14, 2020
Quoting: StraToNUhm... Please correct me if I'm wrong, but in French, saying that "something isn't going anywhere" means it's a lost cause. This didn't sound good to me at all when I first read it. Can you please confirm?

I had similar reaction too :O
Translated to my native language it means: "Linux has no future". And I waited for news about this. I just want this!
Epic has Linux programmers. I hope they started development from the beginning for all the platforms they plain to support. UE4 was different. They added Linux and others later.
Ehvis May 14, 2020
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Quoting: Acheta
Quoting: StraToNUhm... Please correct me if I'm wrong, but in French, saying that "something isn't going anywhere" means it's a lost cause. This didn't sound good to me at all when I first read it. Can you please confirm?

In English it means that it is here to stay. i.e. it will keep on being worked on. Nothing more nothing less.

It can also mean that Linux isn't improving. Which could be a reason to not put effort into the Linux version. Don't think that was the intention though. The wonderful inaccuracies of human languages. :D
pete910 May 14, 2020
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Quoting: Ehvis
Quoting: Acheta
Quoting: StraToNUhm... Please correct me if I'm wrong, but in French, saying that "something isn't going anywhere" means it's a lost cause. This didn't sound good to me at all when I first read it. Can you please confirm?

In English it means that it is here to stay. i.e. it will keep on being worked on. Nothing more nothing less.

It can also mean that Linux isn't improving. Which could be a reason to not put effort into the Linux version. Don't think that was the intention though. The wonderful inaccuracies of human languages. :D

To be frank I took it to mean linux gaming isn't going anywhere


Quoting: Liam DaweIn English, it means it's quite literally not going anywhere. As in, Linux support is staying.


No it does not!

It needs context.
Liam Dawe May 15, 2020
Quoting: pete910
Quoting: Liam DaweIn English, it means it's quite literally not going anywhere. As in, Linux support is staying.


No it does not!

It needs context.
I meant it with the context, which was already there in the article update that mentioned the question.

That same developer has made it even clearer:
Quoteand the context for that comment is specific to Linux support is staying in the engine and still being worked on (didnt what I said before had other meanings)
This has now been added to the article too, hopefully clearing up any further confusion. 👍👌


Last edited by Liam Dawe on 15 May 2020 at 8:40 am UTC
TheRiddick May 15, 2020
Linux isn't going anywhere.. damn well guess we need to get Proton further along, get DRM and multiplayer stuff working on it, get DXR and RTX... one day it will be a seamless transition, one day...
Power-Metal-Games May 15, 2020
Now everybody is confused. :D

However, if it only supports packaging Linux executable and there's no working editor, it doesn't mean a lot. A clear answer is needed.

Although, beginning a project without Linux support in 2020 would look like a very strange decision.
Liam Dawe May 15, 2020
Article Updated.
StraToN May 15, 2020
Thank you for your kind precisions, buddies <3
Shmerl May 15, 2020
QuoteAn Epic Games staff member said very clearly "linux isnt going anywhere" in reply to questions about Linux support for Unreal Engine 5 in the 'Unreal Slackers' Discord that I've seen today. So we can expect Linux support to continue.

The same developer later mentioned "and the context for that comment is specific to Linux support is staying in the engine and still being worked on". Just so it's real clear.

That's good to know, Liam! If you have access to their Discord, can you please ask if they already implemented this item in UE5:

QuoteFull support for UE4’s high-end rendering features utilizing the Vulkan API on both Windows and Linux including parallel rendering to take advantage of all available CPU cores.

The "archived" that card without marking it as completed.


Last edited by Shmerl on 15 May 2020 at 4:40 pm UTC
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