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Alexandre Julliard of CodeWeavers today announced the Wine 5.9 development release, which sounds quite an exciting one. With the Wine team keeping up their regular biweekly release schedule, the amount that goes in is pretty damn impressive for this open source compatibility layer.

While we already have the external DXVK project for translating Direct3D 9/10/11 to Vulkan, which is working out really well so far, the main Wine team are pursuing their own way and this release has "major" progress on that for the WineD3D backend. No need for sour grapes about it though, perhaps the rivalry between the competing methods will be good for both and we as users end up with a tastier drink.

Other highlights:

  • Initial support for splitting dlls into PE and Unix parts.
  • Support for generating PDB files when building PE dlls.
  • Timestamp updates in the Kernel User Shared Data.

They also noted 28 bugs fixed. Some fixed recently, some fixed a while ago that had someone go back and check on it. Some of the titles seeing improvements are: Deus Ex GOTY, Hearts of Iron IV, NVIDIA RTX Voice installer, both of the newer Hitman titles, Good Company, Grand Theft Auto V and more.

See the full announcement here.

Article taken from GamingOnLinux.com.
Tags: Update, Wine | Apps: Wine
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mrdeathjr May 23, 2020
Back to fixed bugs, this wine version fix in my case alt-tab age of empires II issue and text in chat window (cheats)



^_^


Last edited by mrdeathjr on 23 May 2020 at 4:13 am UTC
omer666 May 23, 2020
Also having different tools to achieve the same goal is better because in case of an incompatibility with DXVK, people are glad they can switch back to WineD3D. Imagine if X11 development was completely abandoned in favour of Wayland, that would be a real mess.
rcrit May 23, 2020
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Quoting: mrdeathjrBack to fixed bugs, this wine version fix in my case alt-tab age of empires II issue and text in chat window (cheats)
^_^

Are the sports cars an unintended side effect of the fix?
F.Ultra May 23, 2020
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Quoting: Xaero_VincentSo any examples of WineD3D Vulkan vs DXVK? Anything Vulkan work yet? I'd like to try it out.

Well Splinter Cell: Blacklist for one only works with WindeD3D
whizse May 23, 2020
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Quoting: rcritAre the sports cars an unintended side effect of the fix?
Yeah, and HOW DO YOU TURN THIS BIGDADDY OFF?

:P
mrdeathjr May 23, 2020
Quoting: rcrit
Quoting: mrdeathjrBack to fixed bugs, this wine version fix in my case alt-tab age of empires II issue and text in chat window (cheats)
^_^

Are the sports cars an unintended side effect of the fix?

only more for chat window, in before versions text in chat window show severe flickering

^_^
Purple Library Guy May 23, 2020
Quoting: Brisse
Quoting: Xaero_VincentSo any examples of WineD3D Vulkan vs DXVK? Anything Vulkan work yet? I'd like to try it out.

I don't know much about WineD3D, but I don't get the impression that it's at a point where we should start making comparisons like that. I have a feeling that it would be a bit like comparing apples to oranges.
Like comparing apples to apple blossoms? "Look there, that might be an apple some day."
t3g May 23, 2020
DXVK was created due to WineD3D being subpar. As long as Proton includes DXVK, I can stay away from vanilla WINE.
Comandante Ñoñardo May 24, 2020
What about DXVK extra memory consumption?...
Maybe wineD3D-Vulkan is more efficient in memory management.
Altcore May 24, 2020
The more the better.
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