The Hand of Glory just released after a successful crowdfunding campaign and as promised by the developer, a Linux build is now in testing.
Something sinister is lurking behind the dazzling glaze of Miami, a force that goes far beyond the usual human concept of science and religion. There is a silent, latent war going on, a war able to shatter the foundations of civilization, harnessing ancient knowledge and mystical arts lost for centuries. Get ready to face a long and dangerous journey. It might be the last.
We covered the initial campaign back in July 2019, as they updated it after it began to confirm a Linux version based on requests. 288 backers and €9,928 in funding later, the campaign succeeded and yesterday June 9 it released on Steam. On their Steam forum, they mentioned a Beta now available for Linux (and macOS) for any owner to try and give feedback on which is great.
Direct Link
Features:
- A brand-new point and click adventure, inspired by the golden age classics such as Broken Sword and Gabriel Knight
- Find out who kidnapped Kathrin Mulzberg and unveil a mystery that has its roots in alchemy and esoterism
- More than 15 hours of gameplay, thousands of dialogue lines and dozens of puzzles to solve
- Impersonate Lars and Alice and explore Miami and Italy in wonderful hand-drawn 2D Full-HD locations
- Original atmospheric soundtrack and full English voice-over
You can find The Hand of Glory on Steam.
Though - what is up with the graphics - feels like they are all done in mspaint :(
Quoting: razing32Hmm , we seem to be getting a lot of adventure games lately :)I gotta agree with that.
Though - what is up with the graphics - feels like they are all done in mspaint :(
The art style just seems... sluggish? As in, the artist is just starting to learn the craft and maybe shouldn't be doing an entire game just yet.
Quoting: TheSHEEEPHarsh.Quoting: razing32Hmm , we seem to be getting a lot of adventure games lately :)I gotta agree with that.
Though - what is up with the graphics - feels like they are all done in mspaint :(
The art style just seems... sluggish? As in, the artist is just starting to learn the craft and maybe shouldn't be doing an entire game just yet.
The style is quite simple and cartoonish, but there are worse looking games out there. And some of them are excellent.
Quoting: tuubiSure, I also didn't mean all of the art. The backgrounds, for example, look very good.Quoting: TheSHEEEPHarsh.Quoting: razing32Hmm , we seem to be getting a lot of adventure games lately :)I gotta agree with that.
Though - what is up with the graphics - feels like they are all done in mspaint :(
The art style just seems... sluggish? As in, the artist is just starting to learn the craft and maybe shouldn't be doing an entire game just yet.
The style is quite simple and cartoonish, but there are worse looking games out there. And some of them are excellent.
What doesn't work are the characters, the faces, the animations, the anatomy - I've seen these mistakes a lot during my time as a student & teacher at a game dev school. I'm not an artist, myself, but of course saw a lot of artists-in-learning and the "not quite getting human anatomy & movement right" is really exemplary here. Just pause the video at 1:17, for example and look at it - the position of the arm & hand (seems like it's coming out of his stomach), the perspective, the lighting, none of it really fits.
Humans are very hard to get right as an artist, especially in 2D. And being humans ourselves, we just tend to notice mistakes in our depiction a lot ;)
This isn't a style decision, either - except if you assume the characters don't fit in with the rest on purpose, which would be odd to say the least. I think it is really just lack of experience of an otherwise promising artist.
Last edited by TheSHEEEP on 11 June 2020 at 5:46 pm UTC
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